Scramble 3 fighters to 99.
13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2
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Sorry, the screen bounce was getting to be too much!
Some players (gamerman) prefer strat bombing to just be done in forum, but I just can’t get all that worked up about it in a league game. The dice are sent to the server, so if someone got really fussy about it the data is there if needed.
I don’t complain when players’ use the AAA engine, at the end of the day a couple points of damage here or there and one more or less plane had better not break my game :)
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@PGMatt:
Sorry, the screen bounce was getting to be too much!
Some players (gamerman) prefer strat bombing to just be done in forum, but I just can’t get all that worked up about it in a league game. The dice are sent to the server, so if someone got really fussy about it the data is there if needed.
I don’t complain when players’ use the AAA engine, at the end of the day a couple points of damage here or there and one more or less plane had better not break my game :)
I was just curious as to why you chose not to take max damage to the IC since I have no ships there :-)
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I do agree with the whole bombing run issue in TripleA. I wish it could somehow separate the aa guns for each facility.
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@PGMatt:
Sorry, the screen bounce was getting to be too much!
Some players (gamerman) prefer strat bombing to just be done in forum, but I just can’t get all that worked up about it in a league game. The dice are sent to the server, so if someone got really fussy about it the data is there if needed.Â
I don’t complain when players’ use the AAA engine, at the end of the day a couple points of damage here or there and one more or less plane had better not break my game :)Â
I was just curious as to why you chose not to take max damage to the IC since I have no ships there :-)
Well, I suppose damage on the factory is “more valuable”, but the way the dice rolled, that wasn’t the result I should have had, so there it is. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
2 bombers moved from New South Wales to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 carrier and 3 destroyers
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 53
Russians : 33 / 48
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 2 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 23 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 45 / 53
Russians : 33 / 48
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 2 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 23 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
OK. First dice up will be the harbor, last 3 will be factory.
Totally missed this post. Otherwise I would have never been confused…well or more so than normal :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery moved from Finland to Karelia
2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Slovakia Hungary to Western Ukraine
1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
1 fighter moved from 115 Sea Zone to Bessarabia
1 tactical_bomber moved from 115 Sea Zone to Bessarabia
1 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Karelia, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
3 artilleries and 2 infantry moved from Vyborg to Novgorod
1 aaGun moved from Finland to Karelia
5 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Baltic States
4 artilleries moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from Western Germany to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 6 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 6 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
1 bomber, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 aaGun, 1 bomber, 1 factory_major, 9 infantry and 3 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Baltic States : 4 artilleries and 6 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 6 armour, 6 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Greece : 1 flag
115 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 55
Russians : 28 / 48
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 2 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 23 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 artillery and 5 infantry moved from Russia to Smolensk
2 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 14 infantry moved from Novosibirsk to SamaraPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 3 infantry
Kazakhstan : 3 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 7 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 2 aaGuns, 1 armour, 6 artilleries and 15 infantry
Samara : 2 aaGuns and 14 infantry
Northwest Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 31 / 36
Japanese : 60 / 68
Americans : 54 / 74
Chinese : 4 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 23 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Anhwe to French Indo China
2 artilleries moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo China
3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 2 artilleries and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 6 artilleries, 2 bombers, 1 factory_minor and 6 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 47 / 55
Russians : 31 / 36
Japanese : 61 / 66
Americans : 54 / 74
Chinese : 3 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 23 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll need scramble orders for Italy please.
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scramble all planes
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scratch that…leave them grounded
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French West Africa to Gold Coast
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from United Kingdom to 95 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in 95 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 destroyer
Americans roll dice for 4 bombers in 95 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win, taking Western Germany from Germans with 4 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Gold Coast
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gold Coast, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gold Coast
Americans win, taking Gold Coast from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
4 bombers moved from 95 Sea Zone to Malta
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 armour, 2 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer and 2 submarines
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 bomber
Gold Coast : 1 artillery and 1 infantry
Malta : 4 bombers
United Kingdom : 2 bombers
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
French West Africa : 1 flag
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 55
Russians : 31 / 36
Japanese : 61 / 66
Americans : 60 / 81
Chinese : 3 / 6
British : 30 / 29
UK_Pacific : 6 / 6
Italians : 21 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
scratch that…leave them grounded
This is just a drill!
STOP IT! I am having flashbacks! I heard that FAR too many times in the Navy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour and 4 mech_infantrys moved from Burma to India
6 mech_infantrys moved from Burma to YunnanCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to India
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 artillery, 6 infantry and 6 mech_infantrys
India : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 2 infantry and 3 mech_infantrys
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 55
Russians : 31 / 36
Japanese : 59 / 66
Americans : 60 / 81
Chinese : 5 / 10
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 21 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
scratch that…leave them grounded
This is just a drill!
STOP IT! I am having flashbacks! I heard that FAR too many times in the Navy.
The sacrifice your navy made is about to pay off I suspect.
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I certainly hope so 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to Malta
2 armour and 2 mech_infantrys moved from Northern Italy to Western Germany
1 bomber moved from Egypt to MaltaCombat - Italians
Battle in Western Germany
Italians attack with 2 armour and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Western Germany, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Malta
Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 4 bombers
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Malta, round 2 : 3/4 hits
British roll dice for 4 bombers in Malta, round 2 : 0/4 hits
3 bombers owned by the Americans lost in Malta
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Malta, round 3 : 0/4 hits
British roll dice for 1 bomber in Malta, round 3 : 0/1 hits
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Malta, round 4 : 2/4 hits
British roll dice for 1 bomber in Malta, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Malta
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Americans: 4 bombersNon Combat Move - Italians
1 bomber moved from Malta to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Tobruk
2 armour moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 aaGun, 2 armour and 1 mech_infantry
Romania : 1 artillery and 1 infantry
Tobruk : 2 fighters and 1 tactical_bomber
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Baltic States : 1 flag
Eastern Poland : 1 armour
93 Sea Zone : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flagProduction/PUs Summary :
Germans : 47 / 55
Russians : 31 / 36
Japanese : 59 / 66
Americans : 55 / 81
Chinese : 5 / 10
British : 30 / 31
UK_Pacific : 6 / 6
Italians : 21 / 28
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





