and assumed no scrambles
Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 93
Russians : 9 / 9
Japanese : 57 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Siam to Shan State
3 armour moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
2 armour moved from Hunan to Shan State
3 armour moved from Sikang to Caucasus
3 fighters moved from Iraq to India
1 bomber moved from Manchuria to Siberia
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 bomber moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Bryansk
9 armour, 4 fighters and 5 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Iraq to Western Germany
1 bomber moved from Iraq to Western Germany
1 bomber moved from Persia to Western GermanyCombat - Japanese
Battle in Siberia
Japanese attack with 1 bomber
Americans defend with 1 infantry
Japanese roll dice for 1 bomber in Siberia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
ANZAC defend with 1 armour and 1 artillery
Japanese roll dice for 7 armour, 1 bomber and 3 mech_infantrys in Shan State, round 1 : 5/11 hits
ANZAC roll dice for 1 armour and 1 artillery in Shan State, round 1 : 0/2 hits
1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 armour and 1 artilleryNon Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 bomber moved from Siberia to ManchuriaPlace Units - Japanese
4 infantry placed in Japan
3 destroyers placed in 39 Sea Zone
3 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,6,2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,1,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,1,1,2,1,3,5,2,3,4,2,6,2,6,5,1,2,6,2,1,2
Japanese collect 38 PUs (22 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 bomber, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 bomber and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 armour
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 7 armour and 3 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 artillery and 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 3 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Egypt : 9 armour, 4 fighters and 5 tactical_bombers
Western Germany : 3 bombers
Bryansk : 4 armour and 2 mech_infantrys
Urals : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Caucasus : 3 armour
Smolensk : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 bomber, 2 fighters, 14 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to Spain
5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 15 infantry, 1 tactical_bomber and 10 transports moved from 92 Sea Zone to 91 Sea Zone
5 artilleries and 15 infantry moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 8 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to United Kingdom
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Spain
Americans attack with 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 1 : 1/1 hits
Americans roll dice for 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 1 : 12/35 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 7 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 bomber, 2 fighters and 7 infantry placed in Eastern United States
4 infantry placed in Central United States
3 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 2 infantry and 1 transport
37 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 2 artilleries, 1 destroyer, 2 infantry and 2 transports
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
54 Sea Zone : 2 artilleries, 4 infantry and 3 transports
Central United States : 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
United Kingdom : 2 bombers
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
101 Sea Zone : 5 transports
Spain : 1 flag, 1 aaGun, 7 artilleries, 23 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 15 transports
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters, 8 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 fighter moved from United Kingdom to PortugalCombat - British
Battle in Portugal
British attack with 4 fighters and 8 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Portugal, round 1 : 1/2 hits
British roll dice for 4 fighters and 8 infantry in Portugal, round 1 : 1/12 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 4 fighters and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 fighters moved from Portugal to Spain
2 fighters moved from Portugal to 91 Sea Zone
5 infantry moved from Gibraltar to SpainPlace Units - British
1 aaGun and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
3 infantry placed in Quebec
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 7 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Brazil : 1 flag
Spain : 2 fighters and 5 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
13 artilleries and 15 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern FranceNon Combat Move - Italians
1 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
1 artillery and 12 infantry moved from Greece to Albania
1 aaGun moved from Western Germany to FrancePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,1,1,1,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,1,3
Italians collect 3 PUs (17 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 armour, 13 artilleries, 1 factory_minor, 1 harbour and 15 infantry
France : 1 aaGun
Albania : 1 artillery and 12 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 21 infantry
Turkey : 1 flag, 9 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 15 PUs;Combat Move - ANZAC
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 7 armour and 3 mech_infantrys
ANZAC roll dice for 1 cruiser in Shan State, round 1 : 1/1 hits
ANZAC roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 : 6/11 hits
Japanese roll dice for 7 armour and 3 mech_infantrys in Shan State, round 1 : 7/10 hits
3 infantry owned by the ANZAC , 4 armour owned by the Japanese , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 3 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 3 armour in Shan State, round 2 : 0/3 hits
2 armour owned by the Japanese lost in Shan State
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 7 armour and 3 mech_infantrys
Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 3 infantryNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to MalayaPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour, 1 fighter and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 41 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
54 Sea Zone : 3 transports
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 6 armour and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
6 bombers moved from Iraq to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Caucasus to Rostov
3 artilleries moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 artilleries moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
11 artilleries and 20 infantry moved from France to Southern FranceCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 6 bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 6 bombers in Anglo Egyptian Sudan, round 1 : 4/7 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 6 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
6 bombers moved from Anglo Egyptian Sudan to IraqPlace Units - Germans
3 armour placed in Egypt
3 armour placed in Persia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 3 mech_infantrys
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 armour
Southern France : 11 artilleries and 20 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
Germany : 1 factory_major and 32 infantry
Norway : 4 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 artilleries and 11 infantry
Rostov : 1 flag, 6 artilleries
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Iraq : 1 flag, 6 bombers and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 93
Russians : 6 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 45 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 93
Russians : 8 / 8
Japanese : 57 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber and 3 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Chahar to Kweichow
1 armour moved from Chahar to Kweichow
3 armour moved from Kwangtung to Yunnan
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
4 fighters and 5 tactical_bombers moved from Egypt to Southern Italy
3 armour moved from Caucasus to Bryansk
1 armour moved from Bryansk to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Manchuria to Yunnan
