Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)


  • @mryogen:

    This sums up you luck this game…

    Germans roll dice for 1 bomber in Syria, round 1 :  0/1 hits
            ANZAC roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                       
            ANZAC win with 1 infantry remaining. Battle score for attacker is -12
            Casualties for Germans: 1 bomber
               
            Germans attack with 1 bomber
            ANZAC defend with 1 infantry
            Germans roll dice for 1 bomber in Trans-Jordan, round 1 :  0/1 hits
            British roll dice for 1 infantry in Trans-Jordan, round 1 :  1/1 hits

    You tried fighting my battle hardened Middle Eastern soldiers…they had lots of practice against the jihadists.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                2 infantry moved from Russia to Smolensk
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 12 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Russians :

    Belarus : 1 infantry
        Bryansk : 2 infantry
        Archangel : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 38 infantry and 1 tactical_bomber
        Vologda : 1 infantry
        Smolensk : 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 10 / 17
        Japanese : 60 / 63
        Americans : 56 / 86
        Chinese : 0 / 1
        British : 37 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 3
        ANZAC : 27 / 54
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 10 armour and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Persia to Syria
                1 bomber moved from Persia to 37 Sea Zone
                1 bomber moved from Persia to 41 Sea Zone
                3 armour moved from Yunnan to Siam
                      Japanese take Siam from ANZAC
                2 armour moved from Eastern Persia to Iraq
                2 fighters and 2 tactical_bombers moved from Persia to Syria
                5 fighters and 3 tactical_bombers moved from Persia to Trans-Jordan
                1 armour moved from Turkmenistan to Persia
                6 armour moved from India to Eastern Persia
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Timguska to Vologda
                3 armour and 1 mech_infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                3 armour and 1 mech_infantry moved from Samara to Vologda
                1 armour and 2 mech_infantrys moved from Sikang to Volgograd
                3 armour moved from Kweichow to Sikang
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from Kiangsu to Kweichow
                2 bombers moved from Japan to Sikang
                1 bomber moved from Kazakhstan to Syria
                1 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Syria
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Syria, round 1 :  3/6 hits
                        ANZAC roll dice for 1 infantry in Syria, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Syria
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Vologda
                    Japanese attack with 3 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour and 2 mech_infantrys in Vologda, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Trans-Jordan
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 5 fighters and 3 tactical_bombers in Trans-Jordan, round 1 :  5/8 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 2 tactical_bombers moved from Syria to Iraq
                5 fighters and 3 tactical_bombers moved from Trans-Jordan to Iraq
                1 bomber moved from 37 Sea Zone to Shan State
                1 bomber moved from 41 Sea Zone to India

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                3 armour placed in Kwangtung
                3 armour placed in India
                2 armour placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,5,2,2,5,5,6,1,1,3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,2,1,5,4,2,6,4,2,5,3,6,5,2,2,3,1,2
                Japanese collect 44 PUs (19 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 2 armour, 1 factory_minor and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Siam : 3 armour
        Manchuria : 2 armour, 1 factory_minor and 13 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 armour
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 3 armour and 2 bombers
        Anhwe : 1 flag
        Shan State : 1 flag, 1 bomber
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        41 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag, 3 armour and 2 mech_infantrys
        Volgograd : 1 armour and 2 mech_infantrys
        Turkmenistan : 1 flag
        Samara : 1 flag
        Iraq : 2 armour, 2 bombers, 7 fighters and 5 tactical_bombers
        Eastern Persia : 1 flag, 6 armour
        81 Sea Zone : 2 destroyers
        Persia : 1 armour

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 8 / 17
        Japanese : 63 / 49
        Americans : 56 / 86
        Chinese : 0 / 1
        British : 37 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 3
        ANZAC : 26 / 54
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 infantry, 6 submarines and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to French West Africa
                1 bomber moved from Eastern United States to United Kingdom
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Soviet Far East
                Battle in Okinawa
                Battle in Marianas
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Soviet Far East from Japanese, taking Okinawa from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone

    Place Units - Americans
                2 artilleries and 4 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag, 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 2 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 artillery, 3 infantry, 1 submarine and 2 transports
        20 Sea Zone : 1 flag, 3 submarines
        22 Sea Zone : 1 flag, 1 destroyer and 1 transport
        10 Sea Zone : 3 submarines and 1 transport
        19 Sea Zone : 1 flag, 3 submarines and 1 transport
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 1 aaGun, 1 infantry and 1 mech_infantry
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French West Africa : 2 fighters
        93 Sea Zone : 2 submarines
        97 Sea Zone : 2 submarines
        101 Sea Zone : 3 submarines and 3 transports
        103 Sea Zone : 5 artilleries, 4 destroyers, 15 infantry and 10 transports
        91 Sea Zone : 2 submarines
        110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 9 / 17
        Japanese : 61 / 49
        Americans : 59 / 86
        Chinese : 0 / 1
        British : 37 / 45
        UK_Pacific : 0 / 0
        Italians : 16 / 3
        ANZAC : 26 / 54
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 1 aaGun, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 transports moved from 125 Sea Zone to 110 Sea Zone
                3 fighters moved from 110 Sea Zone to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 submarine moved from 99 Sea Zone to 81 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from United Kingdom to French West Africa

    Combat - British
                Battle in 81 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 destroyers
                        British roll dice for 1 submarine in 81 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 81 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 81 Sea Zone
                        British roll dice for 1 submarine in 81 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 81 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for British: 1 submarine
                Battle in Holland Belgium
                    British attack with 1 artillery, 3 fighters and 3 infantry
                    Italians defend with 2 artilleries and 2 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 1 :  0/1 hits
                        British roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 1 :  0/7 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  1/4 hits
                        1 infantry owned by the British lost in Holland Belgium
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 artilleries and 2 infantry

