@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L13 G40 Vold (Axis) v SethTheNewb (Allies +8)
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I took a liberty with your kamis and used them all up. 2 ea on 2 dds and 1 ea on the other 2 dds. I figured that I wasn’t really going to give you another chance to use them since every other SZ I might use them in wouldn’t really be a SZ I’d send ships that might be Kami’d. The only SZ I could see is maybe the Phillippines (I’m not planning on buying any cruisers or bbs) or maybe SZ6 if you saved money for a couple turns for an insta-fleet. If you wouldn’t have used them, you can keep some/all of them. I’ll even give you the benefit of the doubt and say you just used the one to kill the dd and you still have 5. I think we’d have to roll on the forums though, since I don’t think I can edit them back. I also figured you wouldn’t have sent your air up against the force I had in sz6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 bombers moved from Southern Italy to MaltaCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Italians attack with 3 bombers
British defend with 1 aaGun and 1 bomber
Italians win with 3 bombers remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 1 bomberNon Combat Move - Italians
3 bombers moved from Malta to Southern Italy
3 fighters moved from Southern France to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Italians undo move 2.
1 artillery placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
that’ll be ok - I can’t say as I would have done anything different than that.
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I want to make you’re comfortable with it. So if you would’ve done something different feel free to voice your wants. I’m ok with editing the results up to when you go with Japan again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Western Australia
2 fighters moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Western Australia
ANZAC attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
3 fighters moved from New South Wales to Queensland
2 aaGuns and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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scramble uk?
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the file
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Is that the only attack you want to do? Feel free to add any against Russia if you just forgot about that side of things.
No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom rolls: 8,5,6 and causes: 19 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
1 destroyer and 8 submarines moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Northern Italy to France
2 infantry moved from Novgorod to Belarus
3 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Poland to Western UkrainePlace Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries and 2 infantry placed in Western Germany
5 transports placed in 113 Sea Zone
Germans undo move 3.
Germans undo move 2.
5 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
Germans undo move 3.
3 artilleries and 1 infantry placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
yep, that was it.
I’ve had a few things pop up, I may be out until after this weekend. Apologies for the delay.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 fighters, 3 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Italians with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Samara to Vologda
4 infantry moved from Samara to Volgograd
1 infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
2 aaGuns and 4 infantry moved from Manchuria to KoreaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
No worries man, take your time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine
ANZAC win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Korea to Japan
1 bomber moved from Korea to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Alaska to 6 Sea Zone -
intercept or scramble?
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bump
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scramble all on the bombers
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It’d be 3 vs 1 as your tac can’t intercept. Just wanted to clarify as your wording seemed to indicate you were sending multiple air up.
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scramble the fighter on the bomber





