@surfer Scramble? You have 6 planes!
13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2
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sounds good
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 armour and 1 infantry moved from Central United States to Western United StatesCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 2/4 hits
2 bombers killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 9 damage total. Damaged units is as follows: harbour = 4, airfield = 5
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 0
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 4
EDIT: Turning off Edit Mode
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 9 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 3 submarines and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 4 bombers
125 Sea Zone : 1 flag, 2 submarines
86 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
109 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 54
Russians : 39 / 50
Japanese : 56 / 56
Americans : 52 / 72
Chinese : 1 / 2
British : 26 / 26
UK_Pacific : 9 / 17
Italians : 25 / 38
ANZAC : 14 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
2 mech_infantrys moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from India to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Shan State
1 artillery, 9 infantry and 8 mech_infantrys moved from Burma to IndiaCombat - British
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transportsNon Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 bomber placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 1 harbour, 2 infantry and 4 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield and 1 infantry
Nigeria : 1 infantry
Kenya : 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 mech_infantry
Eire : 1 flag
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 39 / 50
Japanese : 55 / 56
Americans : 52 / 72
Chinese : 2 / 4
British : 30 / 30
UK_Pacific : 9 / 9
Italians : 23 / 38
ANZAC : 14 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey PGM…I attack Egypt with 2 inf, 2 art, 2 armor, ftr, tac, and bmr…I got 6 hits. What would be your OOL?
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Hey PGM…I attack Egypt with 2 inf, 2 art, 2 armor, ftr, tac, and bmr…I got 6 hits. What would be your OOL?
Save the bomber until last I think.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
2 artilleries, 1 fighter and 2 infantry moved from Alexandria to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Tobruk to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from French West Africa to NigeriaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Nigeria
Italians attack with 1 artillery
British defend with 1 infantry
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Nigeria, round 3 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Nigeria, round 4 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Nigeria, round 5 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Nigeria
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 bomber, 1 harbour, 2 infantry and 4 mech_infantrys
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 6/9 hits
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 2/9 hits
2 infantry owned by the British , 4 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 4/7 hits
British roll dice for 2 artilleries and 1 bomber in Egypt, round 3 : 0/3 hits
1 bomber owned by the British and 2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
3 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Slovakia Hungary to YugoslaviaPlace Units - Italians
3 fighters placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Italians undo move 2.
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 3 infantry
Alexandria : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Egypt : 1 flag, 2 armour, 2 artilleries and 1 harbour
Gold Coast : 1 flag, 1 infantry
Morocco : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Baltic States : 1 flag
93 Sea Zone : 1 flag, 2 destroyers
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 39 / 50
Japanese : 55 / 56
Americans : 52 / 72
Chinese : 2 / 4
British : 27 / 30
UK_Pacific : 9 / 9
Italians : 26 / 43
ANZAC : 14 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 artillery moved from Norway to Finland
Germans take Finland from Russians
3 artilleries moved from Norway to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries moved from 115 Sea Zone to Vyborg
3 infantry moved from 115 Sea Zone to Vyborg
1 artillery, 3 infantry and 1 tactical_bomber moved from Poland to Eastern Poland
1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 6 artilleries and 7 infantry
Germans roll dice for 4 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 5/14 hits
Russians roll dice for 6 artilleries and 7 infantry in Eastern Poland, round 2 : 3/13 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 7/11 hits
Russians roll dice for 6 artilleries and 2 infantry in Eastern Poland, round 3 : 0/8 hits
2 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 4 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 4 : 6/11 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 infantry
Casualties for Russians: 6 artilleries and 7 infantry
Battle in Vyborg
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 cruiser in Vyborg, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Romania
retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 artillery moved from Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
2 armour moved from Novgorod to Eastern Poland
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Norway to Finland
2 infantry moved from Norway to Finland
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 carriers moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 fighter placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Poland : 2 artilleries and 1 infantry
Germany : 4 artilleries, 1 factory_major and 6 infantry
Vyborg : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag, 6 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 50
Japanese : 55 / 56
Americans : 52 / 72
Chinese : 2 / 4
British : 27 / 30
UK_Pacific : 9 / 9
Italians : 26 / 43
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour and 5 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to SmolenskCombat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery, 1 bomber and 8 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
3 infantry placed in Volgograd
1 artillery, 1 bomber and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUsTerritory Summary for Russians :
Sikang : 1 mech_infantry
Romania : 1 flag
Karelia : 1 artillery
Bryansk : 1 artillery and 1 infantry
Rostov : 1 mech_infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 18 infantry
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 artillery and 1 infantry
Smolensk : 2 aaGuns, 1 armour, 5 artilleries and 12 infantry
Bulgaria : 1 flag, 1 infantry
Iraq : 1 flag, 2 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 53
Russians : 39 / 48
Japanese : 54 / 56
Americans : 52 / 72
Chinese : 3 / 4
British : 27 / 30
UK_Pacific : 9 / 9
Italians : 24 / 43
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from 36 Sea Zone to Japan
2 tactical_bombers moved from French Indo China to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Anhwe
2 bombers moved from Sikang to AnhwePlace Units - Japanese
1 armour, 2 artilleries and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Japan
1 factory_minor placed in Kwangtung
Japanese undo move 3.
