Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
Well thank you for the compliments and advice. I have played a n a for many years but only off and on because it was always on the board. Not until you helped me play online have I actually got many games in. My buddy and I in the winters would play a dozen times for the last three years but that is about it. It has helped some since the couple other games I have played I won by surrender after turn 5 and the second game we are on turn 9 but I am out producing him by 100 ipcs.
You have been a great challenge, and even more so, a good person.
Can’t believe I overlooked US taking Norway…. what a dumbass:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Kazakhstan
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from Russia to Samara
1 artillery and 1 mech_infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter
Japanese defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Vologda
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Some tough Japanese bombers in Kazahk… :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 harbour and 5 infantry; Remaining resources: 16 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangsi to Yunnan
1 bomber moved from Kazakhstan to Yunnan
1 bomber moved from Sikang to Yunnan
6 fighters and 4 tactical_bombers moved from Philippines to Yunnan
1 bomber moved from Japan to Yunnan
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from ANZAC
7 infantry moved from Korea to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 bombers, 6 fighters and 4 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 5 infantry and 4 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is -41
Casualties for Japanese: 5 fighters and 4 tactical_bombers
Casualties for British: 2 aaGuns, 3 artilleries, 5 infantry and 4 mech_infantrys
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 3 artilleries and 7 infantry
British defend with 3 artilleries and 2 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 3 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 artilleries and 2 infantry
Non Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to Kwangsi
3 bombers moved from Yunnan to Kwangsi
2 fighters moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Amur to Korea
Place Units - Japanese
5 artilleries and 5 infantry placed in Japan
1 harbour placed in Kwangsi
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,4,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,6,3
Japanese collect 56 PUs (5 lost to blockades); end with 72 PUs total
had to edit my NCM.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 transports moved from 26 Sea Zone to 12 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 5 fighters, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 1 bomber and 2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 106 Sea Zone to Quebec
1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Alaska to British Columbia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers and 3 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British repair 11 damage on 11 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
8 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
2 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
Combat - British
Battle in Caucasus
British attack with 8 infantry
Germans defend with 2 armour
British win, taking Caucasus from Germans with 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Finland
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Finland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Finland to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
8 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Eastern Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 battleships, 1 carrier, 3 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone
3 infantry moved from United Kingdom to Scotland
2 fighters moved from Norway to Scotland
2 infantry moved from Burma to India
1 aaGun and 1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
looks like you grabbed the wrong file. my tac and fighter in Japan are supposed to be in Kwangsi. I don’t know if that changes you move at all but let me know!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 artillery moved from Rostov to Tambov
1 bomber moved from Novgorod to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 bomber
Russians defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from Tambov to Ukraine
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun, 3 artilleries and 8 infantry moved from Southern Italy to Northern Italy
1 artillery moved from France to Western Germany
4 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 bombers moved from Ukraine to Smolensk
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
5 bombers moved from Western Germany to Norway
1 bomber moved from Archangel to Norway
1 tactical_bomber moved from Archangel to Smolensk
6 fighters moved from Western Germany to Norway
2 fighters moved from Western Germany to Finland
1 tactical_bomber moved from Novgorod to Norway
1 tactical_bomber moved from Novgorod to Samara
1 armour moved from Vologda to Samara
Combat - Germans
Battle in Finland
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 6 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun; Americans defend with 1 armour, 4 infantry and 1 mech_infantry
Germans win with 6 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Germans: 5 fighters
Casualties for British: 1 aaGun
Casualties for Americans: 1 armour, 4 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 artillery
retreated to Samara
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
1 armour moved from Tambov to Volgograd
1 tactical_bomber moved from Smolensk to Volgograd
2 bombers moved from Smolensk to Greece
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 fighters moved from Finland to Novgorod
1 fighter moved from Norway to Novgorod
6 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 aaGuns moved from Denmark to Western Germany
1 bomber moved from Japan to French Indo China
Place Units - Germans
2 transports placed in 115 Sea Zone
4 submarines placed in 113 Sea Zone
1 mech_infantry placed in Novgorod
1 fighter and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Wow!! This game goes to show how strong Germany is. Russia has diced me all game. I miss with a 3 and a 4 and you hit with a 2. Then America joins in the fun. 5 out of 10 dice you hit. 8 of which were 1’s and 2’s.
I had mentioned it earlier but when I move with Japan I will edit my fighter and tac in Japan to Kwangsi. I posted it right after my last move but you did not see. If you have issues with that just let me know:)
There is no doubt about the dicing in this game against you, and you’re still doing well - that shows good strategy and yes, how strong Germany can be.
No problem with Japanese units!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
1 artillery and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry moved from French Indo China to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 5 carriers and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters and 3 infantry
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery and 1 fighter
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Malaya to French Indo China
1 bomber moved from Yunnan to French Indo China
2 fighters moved from Yunnan to 43 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 submarines and 2 transports moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
1 cruiser, 1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Timguska: 1 infantry
EDIT: Turning off Edit Mode
I really thought that you would fortify Norway. Granted, it would have been really risky since Germany can put so much stuff in that area in one turn. That would have definitely moved the focus away from Germany.
On a side note. I would have been soooo mad if you would have won in Celebes AGAIN!! There was no other option for me but go for it. Couldn’t back it up with my navy cause US/Anzac combo would have wiped them out. After the first hit I might have cussed a little:)
I really thought that you would fortify Norway. Granted, it would have been really risky since Germany can put so much stuff in that area in one turn. That would have definitely moved the focus away from Germany.
I meant Russia not Germany:)
Your air power kept me away… you had enough to take out my fleet. I wanted to build an IC, but had to be patient! :-)
It might have been my one chance to get rooted in, though… we’ll see. I don’t really like spending too much time in the Atlantic if it isn’t either Norway or SZ91. Nothing else (Normandy, etc.) gets good bang for the buck.