13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 artillery moved from Norway to Finland
                      Germans take Finland from Russians
                3 artilleries moved from Norway to 113 Sea Zone
                3 infantry moved from Norway to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                3 artilleries moved from 115 Sea Zone to Vyborg
                3 infantry moved from 115 Sea Zone to Vyborg
                1 artillery, 3 infantry and 1 tactical_bomber moved from Poland to Eastern Poland
                1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                3 armour moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 fighter moved from Western Germany to Romania
                1 fighter moved from 113 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from 113 Sea Zone to 125 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 125 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the Americans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Eastern Poland
                    Germans attack with 4 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 6 artilleries and 7 infantry
                        Germans roll dice for 4 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 :  5/14 hits
                        Russians roll dice for 6 artilleries and 7 infantry in Eastern Poland, round 2 :  3/13 hits
                        5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 4 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 :  7/11 hits
                        Russians roll dice for 6 artilleries and 2 infantry in Eastern Poland, round 3 :  0/8 hits
                        2 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Eastern Poland
                        Germans roll dice for 4 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 4 :  6/11 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 artilleries and 7 infantry
                Battle in Vyborg
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 cruiser in Vyborg, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery in Vyborg, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Romania
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Romania, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Romania
                    retreated to Romania
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Germany to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                2 armour moved from Novgorod to Eastern Poland
                1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Norway to Finland
                2 infantry moved from Norway to Finland
                1 artillery moved from 115 Sea Zone to Novgorod
                3 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 carriers moved from 113 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
                1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Poland
                1 infantry moved from Germany to Poland
                1 fighter moved from 125 Sea Zone to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany
                1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 fighter moved from Romania to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 fighter placed in 115 Sea Zone
                1 artillery and 1 infantry placed in Novgorod
                4 artilleries and 6 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Poland : 2 artilleries and 1 infantry
        Germany : 4 artilleries, 1 factory_major and 6 infantry
        Vyborg : 1 flag, 3 artilleries and 3 infantry
        Eastern Poland : 1 flag, 6 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        115 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 aaGun, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 50
        Japanese : 55 / 56
        Americans : 52 / 72
        Chinese : 2 / 4
        British : 27 / 30
        UK_Pacific : 9 / 9
        Italians : 26 / 43
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Sikang
                      Chinese take Sikang from Japanese
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Italians
                1 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Western Ukraine to Rostov
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 armour and 5 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Archangel to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 artillery, 1 bomber and 8 infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine
                Russians undo move 1.
                3 infantry placed in Volgograd
                1 artillery, 1 bomber and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs

    Territory Summary for Russians :

    Sikang : 1 mech_infantry
        Romania : 1 flag
        Karelia : 1 artillery
        Bryansk : 1 artillery and 1 infantry
        Rostov : 1 mech_infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 4 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 aaGuns and 18 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 artillery and 1 infantry
        Smolensk : 2 aaGuns, 1 armour, 5 artilleries and 12 infantry
        Bulgaria : 1 flag, 1 infantry
        Iraq : 1 flag, 2 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 39 / 48
        Japanese : 54 / 56
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 27 / 30
        UK_Pacific : 9 / 9
        Italians : 24 / 43
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from French Indo China to Sikang
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Sumatra
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in Celebes

    Non Combat Move - Japanese
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to Japan
                1 tactical_bomber moved from 36 Sea Zone to Japan
                2 tactical_bombers moved from French Indo China to 41 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone
                2 artilleries moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Anhwe
                2 bombers moved from Sikang to Anhwe

    Place Units - Japanese
                1 armour, 2 artilleries and 4 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                Japanese undo move 2.
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer placed in 6 Sea Zone
                1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Japan
                1 factory_minor placed in Kwangtung
                Japanese undo move 3.
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 artilleries, 2 bombers and 2 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 4 artilleries and 3 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
        44 Sea Zone : 1 transport
        36 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 39 / 48
        Japanese : 63 / 68
        Americans : 52 / 72
        Chinese : 1 / 4
        British : 27 / 30
        UK_Pacific : 6 / 9
        Italians : 24 / 43
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 109 Sea Zone to 125 Sea Zone
                4 bombers moved from United Kingdom to Western Germany
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone

  • 16

    I’ll need intercept orders for W.Germany please.

  • 13

    Curse those bombers!!!

    No intercept  :x

  • 16

    OK.  First dice up will be the harbor, last 3 will be factory.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 109 Sea Zone to 125 Sea Zone
                4 bombers moved from United Kingdom to Western Germany
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 4 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_major
                    Bombing raid in Western Germany causes 16 damage total.
                Battle in Morocco
                Battle in French West Africa
                Battle in 125 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 125 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    Americans win, taking Morocco from Italians, taking French West Africa from Italians, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                3 bombers moved from Western Germany to United Kingdom
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 15
                EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 5
                EDIT: Turning off Edit Mode
                2 bombers placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 3 submarines
        26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 8 submarines, 1 tactical_bomber and 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 2 submarines
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        United Kingdom : 5 bombers
        Morocco : 1 flag, 2 infantry
        French West Africa : 1 flag, 1 artillery and 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        87 Sea Zone : 1 transport
        92 Sea Zone : 2 submarines
        101 Sea Zone : 1 destroyer and 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 39 / 48
        Japanese : 63 / 68
        Americans : 54 / 74
        Chinese : 1 / 4
        British : 27 / 30
        UK_Pacific : 6 / 9
        Italians : 22 / 43
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese
                4 infantry moved from Chahar to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 4 infantry