3 bombers moved from Western Germany to PersiaCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 armour moved from Egypt to Saudi Arabia
Japanese take Saudi Arabia from Neutral_TruePlace Units - Japanese
3 destroyers placed in 39 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,4,4,6,3,2,2,5,3,1,2,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,5,2,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,5,1,1,4,3,2,1,3,3,6,4,1,2,5,6,2,6,4
Japanese collect 39 PUs (25 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 2 bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 6 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
French Equatorial Africa : 1 flag, 4 armour
Southern Italy : 4 fighters and 5 tactical_bombers
Ethiopia : 4 armour
Bryansk : 7 armour and 2 mech_infantrys
Urals : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 flag
Saudi Arabia : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag
Persia : 3 bombersProduction/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 64 / 45
Americans : 59 / 85
Chinese : 0 / 1
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 21 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 1 bomber, 18 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber and 2 fighters moved from Eastern United States to Spain
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in Shan State
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Shan State, round 1 : 2/8 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 1 : 2/2 hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Shan State to 37 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
10 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Americans
10 infantry placed in Central United States
1 bomber, 8 infantry and 1 tactical_bomber placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
35 Sea Zone : 1 flag
26 Sea Zone : 1 aaGun, 3 infantry and 2 transports
20 Sea Zone : 1 flag, 2 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
54 Sea Zone : 2 artilleries, 1 destroyer, 4 infantry and 3 transports
Central United States : 1 factory_major and 10 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 tactical_bomber
United Kingdom : 2 bombers
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
101 Sea Zone : 10 transports
Spain : 1 flag, 1 aaGun, 7 artilleries, 1 bomber, 2 fighters, 33 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 10 transports
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 21 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 7 PUs;Combat Move - British
6 infantry moved from Portugal to Spain
1 infantry moved from Portugal to Spain
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Italians
2 transports moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 infantry placed in QuebecTurn Complete - British
British collect 31 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 factory_minor and 6 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Portugal : 1 flag
106 Sea Zone : 1 flag, 2 transports
97 Sea Zone : 1 submarine
Brazil : 1 flag
Spain : 2 fighters and 11 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 19 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 12 infantry moved from Albania to Yugoslavia
9 infantry moved from Turkey to CaucasusCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,2,5,4,6,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,5
Italians collect 14 PUs (7 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 aaGun, 2 armour, 13 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 24 infantry
Caucasus : 9 infantry
Turkey : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 artillery and 12 infantryProduction/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Malaya
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
3 infantry placed in Queensland
1 airfield, 1 armour, 1 fighter and 1 infantry placed in Malaya
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Malaya : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Borneo : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
54 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Tobruk to LibyaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 90 PUs;
Germans buy 3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
6 bombers moved from Iraq to Anglo Egyptian Sudan
3 bombers moved from Western Germany to Anglo Egyptian Sudan
4 infantry moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
6 artilleries moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
10 infantry moved from Germany to Western GermanyCombat - Germans
Non Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Norway to SwedenPlace Units - Germans
3 mech_infantrys placed in Persia
3 armour placed in Egypt
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Germans :
Belgian Congo : 1 flag, 4 armour and 3 mech_infantrys
Trans-Jordan : 1 flag, 3 armour and 4 infantry
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag, 9 bombers and 3 mech_infantrys
Southern France : 11 artilleries and 20 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 32 infantry and 1 tactical_bomber
Germany : 1 factory_major and 29 infantry
Belarus : 1 flag, 2 artilleries and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 12 artilleries and 15 infantry
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Sweden : 1 flag, 10 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 96
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 28 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy nothing; Remaining resources: 8 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Urals
Russians take Vologda from Germans
Russians take Urals from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 9 PUs; end with 17 PUs total -
Well, no matter how this goes down, it will have been epic!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Ethiopia to Tanganyika Territory
Japanese take Kenya from British
Japanese take Tanganyika Territory from British
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from British
1 armour moved from French Central Africa to French West Africa
Japanese take French West Africa from British
3 armour moved from French Equatorial Africa to Egypt
3 armour moved from Ethiopia to Egypt
1 infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Persia
3 armour and 2 bombers moved from Yunnan to Shan State
2 armour moved from Kweichow to Shan State
3 fighters moved from India to Shan State
1 armour moved from Bryansk to Samara
Japanese take Tambov from Russians
Japanese take Samara from Russians
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Japanese take Vologda from Russians
5 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 2 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 5 armour, 2 bombers and 3 fighters
Americans defend with 2 artilleries and 2 infantry
Japanese roll dice for 5 armour, 2 bombers and 3 fighters in Shan State, round 1 : 6/10 hits
Americans roll dice for 2 artilleries and 2 infantry in Shan State, round 1 : 1/4 hits
2 artilleries owned by the Americans , 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Japanese
3 bombers moved from Persia to Szechwan
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
3 fighters moved from Shan State to IndiaPlace Units - Japanese
1 battleship and 2 destroyers placed in 39 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6,6,5,1,5,5,4,1,4,5,1,1,1,3,5,5,2,5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,6,5,4,4,4,2,2,2,4,2,4,4,4,1,3,4,6
Japanese collect 57 PUs (13 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 5 bombers
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 battleship and 8 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Trans-Jordan : 2 infantry
Egypt : 6 armour
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 armour
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag, 1 armour
Southern Italy : 4 fighters and 5 tactical_bombers
Eastern Poland : 5 armour and 2 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour
Turkmenistan : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 armour
Saudi Arabia : 1 flag
Eastern Persia : 1 flag
Persia : 1 armourProduction/PUs Summary :
Germans : 67 / 96
Russians : 4 / 17
Japanese : 70 / 62
Americans : 59 / 87
Chinese : 0 / 1
British : 24 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0