@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 6 armour and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
6 bombers moved from Iraq to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Caucasus to Rostov
3 artilleries moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 artilleries moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
11 artilleries and 20 infantry moved from France to Southern France
Combat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 6 bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 6 bombers in Anglo Egyptian Sudan, round 1 : 4/7 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 6 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
6 bombers moved from Anglo Egyptian Sudan to Iraq
Place Units - Germans
3 armour placed in Egypt
3 armour placed in Persia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 3 mech_infantrys
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 armour
Southern France : 11 artilleries and 20 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
Germany : 1 factory_major and 32 infantry
Norway : 4 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 artilleries and 11 infantry
Rostov : 1 flag, 6 artilleries
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Iraq : 1 flag, 6 bombers and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
Finland : 1 flag
Production/PUs Summary :
Germans : 64 / 93
Russians : 6 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Territory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 45 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 93
Russians : 8 / 8
Japanese : 57 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 3 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Chahar to Kweichow
1 armour moved from Chahar to Kweichow
3 armour moved from Kwangtung to Yunnan
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
4 fighters and 5 tactical_bombers moved from Egypt to Southern Italy
3 armour moved from Caucasus to Bryansk
1 armour moved from Bryansk to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Manchuria to Yunnan
3 bombers moved from Western Germany to Persia
Combat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 armour moved from Egypt to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
Place Units - Japanese
3 destroyers placed in 39 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,4,4,6,3,2,2,5,3,1,2,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,5,2,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,5,1,1,4,3,2,1,3,3,6,4,1,2,5,6,2,6,4
Japanese collect 39 PUs (25 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 2 bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 6 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
French Equatorial Africa : 1 flag, 4 armour
Southern Italy : 4 fighters and 5 tactical_bombers
Ethiopia : 4 armour
Bryansk : 7 armour and 2 mech_infantrys
Urals : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 flag
Saudi Arabia : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag
Persia : 3 bombers
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 64 / 45
Americans : 59 / 85
Chinese : 0 / 1
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 21 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 1 bomber, 18 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber and 2 fighters moved from Eastern United States to Spain
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in Shan State
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Shan State, round 1 : 2/8 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 1 : 2/2 hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Shan State to 37 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
10 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
1 bomber, 8 infantry and 1 tactical_bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
35 Sea Zone : 1 flag
26 Sea Zone : 1 aaGun, 3 infantry and 2 transports
20 Sea Zone : 1 flag, 2 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
54 Sea Zone : 2 artilleries, 1 destroyer, 4 infantry and 3 transports
Central United States : 1 factory_major and 10 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 tactical_bomber
United Kingdom : 2 bombers
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
101 Sea Zone : 10 transports
Spain : 1 flag, 1 aaGun, 7 artilleries, 1 bomber, 2 fighters, 33 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 10 transports
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 21 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 7 PUs;
Combat Move - British
6 infantry moved from Portugal to Spain
1 infantry moved from Portugal to Spain
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Italians
2 transports moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 infantry placed in Quebec
Turn Complete - British
British collect 31 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 factory_minor and 6 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Portugal : 1 flag
106 Sea Zone : 1 flag, 2 transports
97 Sea Zone : 1 submarine
Brazil : 1 flag
Spain : 2 fighters and 11 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 19 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 12 infantry moved from Albania to Yugoslavia
9 infantry moved from Turkey to Caucasus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,2,5,4,6,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,5
Italians collect 14 PUs (7 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 aaGun, 2 armour, 13 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 24 infantry
Caucasus : 9 infantry
Turkey : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 artillery and 12 infantry
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Malaya
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
3 infantry placed in Queensland
1 airfield, 1 armour, 1 fighter and 1 infantry placed in Malaya
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Malaya : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Borneo : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
54 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Tobruk to Libya
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 90 PUs;
Germans buy 3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
6 bombers moved from Iraq to Anglo Egyptian Sudan
3 bombers moved from Western Germany to Anglo Egyptian Sudan
4 infantry moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
6 artilleries moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
10 infantry moved from Germany to Western Germany
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Norway to Sweden
Place Units - Germans
3 mech_infantrys placed in Persia
3 armour placed in Egypt
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Territory Summary for Germans :
Belgian Congo : 1 flag, 4 armour and 3 mech_infantrys
Trans-Jordan : 1 flag, 3 armour and 4 infantry
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag, 9 bombers and 3 mech_infantrys
Southern France : 11 artilleries and 20 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 32 infantry and 1 tactical_bomber
Germany : 1 factory_major and 29 infantry
Belarus : 1 flag, 2 artilleries and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 12 artilleries and 15 infantry
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Sweden : 1 flag, 10 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 68 / 96
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 28 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy nothing; Remaining resources: 8 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Urals
Russians take Vologda from Germans
Russians take Urals from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 9 PUs; end with 17 PUs total
Well, no matter how this goes down, it will have been epic!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Ethiopia to Tanganyika Territory
Japanese take Kenya from British
Japanese take Tanganyika Territory from British
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from British
1 armour moved from French Central Africa to French West Africa
Japanese take French West Africa from British
3 armour moved from French Equatorial Africa to Egypt
3 armour moved from Ethiopia to Egypt
1 infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Persia
3 armour and 2 bombers moved from Yunnan to Shan State
2 armour moved from Kweichow to Shan State
3 fighters moved from India to Shan State
1 armour moved from Bryansk to Samara
Japanese take Tambov from Russians
Japanese take Samara from Russians
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Japanese take Vologda from Russians
5 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 2 infantry moved from Siberia to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 5 armour, 2 bombers and 3 fighters
Americans defend with 2 artilleries and 2 infantry
Japanese roll dice for 5 armour, 2 bombers and 3 fighters in Shan State, round 1 : 6/10 hits
Americans roll dice for 2 artilleries and 2 infantry in Shan State, round 1 : 1/4 hits
2 artilleries owned by the Americans , 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Japanese
3 bombers moved from Persia to Szechwan
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
3 fighters moved from Shan State to India
Place Units - Japanese
1 battleship and 2 destroyers placed in 39 Sea Zone
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6,6,5,1,5,5,4,1,4,5,1,1,1,3,5,5,2,5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,6,5,4,4,4,2,2,2,4,2,4,4,4,1,3,4,6
Japanese collect 57 PUs (13 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 5 bombers
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 battleship and 8 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Trans-Jordan : 2 infantry
Egypt : 6 armour
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 armour
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag, 1 armour
Southern Italy : 4 fighters and 5 tactical_bombers
Eastern Poland : 5 armour and 2 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour
Turkmenistan : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 armour
Saudi Arabia : 1 flag
Eastern Persia : 1 flag
Persia : 1 armour
Production/PUs Summary :
Germans : 67 / 96
Russians : 4 / 17
Japanese : 70 / 62
Americans : 59 / 87
Chinese : 0 / 1
British : 24 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
Bump, want to see how this ends!
Patience! LOL! :-D
I need to think what I need to do next. I will get to it shortly, but at work now. This isn’t an easy choice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 bombers moved from United Kingdom to Northern Italy
1 bomber moved from Spain to Northern Italy
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Philippines
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Northern Italy causes 20 damage total.
Battle in Shan State
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 4 armour
Americans win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 4 armour
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Spain
3 bombers moved from Northern Italy to Spain
10 transports moved from 91 Sea Zone to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Spain
19 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
19 infantry moved from 91 Sea Zone to Spain
4 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Spain
10 infantry placed in Eastern United States
10 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 aaGun, 1 fighter and 6 infantry; Remaining resources: 5 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
2 transports moved from 91 Sea Zone to 107 Sea Zone
4 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 transports moved from 107 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
1 aaGun and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
3 infantry placed in Quebec
Turn Complete - British
British collect 24 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
1 aaGun, 2 armour, 13 artilleries and 11 infantry moved from Southern France to Northern Italy
1 artillery and 12 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,1,4,1,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,2,1,2,3,4,2,1,3,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,4,6
Italians collect 5 PUs (16 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun, 2 armour, 14 artilleries, 1 factory_major, 1 fighter and 23 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 26 infantry
Caucasus : 9 infantry
Turkey : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 67 / 96
Russians : 4 / 17
Japanese : 69 / 62
Americans : 60 / 87
Chinese : 0 / 1
British : 24 / 29
UK_Pacific : 0 / 0
Italians : 21 / 12
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to Siam
ANZAC take Siam from Japanese
1 armour moved from Malaya to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Malaya to French Indo China
ANZAC take French Indo China from Japanese
2 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
3 fighters moved from Malaya to Szechwan
Combat - ANZAC
Battle in Szechwan
ANZAC attack with 3 fighters
Japanese defend with 5 bombers
ANZAC win with 2 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 5 bombers
Casualties for ANZAC: 1 fighter
Battle in Kiangsu
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 1 factory_minor and 4 infantry
ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 4 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 fighters moved from Szechwan to Shan State
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
1 aaGun and 1 infantry moved from Malaya to Shan State
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 2 artilleries
Siam : 1 flag, 1 armour
Hainan : 1 flag
Yunnan : 1 armour
Shan State : 1 aaGun, 1 artillery, 2 fighters and 6 infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 armour
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
19 Sea Zone : 1 cruiser and 3 transports
Production/PUs Summary :
Germans : 67 / 96
Russians : 4 / 17
Japanese : 62 / 62
Americans : 60 / 87
Chinese : 4 / 1
British : 24 / 29
UK_Pacific : 0 / 0
Italians : 21 / 12
ANZAC : 28 / 39
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
I just closed it, but go ahead and skip the French turn….they have no moves.