@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
Ok, thanks. You can make the fix just by dropping a Cruiser into SZ 110 when you do the Russian turn.
I have a bit of a problem with seeing things that are important, then forgetting them when I actually make my move several days later.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Karelia to Novgorod
2 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Karelia to Novgorod
2 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Production/PUs Summary :
Germans : 45 / 55
Russians : 35 / 36
Japanese : 27 / 43
Americans : 52 / 53
Chinese : 13 / 15
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
3 tactical_bombers moved from Korea to 36 Sea Zone
3 fighters moved from Korea to 36 Sea Zone
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 battleship moved from 5 Sea Zone to 19 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Shantung to Yunnan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Jehol
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to Jehol
1 bomber moved from Kwangsi to Jehol
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from Korea to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Manchuria, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 8/12 hits
Chinese roll dice for 6 infantry in Yunnan, round 1 : 2/6 hits
1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Jehol to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Siam
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
1 infantry moved from Kiangsi to Kwangsi
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 harbour placed in Kwangsi
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 45 / 55
Russians : 33 / 36
Japanese : 36 / 46
Americans : 52 / 53
Chinese : 6 / 15
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.476
Median : 3.000
Variance : 0.634
Standard Deviation : 0.796
Total rolls : 42
Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.129
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.455
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Philippines to Guam
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Philippines to Guam
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber moved from Syria to 92 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Syria to 92 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 93 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser and 1 destroyer
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the British lost in 93 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British lost in 93 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is -14
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.808
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
I was curious to see if you would totally stack London or save some builds to fight another day. I didn’t see anything you could produce that would give me less than 90% odds on London, it seemed an interesting question as to if it should be defended at all. Have to do something I suppose, it wouldn’t do to just let me walk in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 armour and 4 infantry moved from Bulgaria to Greece
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Northern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry; British defend with 1 bomber
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 1 : 2/3 hits
French roll dice for 1 bomber and 2 infantry in Morocco, round 1 : 0/3 hits
1 bomber owned by the British and 1 infantry owned by the French lost in Morocco
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for French: 2 infantry
Casualties for British: 1 bomber
Battle in Greece
Italians attack with 2 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour and 6 infantry in Greece, round 1 : 4/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 3/4 hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Morocco to Gibraltar
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 45 / 55
Russians : 33 / 36
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 15 / 20
ANZAC : 14 / 16
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.091
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
French Combat
3 was rolled 1 times
6 was rolled 3 times
Average roll : 5.250
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
9 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
9 armour, 8 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
9 armour and 9 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 1 artillery and 10 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Germans roll dice for 9 armour, 1 artillery and 10 infantry in United Kingdom, round 1 : 5/20 hits
British roll dice for 5 aaGuns, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in United Kingdom, round 1 : 5/12 hits
1 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 1 artillery and 5 infantry in United Kingdom, round 2 : 3/15 hits
British roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/11 hits
2 infantry owned by the British , 1 infantry owned by the French and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 9 armour, 1 artillery and 3 infantry in United Kingdom, round 3 : 8/13 hits
British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/8 hits
4 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British , 2 artilleries owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 9 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 93 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 93 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 98 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Libya
1 bomber moved from 98 Sea Zone to Libya
2 tactical_bombers moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from Western Germany to France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
2 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 artilleries and 7 infantry placed in Germany
2 destroyers placed in 110 Sea Zone
1 fighter placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Production/PUs Summary :
Germans : 51 / 90
Russians : 33 / 36
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 8 / 14
British : 23 / 0
UK_Pacific : 17 / 17
Italians : 15 / 20
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 23 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.625
Median : 4.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 88
Germans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.618
Median : 4.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 55
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33
Let me know if you would have preferred to Scramble, I assumed you wouldn’t since it just gives you worse odds all around. I’ll redo the UK battle if you want to Scramble.
Also as another heads-up, you should now be allowed to DoW with Russia and the USA if you want, I don’t think TripleA will automatically do it for you.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Karelia
5 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
4 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Archangel to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Karelia
5 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
4 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kansu to Shensi
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1