@Adam514 No scramble.
13L G40 Mallery29 (allies+10) vs Entek (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 mech_infantrys moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 artillery and 3 infantry moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 armour moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 bomber
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/7 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 mech_infantrys owned by the Germans and 1 bomber owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 armour and 2 infantry moved from Belarus to Bryansk
5 infantry moved from Smolensk to Bryansk
4 artilleries and 6 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Bryansk
2 infantry moved from Buryatia to Amur
1 infantry moved from Archangel to SmolenskPlace Units - Russians
1 armour placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,3,3,5,3,5
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 1 infantry
Amur : 2 infantry
Tobruk : 1 flag, 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 infantry
Bryansk : 6 aaGuns, 3 armour, 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber
Rostov : 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 armour, 1 artillery and 1 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 4 artilleries and 7 infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 58
Russians : 37 / 43
Japanese : 43 / 53
Americans : 57 / 78
Chinese : 9 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 19 Sea Zone
1 armour moved from Kweichow to Kiangsu
1 fighter moved from Szechwan to Kiangsu
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to West India
2 armour moved from Kweichow to Sikang
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Sikang
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Sikang, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 fighter in Kiangsu, round 1 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Shantung
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,1,4,5,2,4,6,5,5,3,6,5,6,4,5,3,4,5,2,1,2,6,5,5,6,2,2,6,3,3
Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor
Kwangsi : 1 airfield and 1 harbour
Korea : 1 artillery and 1 infantry
Kiangsu : 1 armour
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 armour
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports
West India : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 51 / 51
Americans : 57 / 78
Chinese : 4 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom -
Require Scramble orders for WGER
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier and 5 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 5 transports in 112 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 battleship, 1 carrier and 5 transports in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 transport owned by the Germans , 1 carrier owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
4 transports owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 1 battleship, 1 carrier and 5 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 mech_infantry placed in MalayaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 15 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 3 submarines
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 3 bombers and 2 infantry
112 Sea Zone : 1 submarine
93 Sea Zone : 3 submarines
99 Sea Zone : 1 submarine
101 Sea Zone : 1 submarine and 2 transports
103 Sea Zone : 1 armour, 5 infantry, 2 mech_infantrys and 4 transports
91 Sea Zone : 2 submarines
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 51 / 51
Americans : 57 / 77
Chinese : 4 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 artillery and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag
Shensi : 3 infantry
Tsinghai : 1 fighter
Sikang : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 49 / 51
Americans : 57 / 77
Chinese : 6 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Alexandria to Tobruk
2 armour and 6 mech_infantrys moved from Eastern Persia to West India
1 armour and 5 mech_infantrys moved from Persia to West India
1 bomber and 1 tactical_bomber moved from Persia to West India -
scramble in Italy?
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Friendly bump :-)
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:-D@Mallery29:
Friendly bump :-)
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Scramble 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Alexandria to Tobruk
2 armour and 6 mech_infantrys moved from Eastern Persia to West India
1 armour and 5 mech_infantrys moved from Persia to West India
1 bomber and 1 tactical_bomber moved from Persia to West IndiaCombat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 5 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
2 submarines owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -10
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Germans win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 4 infantry
2 fighters owned by the British retreated
Battle in West India
British attack with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 bomber and 1 tactical_bomber moved from West India to Persia
1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Eastern Poland
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 fighter owned by the Italians lost in Eastern Poland
Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
1 infantry owned by the Italians retreated to Romania
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Eastern Poland to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Romania : 1 infantry
Northern Italy : 1 artillery, 1 factory_major, 1 fighter and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Yugoslavia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 47 / 51
Americans : 57 / 77
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 15 / 9
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 fighter moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Shan State from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Shantung
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - ANZAC
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to MalayaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 57 PUs;
Germans buy 1 armour and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
2 fighters moved from Novgorod to Belarus
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Eastern Poland
1 armour and 1 infantry moved from Novgorod to Archangel
1 armour moved from Germany to RomaniaCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Belarus, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Western Germany
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to BelarusPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 5 mech_infantrys
Romania : 1 armour
Germany : 1 factory_major and 6 infantry
Denmark : 3 infantry
Holland Belgium : 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 infantry
Eastern Poland : 1 flag, 2 armour and 2 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 56
Russians : 31 / 43
Japanese : 44 / 51
Americans : 57 / 77
Chinese : 8 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 15 / 9
ANZAC : 15 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 artilleries and 2 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Tobruk to Libya
Russians take Libya from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
2 infantry moved from Amur to Manchuria
1 armour moved from Volgograd to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to Shantung
1 bomber moved from India to BessarabiaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Manchuria, round 1 : 1/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Shantung, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Bessarabia
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Bessarabia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Bessarabia to Romania
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Manchuria to KwangtungPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 armour and 2 infantry placed in India
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,4,4,2,5,3,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,6,5,5,1,4,5,5,2,1,1,6,4,3,2,1,1,3,1,2,2,2
Japanese collect 42 PUs (7 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 armour
Kwangsi : 1 airfield and 1 harbour
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 1 artillery
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 bomber and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 armour
19 Sea Zone : 2 destroyers, 1 submarine and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Romania : 1 bomberProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 47
Japanese : 49 / 47
Americans : 57 / 77
Chinese : 3 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 14 / 9
ANZAC : 15 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I Submerged your SS at the SZ 19 battle…let me know if you want me to redo it. I clicked through thinking it was my own subs. Just give me word whether I need to reroll, I’ll roll manually and edit in the changes.





