@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 Boldfresh (+9) vs. Hobo - game 3
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so, you have lost 2 ftrs so far - which 2 ftrs have you lost?
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lose germans first
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alright your acc’s missed. so here is what we are left with.
attacker: sub, 4 ftr, 5 bom
defender: 8 fighters (6 italian, 2 german)since i have a sub and you have no boats, i don’t remember off hand if your transports die automatically or if they only die one at a time if my sub hits.
to be safe, i will just roll for the sub as well.
round 3
attacker:
sub
Rolls: 1@2; Total Hits: 01@2: (5)4 ftr
Rolls: 4@3; Total Hits: 14@3: (4, 6, 1, 6)5 bom
Rolls: 5@4; Total Hits: 45@4: (6, 4, 2, 2, 1)defender:
8 ftr
Rolls: 8@4; Total Hits: 58@4: (5, 2, 4, 1, 6, 4, 5, 1) -
ok now we are left with:
attacker
sub
Rolls: 1@2; Total Hits: 01@2: (5)4 bombers
Rolls: 4@4; Total Hits: 44@4: (1, 4, 4, 2)defender
3 italian ftrs
Rolls: 3@4; Total Hits: 33@4: (2, 3, 4) -
ok the sub now kills your trannies and i win the battle with 1 bomber - you agree with all that?
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i’m going to roll through using tripleA to finish up the battle and will
edit to match the forum rolls. disregard the dice. -
not unusual you win 10-20% battles against me, how many is this already
no wonder you pushed that russian battle into utterly useless rounds
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well be glad we finished it on the forum and not in marti - i saved an extra 3 bombers in the tripleA battle (may have been only 2 if the acc rolled a 3 or 4). :roll:
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nope the acc rolled a “6”. so you actually got lucky there that we finished it on the forum.
sucks cuz i need all the help i can get. -
ok, we have an issue… amazingly.
by accident, i took the 2 transports into the battle. go any issue with saying those were not moved in the combat move but instead just sat still in z125?
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this is where “Me1945” would probably INSIST that the transports WERE moved in combat and therefore MUST remain in z110. :roll: :roll:
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not unusual you win 10-20% battles against me, how many is this already
no wonder you pushed that russian battle into utterly useless rounds
dude, i don’t know how to tell you this, but that russian attack… forget it, it’s just not going to get through to you. i’m done trying.
i think you and Me1945 should play, you would be a great match for each other. :lol:
but seriously, you should check out what he is asserting in our game, pretty comical.
i’m almost certain you will not have an issue with me accidentally taking the transports in with the rest of the fleet (shift + click) when there was ZERO reason to take them in. however, i guess i had better ask.
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yes once you cleared my air and had any units left my transports are dead. didn’t need that sub since you had a bomber left anyways
and yes you can relocate your transports
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thanks i appreciate your reasonableness in this matter.
regarding my sub question, what i was getting at is this: my sub kept firing and you had no boats to defend. if i had retreated after round 3 where my sub fired and missed, would your transports have survived? i think the answer is yes. so since i had the sub, if my air had gotten defeated i would have sunk your trannies of course. but what i was getting at is would i still have killed your trannies if i retreated before defeating your air. i think the answer is no, i would not have killed them, to kill them i would have to continue the air battle… what do you think?
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i mean, i could still have killed them and still retreated before defeating
your air, but ONLY if the sub had hit twice during the battle rounds after
round 2. -
if your sub hit while the battle was going on, a transport would have died.
your sub wouldn’t automatically kill when I still had units defending. if both of our air wiped, your sub would have then killed both transports automatically
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if your sub hit while the battle was going on, a transport would have died.
your sub wouldn’t automatically kill when I still had units defending. if both of our air wiped, your sub would have then killed both transports automatically
Yep I think thats right.
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I see where you going, since my air can’t hit your sub and eventually you’d hit, but you had to stay in the battle. if you retreated you would have to retreat with the sub as well.
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I see where you going, since my air can’t hit your sub and eventually you’d hit, but you had to stay in the battle. if you retreated you would have to retreat with the sub as well.
Agreed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
7 infantry moved from Western United States to British Columbia
2 mech_infantrys moved from Western United States to British Columbia
3 fighters moved from Western United States to British Columbia
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
5 bombers and 3 fighters moved from Norway to 110 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Italians scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Battle in British Columbia
Americans attack with 3 fighters, 7 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Americans win, taking British Columbia from Japanese with 3 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 5 bombers, 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
Germans defend with 3 destroyers, 4 fighters and 1 submarine; Italians defend with 2 carriers, 2 destroyers, 6 fighters and 2 transports
Units damaged: 2 carriers owned by the Italians
Americans win with 4 bombers, 1 submarine and 2 transports remaining. Battle score for attacker is 66
Casualties for Germans: 3 destroyers, 4 fighters and 1 submarine
Casualties for Italians: 2 carriers, 2 destroyers, 6 fighters and 2 transports
Casualties for Americans: 1 bomber, 2 carriers, 2 destroyers, 6 fighters and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 117 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 117 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to United Kingdom
3 fighters moved from British Columbia to Western United States
4 aaGuns moved from Western United States to British Columbia
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 106 Sea Zone to 123 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Norway
1 bomber placed in Eastern United States
1 fighter and 9 mech_infantrys placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,3,5,4,6,6,1,4,4,2
Americans collect 41 PUs (9 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs





