@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Mallery29 (allies+10) vs Entek (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
4 submarines moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
2 armour, 3 infantry and 6 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Trans-Jordan to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eastern Persia
British attack with 2 armour, 1 bomber, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour, 1 artillery and 1 infantry
British roll dice for 2 armour, 1 bomber, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 1 : 2/13 hits
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Eastern Persia, round 1 : 3/5 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 2 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 4/10 hits
Japanese roll dice for 3 armour in Eastern Persia, round 2 : 0/3 hits
3 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Eastern Persia to Persia
1 aaGun and 2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 119 Sea Zone to United KingdomPlace Units - British
1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 infantry
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
119 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 6 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 5 mech_infantrys and 1 tactical_bomber
Suriname : 1 flag
110 Sea Zone : 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 39
Japanese : 49 / 53
Americans : 57 / 78
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 4 / 0
Italians : 15 / 8
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Ukraine
1 fighter moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber and 1 fighter in Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 artillery in Ukraine, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Libya to TunisiaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,4,5,5,1,4,2,5,1,1
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Romania : 1 fighter and 1 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Eastern Poland : 1 bomber
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 39
Japanese : 49 / 53
Americans : 57 / 78
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 aaGuns, 1 armour, 3 artilleries and 3 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 armour, 1 fighter and 1 infantry
Borneo : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 39
Japanese : 49 / 53
Americans : 57 / 78
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Morocco : 1 infantry
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 39
Japanese : 49 / 53
Americans : 57 / 78
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 3 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 2 fighters and 2 mech_infantrys
Russians defend with 2 armour and 1 artillery
Germans roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Western Ukraine, round 1 : 3/5 hits
Russians roll dice for 2 armour and 1 artillery in Western Ukraine, round 1 : 1/3 hits
2 armour owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour and 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 carrier and 5 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier and 5 transports
EDIT: Turning off Edit Mode
2 fighters moved from Western Ukraine to Novgorod
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
3 infantry placed in Normandy Bordeaux
2 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,4,1,1,1,3,1,3,6,3,6,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 5 mech_infantrys
Poland : 2 mech_infantrys
Germany : 2 armour, 1 factory_major and 1 mech_infantry
Denmark : 3 infantry
Holland Belgium : 1 mech_infantry
Southern Italy : 2 fighters
Karelia : 1 flag
Baltic States : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
112 Sea Zone : 1 battleship, 1 carrier and 5 transports
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 58
Russians : 29 / 39
Japanese : 49 / 53
Americans : 57 / 78
Chinese : 6 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 mech_infantrys moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 artillery and 3 infantry moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 armour moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 bomber
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/7 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 mech_infantrys owned by the Germans and 1 bomber owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 armour and 2 infantry moved from Belarus to Bryansk
5 infantry moved from Smolensk to Bryansk
4 artilleries and 6 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Bryansk
2 infantry moved from Buryatia to Amur
1 infantry moved from Archangel to SmolenskPlace Units - Russians
1 armour placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,3,3,5,3,5
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 1 infantry
Amur : 2 infantry
Tobruk : 1 flag, 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 infantry
Bryansk : 6 aaGuns, 3 armour, 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber
Rostov : 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 armour, 1 artillery and 1 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 4 artilleries and 7 infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 58
Russians : 37 / 43
Japanese : 43 / 53
Americans : 57 / 78
Chinese : 9 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 19 Sea Zone
1 armour moved from Kweichow to Kiangsu
1 fighter moved from Szechwan to Kiangsu
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to West India
2 armour moved from Kweichow to Sikang
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Sikang
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Sikang, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 fighter in Kiangsu, round 1 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Shantung
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,1,4,5,2,4,6,5,5,3,6,5,6,4,5,3,4,5,2,1,2,6,5,5,6,2,2,6,3,3
Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor
Kwangsi : 1 airfield and 1 harbour
Korea : 1 artillery and 1 infantry
Kiangsu : 1 armour
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 armour
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports
West India : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 51 / 51
Americans : 57 / 78
Chinese : 4 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom -
Require Scramble orders for WGER
-
No Scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier and 5 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 5 transports in 112 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 battleship, 1 carrier and 5 transports in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 transport owned by the Germans , 1 carrier owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
4 transports owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 1 battleship, 1 carrier and 5 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 mech_infantry placed in MalayaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 15 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 3 submarines
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 3 bombers and 2 infantry
112 Sea Zone : 1 submarine
93 Sea Zone : 3 submarines
99 Sea Zone : 1 submarine
101 Sea Zone : 1 submarine and 2 transports
103 Sea Zone : 1 armour, 5 infantry, 2 mech_infantrys and 4 transports
91 Sea Zone : 2 submarines
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 51 / 51
Americans : 57 / 77
Chinese : 4 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 artillery and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag
Shensi : 3 infantry
Tsinghai : 1 fighter
Sikang : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 49 / 51
Americans : 57 / 77
Chinese : 6 / 6
British : 34 / 42
UK_Pacific : 4 / 0
Italians : 15 / 3
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Alexandria to Tobruk
2 armour and 6 mech_infantrys moved from Eastern Persia to West India
1 armour and 5 mech_infantrys moved from Persia to West India
1 bomber and 1 tactical_bomber moved from Persia to West India -
scramble in Italy?
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Friendly bump :-)
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:-D@Mallery29:
Friendly bump :-)
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Scramble 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Alexandria to Tobruk
2 armour and 6 mech_infantrys moved from Eastern Persia to West India
1 armour and 5 mech_infantrys moved from Persia to West India
1 bomber and 1 tactical_bomber moved from Persia to West IndiaCombat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 5 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
2 submarines owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -10
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Germans win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 4 infantry
2 fighters owned by the British retreated
Battle in West India
British attack with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 bomber and 1 tactical_bomber moved from West India to Persia
1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Eastern Poland
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 fighter owned by the Italians lost in Eastern Poland
Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
1 infantry owned by the Italians retreated to Romania
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Eastern Poland to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Romania : 1 infantry
Northern Italy : 1 artillery, 1 factory_major, 1 fighter and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Yugoslavia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 47 / 51
Americans : 57 / 77
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 15 / 9
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 fighter moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Shan State from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Shantung
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - ANZAC
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to MalayaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs





