BotA r6 Most Holy vs Narushima


  • @Most:

    I missed my entire Thailand group.

    I’m ready to bet I’ll manage to do something along these lines as well.

    Scramble orders from Shansi to inner Mongolia?

  • Customizer

    Holy shit, you can scramble onto land…… This game has too much going on. No scramble.


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 1

    Combat Move - China
                1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                1 chineseInfantry moved from Ningsia to Northern China
                1 chineseInfantry moved from Kansu to Hupeh
                1 chineseInfantry moved from Tsinghai to Kansu
                1 chineseTank moved from Singkiang to Kansu
                1 chineseCombatEngineer moved from Singkiang to Tsinghai
                1 chineseArtillery and 1 chineseInfantry moved from Kwangtung to Kwangsi
                1 chineseInfantry moved from Yunnan to Kwangsi
                1 chineseInfantry moved from Kweichow to Kwangsi
                1 chineseArtillery moved from Eastern Szechwan to Kweichow
                1 chineseFighter moved from Chungking to Kwangsi
                1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
                1 chineseAntiTankGun moved from Chungking to Hupeh
                1 chineseInfantry moved from Chungking to Kweichow
                1 chineseArtillery moved from Chungking to Hupeh
                1 chineseInfantry moved from Western Szechwan to Eastern Szechwan

    Combat - China
                Battle in Inner Mongolia
                    China attack with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry
                    Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry and 1 japaneseArtillery
                    1 chineseArtillery owned by the China , 1 chineseMech.Infantry owned by the China and 1 chineseAlpineInfantry owned by the China retreated to Northern China
                    Japan win with 1 japaneseAlpineInfantry remaining. Battle score for attacker is -3
                    Casualties for Japan: 1 japaneseArtillery
                    Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry

    Non Combat Move - China
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
                1 Truck and 1 chineseAntiAirGun moved from Singkiang to Northern China
                1 Material and 1 Truck moved from Chungking to Kweichow
                1 Truck moved from Kweichow to Chungking
                1 Truck moved from Eastern Szechwan to Tsinghai
                1 chineseInfantry moved from Hunan to Hupeh

    Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
                China buy 4 chineseAlpineInfantrys and 1 chineseInfantry; Remaining resources: 0 PUs;

    Place Units - China
                2 chineseAlpineInfantrys placed in Northern China
                2 chineseAlpineInfantrys and 1 chineseInfantry placed in Chungking

    Turn Complete - China
                China collect 26 PUs; end with 26 PUs total
                ResearchCenter in Singkiang creates 3 techTokens; China end with 3 techTokens


  • @Most:

    Holy ����, you can scramble onto land

    Yeah, when the window popped-up that’s when I realize that too!
    You can pass Spain, then you’ll have to play about a hundred allied countries which are really just Britain.

  • Customizer

    TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 1

    Combat Move - Spain

    Non Combat Move - Spain

    Purchase Units - Spain
                Spain buy nothing; Remaining resources: 1 PUs;

    Turn Complete - Spain
                Spain collect 8 PUs; end with 9 PUs total

  • Customizer

    Allies are you, lol. just skip through the next nuetral until Italy is up.


  • So they are. Don’t know why I thought they weren’t.
    Right, I don’t understand why it didn’t pop up when I was playing Russia, but now with Britain I have the diplomatic options. Do we do this? Because I’d like to. Also, if you can explain to me what all the flags on this screen mean, I’m all ears.

  • Customizer

    Your guess is as good as mine bro, I haven’t even read through the game notes.


  • Well that’s the thing, even the manual doesn’t say anything about that. I’ll try anyway.
    I forget to save after rolling for tech, so I’ll restart (that’s all I did this turn anyway), roll again, and will only keep going if it fails. So if you see more than one roll, that’s why.


  • Didn’t need to reroll. I need scramble orders to Northern France.

  • Customizer

    No scramble. Battle calc is more confusing than anything else, you have to choose from like 8 different battle types, lol.


  • When you call it up while pointing at a territory it selects the relevant terrain(s) automatically.


  • Your sub in sz61 didn’t land a hit, does it submerge or stay?
    The same question goes for sz24.

  • Customizer

    Both submerge. Sorry dude, been working like a dog lately.


  • No problem, I’m busy too.


  • About the bombing run on Northern France. I didn’t want the fighter to attack on its own, I thought it would be with the bomber to serve as casualties if the AA landed a hit. That didn’t happen, so the bombing went without a hitch, but I had to roll for the fighter separately, which I thought wouldn’t happen, and lost it. Is it okay if I (or you) edit it back from where it came, since that didn’t work as intended (bomber’s escort)?


  • OK, now either the game is bugged or there is something I don’t understand.
    As you can see in the attached save, I managed to build a battleship sz7, because there was a hull, docks and a factory. So far so good.
    But I can’t do it in sz162 (South of Australia), although, as far as I can tell, the same conditions are being met.
    The same goes for materials I want to place in Ontario, a marine in Cape Town and a fortification in Western Egypt.

    If you know why this isn’t working, do tell me.

  • Customizer

    Canada, Egypt and Australia are all separate economies, is that why? No problem on the fighter, just edit it in. Send a pm with the link to Veqryn, maybe he can help?


  • Just tried in local mode, you’re right. Britain can only place on its own territories, the following turns are for all the minor belligerents, where I can produce on theirs.
    So I’ll edit Britain’s production and the fighter.
    We’ll get there eventually.


  • I messed up with Canada as well, I forgot you need a factory to place a lot of stuff. So I edited the production.

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