13L G40 Entek (Axis) vs. Andul (Allies +10)


  • Yes 2 fighters.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 cruiser, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Samara
                1 armour moved from Caucasus to Samara
                1 bomber moved from Belarus to Russia

    Combat - Italians
                Battle in Samara
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Samara, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Italians attacks with 1 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Defenders Fire,  :  0/2 hits
                        Attackers Fire,  :  1/1 hits
                        1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Russia causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Italians
                3 infantry placed in Volgograd
                3 infantry placed in Southern Italy
                1 cruiser and 1 destroyer placed in 95 Sea Zone
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Normandy Bordeaux : 1 aaGun
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 3 artilleries and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Caucasus : 1 flag, 2 mech_infantrys
        Samara : 1 flag, 2 armour
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 3 transports
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 3 destroyers
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 16
        Japanese : 29 / 35
        Americans : 51 / 71
        Chinese : 10 / 9
        British : 28 / 28
        UK_Pacific : 24 / 27
        Italians : 27 / 38
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Lol, shot down a fighter only to be shot down by the AA! Priceless!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 battleship, 4 destroyers, 1 submarine and 1 transport
                    Japanese defend with 1 cruiser, 2 destroyers and 1 transport
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 battleship, 4 destroyers and 1 transport in 33 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 33 Sea Zone, round 1 :  0/3 hits
                        2 destroyers owned by the Japanese lost in 33 Sea Zone
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 battleship, 4 destroyers and 1 transport in 33 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 33 Sea Zone
                        ANZAC roll dice for 1 battleship, 4 destroyers and 1 transport in 33 Sea Zone, round 3 :  2/5 hits
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 battleship, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 :  0/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Caroline Islands
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 5 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 6 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 6 :  1/2 hits
                        1 artillery owned by the ANZAC lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 aaGun
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 1 transport
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 16
        Japanese : 29 / 35
        Americans : 51 / 71
        Chinese : 10 / 9
        British : 28 / 28
        UK_Pacific : 24 / 27
        Italians : 27 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                1 fighter moved from United Kingdom to French West Africa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                1 fighter moved from United Kingdom to French West Africa

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French West Africa : 1 fighter

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 16
        Japanese : 29 / 35
        Americans : 51 / 71
        Chinese : 10 / 9
        British : 28 / 28
        UK_Pacific : 24 / 27
        Italians : 27 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Russia
                1 artillery and 5 infantry moved from Bryansk to Russia
                10 armour, 2 artilleries, 13 infantry and 9 mech_infantrys moved from Smolensk to Russia
                3 fighters and 4 tactical_bombers moved from Belarus to Russia
                1 mech_infantry moved from Vologda to Russia
                3 armour moved from Ukraine to Russia
                2 bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 13 armour, 3 artilleries, 2 bombers, 3 fighters, 19 infantry, 10 mech_infantrys and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 1 fighter, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  1/9 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 3 artilleries, 2 bombers, 2 fighters, 19 infantry, 10 mech_infantrys and 4 tactical_bombers in Russia, round 1 :  20/53 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 6 artilleries, 1 fighter, 42 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  13/54 hits
                        16 infantry owned by the Russians , 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 13 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry, 10 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  16/40 hits
                        Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  11/38 hits
                        16 infantry owned by the Russians , 6 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 3 artilleries, 2 bombers, 2 fighters, 5 mech_infantrys and 4 tactical_bombers in Russia, round 3 :  16/29 hits
                        Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  10/22 hits
                        10 infantry owned by the Russians , 2 armour owned by the Germans , 4 artilleries owned by the Russians , 2 mech_infantrys owned by the Russians , 3 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 11 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 :  12/19 hits
                        Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 :  2/6 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 2 armour owned by the Germans , 2 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
                    Germans captures 16PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
                    Casualties for Germans: 4 armour, 3 artilleries, 1 fighter, 19 infantry and 10 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 6 artilleries, 1 fighter, 42 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                2 fighters and 4 tactical_bombers moved from Russia to Belarus
                4 artilleries and 1 infantry moved from Belarus to Baltic States
                3 armour moved from Novgorod to Poland

    Place Units - Germans
                1 destroyer placed in 105 Sea Zone
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 infantry placed in Normandy Bordeaux
                3 infantry and 1 mech_infantry placed in Western Germany
                3 armour placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Poland : 3 armour
        Germany : 3 armour and 1 factory_major
        Denmark : 1 aaGun and 2 infantry
        Belarus : 1 flag, 2 fighters and 4 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag, 4 artilleries and 1 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 9 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        112 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 97
        Russians : 12 / 0
        Japanese : 29 / 35
        Americans : 51 / 71
        Chinese : 10 / 9
        British : 28 / 28
        UK_Pacific : 24 / 27
        Italians : 27 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Kazakhstan to Tsinghai
                1 submarine moved from 127 Sea Zone to 126 Sea Zone