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries, 2 bombers and 2 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 4 artilleries and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
44 Sea Zone : 1 transport
36 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 42 / 53
Russians : 39 / 48
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 1 / 4
British : 27 / 30
UK_Pacific : 6 / 9
Italians : 24 / 43
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 109 Sea Zone to 125 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone -
I’ll need intercept orders for W.Germany please.
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Curse those bombers!!!
No intercept :x
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OK. First dice up will be the harbor, last 3 will be factory.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 109 Sea Zone to 125 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Battle in Morocco
Battle in French West Africa
Battle in 125 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking Morocco from Italians, taking French West Africa from Italians, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 15
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 5
EDIT: Turning off Edit Mode
2 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 3 submarines
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 8 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 submarines
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 5 bombers
Morocco : 1 flag, 2 infantry
French West Africa : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
87 Sea Zone : 1 transport
92 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 2 submarines and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 53
Russians : 39 / 48
Japanese : 63 / 68
Americans : 54 / 74
Chinese : 1 / 4
British : 27 / 30
UK_Pacific : 6 / 9
Italians : 22 / 43
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
4 infantry moved from Chahar to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 4 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 39 / 48
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 2 / 6
British : 27 / 30
UK_Pacific : 6 / 9
Italians : 22 / 43
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 infantry moved from Nigeria to French Equatorial Africa
3 infantry moved from Persia to Iraq
1 artillery and 6 infantry moved from India to Burma
1 armour and 10 mech_infantrys moved from India to BurmaCombat - British
Non Combat Move - British
1 aaGun moved from India to BurmaPlace Units - British
1 bomber placed in United Kingdom
3 armour placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 aaGun, 1 armour, 1 artillery, 6 infantry and 10 mech_infantrys
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 infantry
French Central Africa : 1 flag, 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 3 infantry
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 53
Russians : 39 / 48
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 2 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 20 / 43
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey Matt…just curious as to why you changed the damage from the IC in Western Germany to the harbor after the raids/combats were done
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Romania
Germans take Romania from Russians
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Romania to Bulgaria
3 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Alexandria to Iraq
1 fighter moved from Alexandria to Iraq
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits
Russians roll dice for 5 infantry in Iraq, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Iraq, round 3 : 0/3 hits
2 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 4/5 hits
Russians roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 tactical_bomber placed in Southern Italy
1 factory_minor placed in Egypt
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 fighter and 1 tactical_bomber
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Gold Coast : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 2 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Baltic States : 1 flag
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 armour, 1 artillery and 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour
92 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 45 / 53
Russians : 33 / 48
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 2 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 23 / 35
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey Matt…just curious as to why you changed the damage from the IC in Western Germany to the harbor after the raids/combats were done
The explaination takes longer to type than understand but here goes.
By the rules, bombers, both strat and tac are assigned to facilities first, then AA guns fire. Any casualties have to be taken from the group of planes attacking each facility.
AAA does not handle it that way. You assign your bombers then the game engine rolls all the AA guns. Attacker then assigns what plane gets hit.
This is not an issue if there is only a single facility, but in this case I was attacking both. So, before any dice were rolled, I posted my “order”, in this case like this:
OK. First dice up will be the harbor, last 3 will be factory.
The game engine rolled 4 dice, and the second one scored a hit.
I dont know how AAA picks which exact bomber dies, but in this case it picked the one attacking the harbor. I used edit to move that damage to the harbor and off the factory.
It’s more open to abuse when Tacs come into the mix, as you can choose tacs over bombers, virtually garanteeing that you hit the factory, even though the tacs can’t even attack it.