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 39 / 48
        Japanese : 62 / 68
        Americans : 54 / 74
        Chinese : 2 / 6
        British : 27 / 30
        UK_Pacific : 6 / 9
        Italians : 22 / 43
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Italians
                1 infantry moved from Nigeria to French Equatorial Africa
                3 infantry moved from Persia to Iraq
                1 artillery and 6 infantry moved from India to Burma
                1 armour and 10 mech_infantrys moved from India to Burma

    Combat - British

    Non Combat Move - British
                1 aaGun moved from India to Burma

    Place Units - British
                1 bomber placed in United Kingdom
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 aaGun, 1 armour, 1 artillery, 6 infantry and 10 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag, 1 infantry
        French Central Africa : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag, 1 infantry
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 3 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 39 / 48
        Japanese : 62 / 68
        Americans : 54 / 74
        Chinese : 2 / 6
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 20 / 43
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    Hey Matt…just curious as to why you changed the damage from the IC in Western Germany to the harbor after the raids/combats were done

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Yugoslavia to Romania
                      Germans take Romania from Russians
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                1 armour moved from Romania to Bulgaria
                3 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 tactical_bomber moved from Alexandria to Iraq
                1 fighter moved from Alexandria to Iraq
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Alexandria to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 3 infantry; Russians defend with 2 infantry
                        Italians roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  2/7 hits
                        Russians roll dice for 5 infantry in Iraq, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 :  2/5 hits
                        Russians roll dice for 3 infantry in Iraq, round 3 :  0/3 hits
                        2 infantry owned by the British lost in Iraq
                        Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 :  4/5 hits
                        Russians roll dice for 1 infantry in Iraq, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 1 bomber
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 fighter moved from Southern Italy to Egypt
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                1 factory_minor placed in Egypt
                2 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 fighter and 1 tactical_bomber
        Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Gold Coast : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 2 armour, 1 factory_major and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Baltic States : 1 flag
        95 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 armour, 1 artillery and 1 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour
        92 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 48
        Japanese : 62 / 68
        Americans : 54 / 74
        Chinese : 2 / 6
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 23 / 35
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @UnknownSoldier:

    Hey Matt…just curious as to why you changed the damage from the IC in Western Germany to the harbor after the raids/combats were done

    The explaination takes longer to type than understand but here goes.

    By the rules, bombers, both strat and tac are assigned to facilities first, then AA guns fire.  Any casualties have to be taken from the group of planes attacking each facility.

    AAA does not handle it that way.  You assign your bombers then the game engine rolls all the AA guns.  Attacker then assigns what plane gets hit.

    This is not an issue if there is only a single facility, but in this case I was attacking both.  So, before any dice were rolled, I posted my “order”, in this case like this:

    OK.  First dice up will be the harbor, last 3 will be factory.

    The game engine rolled 4 dice, and the second one scored a hit.

    I dont know how AAA picks which exact bomber dies, but in this case it picked the one attacking the harbor.  I used edit to move that damage to the harbor and off the factory.

    It’s more open to abuse when Tacs come into the mix, as you can choose tacs over bombers, virtually garanteeing that you hit the factory, even though the tacs can’t even attack it.

  • 16

    Sorry, the screen bounce was getting to be too much!

    Some players (gamerman) prefer strat bombing to just be done in forum, but I just can’t get all that worked up about it in a league game.  The dice are sent to the server, so if someone got really fussy about it the data is there if needed.

    I don’t complain when players’ use the AAA engine, at the end of the day a couple points of damage here or there and one more or less plane had better not break my game :)

  • 13

    @PGMatt:

    Sorry, the screen bounce was getting to be too much!

    Some players (gamerman) prefer strat bombing to just be done in forum, but I just can’t get all that worked up about it in a league game.  The dice are sent to the server, so if someone got really fussy about it the data is there if needed.

    I don’t complain when players’ use the AAA engine, at the end of the day a couple points of damage here or there and one more or less plane had better not break my game :)

    I was just curious as to why you chose not to take max damage to the IC since I have no ships there  :-)

  • 13

    I do agree with the whole bombing run issue in TripleA. I wish it could somehow separate the aa guns for each facility.

  • 16

    @UnknownSoldier:

    @PGMatt:

    Sorry, the screen bounce was getting to be too much!

    Some players (gamerman) prefer strat bombing to just be done in forum, but I just can’t get all that worked up about it in a league game.  The dice are sent to the server, so if someone got really fussy about it the data is there if needed.Â

    I don’t complain when players’ use the AAA engine, at the end of the day a couple points of damage here or there and one more or less plane had better not break my game :)Â

    I was just curious as to why you chose not to take max damage to the IC since I have no ships there  :-)

    Well, I suppose damage on the factory is “more valuable”, but the way the dice rolled, that wasn’t the result I should have had, so there it is.  :)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to Queensland
                2 bombers moved from New South Wales to Queensland
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag, 1 carrier and 3 destroyers
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 48
        Japanese : 62 / 68
        Americans : 54 / 74
        Chinese : 2 / 6
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 23 / 35
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 48
        Japanese : 62 / 68
        Americans : 54 / 74
        Chinese : 2 / 6
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 23 / 35
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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