    Turn Complete - Russians

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Chahar to Hunan
                1 mech_infantry moved from Hopei to Hunan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 artillery moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                2 fighters moved from 36 Sea Zone to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Hunan, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 3 artilleries; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 1 :  4/5 hits
                        UK_Pacific roll dice for 3 artilleries in Kwangtung, round 1 :  0/3 hits
                        3 artilleries owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 3 artilleries

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 fighters moved from Hunan to 20 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 6 transports moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                2 infantry placed in Japan
                1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery and 1 harbour
        Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Hunan : 1 flag, 2 mech_infantrys
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        34 Sea Zone : 1 destroyer
        20 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports
        6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 61 / 97
        Russians : 12 / 0
        Japanese : 34 / 34
        Americans : 51 / 71
        Chinese : 8 / 9
        British : 28 / 28
        UK_Pacific : 21 / 27
        Italians : 27 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 cruiser moved from 119 Sea Zone to 112 Sea Zone
                3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 105 Sea Zone
                1 battleship, 3 carriers, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                2 armour, 8 artilleries, 16 infantry, 4 mech_infantrys and 15 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 7 artilleries, 14 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany


  • Need scramble orders for z105 and z112

  • 20 19 18 17 16

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 cruiser moved from 119 Sea Zone to 112 Sea Zone
                3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 105 Sea Zone
                1 battleship, 3 carriers, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                2 armour, 8 artilleries, 16 infantry, 4 mech_infantrys and 15 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 7 artilleries, 14 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany

    Combat - Americans
                Battle in 105 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Germans lost in 105 Sea Zone
                    Americans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 112 Sea Zone
                    British loiter and taunt with 1 armour, 1 artillery and 2 infantry; Americans attack with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 19 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 19 transports in 112 Sea Zone, round 1 :  5/11 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 19 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Denmark
                    Americans attack with 4 artilleries and 4 infantry
                    Germans defend with 1 aaGun and 2 infantry
                        Americans roll dice for 4 artilleries and 4 infantry in Denmark, round 1 :  4/8 hits
                        Germans roll dice for 1 aaGun and 2 infantry in Denmark, round 1 :  1/2 hits
                        2 infantry owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans win, taking Denmark from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Western Germany
                    Americans attack with 1 armour, 7 artilleries, 14 infantry and 4 mech_infantrys
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour, 7 artilleries, 14 infantry and 4 mech_infantrys in Western Germany, round 1 :  5/26 hits
                        Germans roll dice for 1 aaGun, 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 1 :  2/7 hits
                        4 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in Western Germany, round 2 :  9/24 hits
                        Germans roll dice for 2 fighters and 1 mech_infantry in Western Germany, round 2 :  3/3 hits
                        3 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 2 fighters owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 1 armour, 7 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 aaGun, 2 fighters, 4 infantry and 1 mech_infantry
                    Casualties for Americans: 5 infantry

    Non Combat Move - Americans
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber and 1 tactical_bomber moved from 105 Sea Zone to United Kingdom

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 5 artilleries and 5 infantry
        United Kingdom : 1 bomber and 1 tactical_bomber
        Morocco : 1 flag
        Western Germany : 1 flag, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 4 mech_infantrys
        Denmark : 1 flag, 4 artilleries and 3 infantry
        112 Sea Zone : 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 19 transports
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 5 transports
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
        105 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 97
        Russians : 12 / 0
        Japanese : 34 / 34
        Americans : 58 / 79
        Chinese : 8 / 9
        British : 28 / 28
        UK_Pacific : 21 / 27
        Italians : 27 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                2 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kansu : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 2 infantry
        Anhwe : 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 54 / 97
        Russians : 12 / 0
        Japanese : 32 / 34
        Americans : 58 / 79
        Chinese : 10 / 17
        British : 28 / 28
        UK_Pacific : 21 / 27
        Italians : 27 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                3 fighters moved from United Kingdom to Germany
                3 armour and 3 infantry moved from 113 Sea Zone to Germany
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from India to Kwangsi
                2 fighters and 1 tactical_bomber moved from Shensi to Hunan

    Combat - British
                Battle in Hunan
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 :  5/6 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 1 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kwangsi
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Germany
                    British attack with 3 armour, 3 fighters and 3 infantry
                    Germans defend with 3 armour and 1 factory_major
                        British roll dice for 3 armour, 3 fighters and 3 infantry in Germany, round 1 :  5/9 hits
                        Germans roll dice for 3 armour in Germany, round 1 :  1/3 hits
                        1 infantry owned by the British and 3 armour owned by the Germans lost in Germany
                    British captures 97PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 3 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 infantry moved from 112 Sea Zone to Western Germany
                1 armour and 1 artillery moved from 112 Sea Zone to Western Germany
                3 fighters moved from Germany to Western Germany
                1 armour moved from Alexandria to Egypt
                1 armour moved from Trans-Jordan to Egypt
                1 armour and 2 fighters moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Kwangsi to Anhwe
                2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
                3 armour moved from Yunnan to Anhwe
                2 infantry moved from Szechwan to Kweichow
                7 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 133 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 138 PUs

    Place Units - UK_Pacific
                4 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 4 armour and 1 infantry

