13L G40 Boldfresh (+9) vs. Hobo - game 3

  • 12

    not a problem.  i can roll the rest on the forum.  that’s exactly why i stopped.

  • 12

    you gave me your first round casualties.  you said take one hit to each carrier.

    now it is round 2 and i’m GIVING you your casualty choice.  that’s the phase we are in - i didn’t continue with round 3. don’t go all “Me1945” on me now.  :lol:

  • 12

    as a matter of fact, you got an ADVANTAGE of seeing how your fighters rolled before you have to give your choice.  seeing my poor round 2 roll, i would think there was an awfully good chance you would save an acc as i did for you.  if you feel otherwise, go ahead, thats your choice to make because i rolled your defense before asking.


  • well if you haven’t selected, lose the carriers. I wasn’t sure what you did since I can’t see it. after the first round the best way to win the battle was to keep the best dice.

  • 12

    so, if you choose to lose both acc’s then i will finish the battle rolling on the forum.  if
    you choose to keep casualty choices as i have given you already, then i will finish rolling
    through MARTI.

  • 12

    i had saved 1 acc for you.  so you are saying lose both acc’s?  if so, i will finish the first round roll on MARTI (for the two acc’s which are yet to be rolled) then finish the rest here on the forum.

  • 12

    take your time, look over the situation, and please confirm
    once again that you want to lose both acc in round 2.


  • no, that’s not me and after several discussions about probability you should know that’s not me. I don’t let luck be a factor when I can control it. after that horrible first round why the hell would I give you any more of an advantage of winning since if you redid the probability it was at best a toss up on my part.

    you already rolled round 2 with my fighters.  if you kept the carrier then for round 3 we’ll have to roll here.

  • 12

    ok, i will roll the rest of the battle here after rolling the acc’s through tripleA.

  • 12

    so, you have lost 2 ftrs so far - which 2 ftrs have you lost?


  • lose germans first

  • 12

    alright your acc’s missed.  so here is what we are left with.

    attacker:  sub, 4 ftr, 5 bom
    defender: 8 fighters (6 italian, 2 german)

    since i have a sub and you have no boats, i don’t remember off hand if your transports die automatically or if they only die one at a time if my sub hits.

    to be safe, i will just roll for the sub as well.

    round 3

    attacker:

    sub
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    4 ftr
    DiceRolls: 4@3; Total Hits: 14@3: (4, 6, 1, 6)

    5 bom
    DiceRolls: 5@4; Total Hits: 45@4: (6, 4, 2, 2, 1)

    defender:

    8 ftr
    DiceRolls: 8@4; Total Hits: 58@4: (5, 2, 4, 1, 6, 4, 5, 1)

  • 12

    ok now we are left with:

    attacker

    sub
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    4 bombers
    DiceRolls: 4@4; Total Hits: 44@4: (1, 4, 4, 2)

    defender

    3 italian ftrs
    DiceRolls: 3@4; Total Hits: 33@4: (2, 3, 4)

  • 12

    ok the sub now kills your trannies and i win the battle with 1 bomber - you agree with all that?

  • 12

    i’m going to roll through using tripleA to finish up the battle and will
    edit to match the forum rolls.  disregard the dice.


  • not unusual you win 10-20% battles against me, how many is this already

    no wonder you pushed that russian battle into utterly useless rounds

  • 12

    well be glad we finished it on the forum and not in marti - i saved an extra 3 bombers in the tripleA battle (may have been only 2 if the acc rolled a 3 or 4).  :roll:

  • 12

    nope the acc rolled a “6”.  so you actually got lucky there that we finished it on the forum.
    sucks cuz i need all the help i can get.

  • 12

    ok, we have an issue… amazingly.

    by accident, i took the 2 transports into the battle.  go any issue with saying those were not moved in the combat move but instead just sat still in z125?

  • 12

    this is where “Me1945” would probably INSIST that the transports WERE moved in combat and therefore MUST remain in z110.  :roll: :roll:

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