Forgot to Blitz Alexandria so I did it during NCM.
13L G40 Boldfresh (+9) vs. Hobo - game 3
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not sure what you are complaining about, second game in a row your uk pacific stack went on a rampage killing double units in what should have been exchanges.
and still haven’t noticed the triplea dice engine?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Buryatia to Amur
Italians take Amur from Russians
1 armour moved from Amur to Buryatia
1 armour moved from Vologda to Novgorod
3 bombers moved from Southern Italy to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom -
intercept uk?
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not sure what you are complaining about, second game in a row your uk pacific stack went on a rampage killing double units in what should have been exchanges.
and still haven’t noticed the triplea dice engine?
why MUST you call it complaining. i don’t know how you get that from what i just said. :roll:
relax bro, you got this game so just chill out.
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what did you lose to AA fire?
you don’t have a choice you know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Buryatia to Amur
Italians take Amur from Russians
1 armour moved from Amur to Buryatia
1 armour moved from Vologda to Novgorod
3 bombers moved from Southern Italy to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Holland Belgium to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: factory_major = 11, harbour = 5
Battle in Novgorod
Italians attack with 1 armour
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Cleaning up after air battlesNon Combat Move - Italians
3 bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 aaGun moved from Western Germany to Holland Belgium
1 armour moved from Tobruk to LibyaPlace Units - Italians
1 infantry placed in Southern France
1 carrier, 2 destroyers and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
i have told you several times that tripleA does not handle bombing raids
correctly.you should have designated what dice were for the harbor/ab and what dice
were for the IC. you got one bomber shot down, the question is whether it was
a strat or a tac. since you did not say what dice were what, you need to determine which
was hit. -
in other words, you cannot just choose to lose a tac.
if the IC aa hit you lose a strat bomber. if the harbor hit you lose a tac, if the airbase hit you lose a tac.
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you don’t pay much attention to detail, but this is one case in which the rules are crystal clear but tripleA just unfortunately handles it COMPLETELY wrong.
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AA for each facility fires separately and the attacker has a casualty choice within each set of AA fired. since ONLY STRAT bombers can bomb an IC, you have no casualty choice in that case. now, if you had a strat and a tac bombing a harbor and the aa hit once, THEN you get a choice between the strat and the tac.
make sense? think it through, it’s really quite simple.
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AA for each facility fires separately and the attacker has a casualty choice within each set of AA fired. since ONLY STRAT bombers can bomb an IC, you have no casualty choice in that case. now, if you had a strat and a tac bombing a harbor and the aa hit once, THEN you get a choice between the strat and the tac.
make sense? think it through, it’s really quite simple.
so, since tripleA DOES NOT FOLLOW the rules on this issue, it incorrectly rolls all aa fire together no matter what is being bombed and allows whatever casualty choice the attacker wishes - WRONG.
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look who needs to take a chill pill, one message would have been sufficient :lol:
1-2 it’s a tac, 3-5 it’s a bomber, I rolled a magnificent 2,2,1 with my bomber so 2-3 = 2 and 5 = 1
if it’s one of the tac, 1 = to airbase, 2 = to port
Input ErrorThere was an error in your dice throw: “1d5” is not correct syntax. -
Rolls: 1@6; Total Hits: 11@6: (1) -
so basically map as stands
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with you, one message is clearly NOT sufficient since i told you this before.
since my dealings with Me1945 i don’t have much faith that players like yourself will be reasonable. seems you are a different breed from him so you have my apology since you seem to fairly quickly see reason in rules issues.
yes map can stand as is if your tac hit the harbor and not the AB.
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
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Me1945 would say i just broke the rules and we have to get a moderator ruling because i edited the anzac pieces AFTER the convoy rolls. in reality, i just clicked through one too many times and then finished the noncom. this guy is a real knucklehead.
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keep in mind I am TELLING you that you have the game won. i am just playing it
out a bit further since the last ditch attack went well. it won’t be long i’m pretty
sure. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 72 PUs;
Germans buy 1 carrier, 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Western Germany to 119 Sea Zone
1 fighter moved from Western Germany to 119 Sea Zone
1 fighter moved from Western Germany to Norway
4 mech_infantrys moved from Finland to Norway
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
24 armour, 11 artilleries and 9 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Caucasus to PersiaCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the British
Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 carrier and 1 transport
Battle in Persia
Germans attack with 27 armour, 11 artilleries and 9 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Persia from ANZAC with 27 armour, 11 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Norway
Germans attack with 1 fighter and 4 mech_infantrys
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Norway from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 fighter moved from 119 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western Germany to Poland
5 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
4 infantry moved from Denmark to Western Germany
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Northwest Persia to Iraq
2 aaGuns and 4 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Norway to Western GermanyPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 61 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs