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 artillery and 1 infantry
        Siam : 1 flag
        Yunnan : 1 armour and 7 infantry
        Kweichow : 2 infantry
        Hunan : 1 artillery and 2 infantry
        Chahar : 1 infantry
        Anhwe : 3 armour, 3 fighters and 1 tactical_bomber
        India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag
        Sumatra : 1 flag, 1 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 7 armour, 1 factory_minor, 2 fighters and 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Western Germany : 1 armour, 1 artillery, 3 fighters and 2 infantry
        Germany : 1 flag, 3 armour, 1 factory_minor and 2 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        113 Sea Zone : 3 transports
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
        Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 49 / 0
        Russians : 12 / 0
        Japanese : 29 / 34
        Americans : 58 / 79
        Chinese : 13 / 17
        British : 36 / 138
        UK_Pacific : 21 / 21
        Italians : 24 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 5 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries moved from Northern Italy to 95 Sea Zone
                3 infantry moved from Southern Italy to 95 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
                3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                2 fighters moved from Southern Italy to Germany
                3 infantry moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from Russians
                2 armour moved from Samara to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Iraq

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                    British defend with 7 armour, 1 factory_minor, 2 fighters and 1 harbour
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  0/3 hits
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 1 :  3/9 hits
                        British roll dice for 7 armour and 2 fighters in Egypt, round 1 :  6/9 hits
                        3 armour owned by the British , 1 fighter owned by the Italians , 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Egypt, round 2 :  1/3 hits
                        British roll dice for 4 armour and 2 fighters in Egypt, round 2 :  3/6 hits
                        1 armour owned by the British , 1 fighter owned by the Italians , 1 artillery owned by the Italians and 1 bomber owned by the Italians lost in Egypt
                    British win with 3 armour and 2 fighters remaining. Battle score for attacker is -29
                    Casualties for British: 4 armour
                    Casualties for Italians: 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                Battle in Germany
                    Italians attack with 2 fighters
                    British defend with 3 armour, 1 factory_minor and 2 infantry
                        Italians roll dice for 2 fighters in Germany, round 1 :  1/2 hits
                        British roll dice for 3 armour and 2 infantry in Germany, round 1 :  0/5 hits
                        1 infantry owned by the British lost in Germany
                        Italians roll dice for 2 fighters in Germany, round 2 :  1/2 hits
                        British roll dice for 3 armour and 1 infantry in Germany, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 fighter owned by the Italians lost in Germany
                    retreated to Germany
                    British win with 3 armour remaining. Battle score for attacker is -4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Germany to Northern Italy

    Place Units - Italians
                5 armour, 1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 3 infantry
        Normandy Bordeaux : 1 aaGun
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 5 armour, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag, 2 armour
        Caucasus : 1 flag
        Samara : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        92 Sea Zone : 3 destroyers
        Northwest Persia : 1 flag, 1 mech_infantry
        98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 49 / 0
        Russians : 11 / 0
        Japanese : 29 / 34
        Americans : 58 / 79
        Chinese : 13 / 17
        British : 36 / 138
        UK_Pacific : 21 / 21
        Italians : 25 / 34
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
                1 battleship, 4 destroyers, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from French West Africa to Egypt

    Turn Complete - French

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Combat Move - Germans
                3 armour moved from Poland to Germany
                2 fighters and 4 tactical_bombers moved from Belarus to Germany
                4 artilleries and 1 infantry moved from Baltic States to Poland
                9 armour moved from Russia to Western Ukraine
                3 fighters moved from Normandy Bordeaux to Germany
                3 artilleries and 10 infantry moved from Normandy Bordeaux to France
                2 bombers moved from Novgorod to Germany

    Combat - Germans
                Battle in Germany
                    Germans attack with 3 armour, 2 bombers, 5 fighters and 4 tactical_bombers
                    British defend with 3 armour and 1 factory_minor
                        Germans roll dice for 3 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Germany, round 1 :  12/14 hits
                        British roll dice for 3 armour in Germany, round 1 :  2/3 hits
                        3 armour owned by the British and 2 fighters owned by the Germans lost in Germany
                    Germans win, taking Germany from British with 3 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 fighters
                    Casualties for British: 3 armour

    Non Combat Move - Germans
                2 bombers, 3 fighters and 4 tactical_bombers moved from Germany to Poland
                1 aaGun moved from Normandy Bordeaux to Holland Belgium

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,2,1,5,5,6
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 10 infantry
        Poland : 4 artilleries, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
        Germany : 3 armour and 1 factory_minor
        Holland Belgium : 1 aaGun
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 9 armour
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 11 / 0
        Japanese : 29 / 34
        Americans : 58 / 79
        Chinese : 13 / 17
        British : 31 / 138
        UK_Pacific : 21 / 21
        Italians : 25 / 34
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 126 Sea Zone to 112 Sea Zone
                1 infantry moved from Kansu to Tsinghai

    Turn Complete - Russians

Suggested Topics

  • 6
  • 4
  • 56
  • 86
  • 26
  • 80
  • 353
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.7k

Topics

1.8m

Posts