    Non Combat Move - British
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    6 Sea Zone : 1 cruiser
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 aaGuns, 10 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 14 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag, 2 fighters
        Norway : 1 flag
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag
        103 Sea Zone : 1 battleship and 2 destroyers
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 4 transports

    Production/PUs Summary :

    Germans : 49 / 78
        Russians : 9 / 17
        Japanese : 61 / 49
        Americans : 59 / 86
        Chinese : 0 / 1
        British : 40 / 45
        UK_Pacific : 0 / 0
        Italians : 16 / 3
        ANZAC : 26 / 54
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • The race for Egypt is on!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 6 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 3 artilleries and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 1 :  0/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Italians roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Italians attack with 3 artilleries and 6 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 3 artilleries and 6 infantry in Holland Belgium, round 1 :  2/9 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                7 artilleries and 8 infantry moved from Northern Italy to France
                6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,2,1,4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Italians collect 7 PUs (11 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 aaGun, 7 artilleries and 8 infantry
        Germany : 2 armour and 1 fighter
        Holland Belgium : 3 artilleries and 5 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 9 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery and 13 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 9 / 17
        Japanese : 61 / 49
        Americans : 57 / 86
        Chinese : 0 / 1
        British : 37 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 26 / 54
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 26 PUs;

    Combat Move - ANZAC
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Siam
                2 fighters moved from Celebes to Malaya
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from South Australia to Queensland
                2 infantry moved from New South Wales to Queensland
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
                2 infantry moved from South Australia to Northern Territory

    Combat - ANZAC
                Battle in Siam
                    ANZAC attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour
                        ANZAC roll dice for 1 cruiser in Siam, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Siam, round 1 :  2/6 hits
                        Japanese roll dice for 3 armour in Siam, round 1 :  1/3 hits
                        1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Siam
                        ANZAC roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in Siam, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Siam
                    ANZAC win, taking Siam from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber
                        ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 bomber in Shan State, round 1 :  0/1 hits
                        1 bomber owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                2 aaGuns moved from South Australia to Northern Territory

    Place Units - ANZAC
                1 factory_minor placed in Malaya
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 28 PUs; end with 54 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 59 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Siam : 1 flag, 1 artillery and 2 infantry
        Hainan : 1 flag
        Shan State : 1 flag, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
        Borneo : 1 flag
        Queensland : 1 airfield, 1 armour, 1 harbour and 3 infantry
        Northern Territory : 2 aaGuns and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Syria : 1 flag

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 9 / 17
        Japanese : 59 / 49
        Americans : 57 / 86
        Chinese : 0 / 1
        British : 37 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 28 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        97 Sea Zone : 1 flag
        103 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 9 / 17
        Japanese : 59 / 49
        Americans : 57 / 86
        Chinese : 0 / 1
        British : 37 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 28 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from ANZAC
                1 armour moved from Syria to Trans-Jordan
                10 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
                14 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 mech_infantrys moved from Persia to Trans-Jordan
                2 artilleries and 4 infantry moved from Karelia to Finland
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Belarus
                1 bomber moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 1 :  2/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 25 armour, 3 infantry and 9 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 25 armour, 3 infantry and 9 mech_infantrys in Trans-Jordan, round 1 :  14/37 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 25 armour, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine
                1 bomber moved from Belarus to Ukraine
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in Western Germany
                3 artilleries placed in France
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Persia
                3 artilleries placed in Volgograd
                3 infantry placed in Novgorod
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 25 armour, 3 infantry and 9 mech_infantrys
        Syria : 1 flag
        France : 1 flag, 1 airfield, 11 artilleries, 1 factory_minor and 20 infantry
        Western Germany : 6 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 22 infantry and 2 tactical_bombers
        Germany : 1 factory_major and 22 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 infantry
        Rostov : 1 flag
        Archangel : 1 flag, 2 artilleries and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 bombers, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 3 artilleries and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag, 4 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Finland : 1 flag, 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 17
        Japanese : 59 / 49
        Americans : 57 / 86
        Chinese : 0 / 1
        British : 36 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 27 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 1 :  1/7 hits
                        Japanese roll dice for 3 armour and 2 mech_infantrys in Vologda, round 1 :  2/5 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  1/5 hits
                        Japanese roll dice for 3 armour and 1 mech_infantry in Vologda, round 2 :  2/4 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
                    retreated to Vologda
                    Japanese win with 3 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 6 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 41 infantry and 1 tactical_bomber
        113 Sea Zone : 1 cruiser and 1 submarine
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 6
        Japanese : 59 / 49
        Americans : 57 / 86
        Chinese : 0 / 1
        British : 36 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 27 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from Yunnan to Siam
                3 armour moved from Kweichow to Shan State
                3 armour moved from India to Shan State
                1 bomber moved from Sikang to 19 Sea Zone
                2 armour moved from Manchuria to Chahar
                1 armour moved from Persia to Iraq
                6 armour moved from Eastern Persia to Iraq
                1 armour moved from Vologda to Bryansk
                      Japanese take Smolensk from Russians
                1 armour moved from Vologda to Bryansk
                1 armour moved from Vologda to Bryansk
                1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                1 bomber moved from Sikang to Siam
                1 bomber moved from India to Shan State
                3 armour moved from Kwangtung to Yunnan
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Hunan

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 3 submarines and 1 transport
                    3 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 bomber in 19 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Siam
                    Japanese attack with 3 armour and 1 bomber
                    ANZAC defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 armour and 1 bomber in Siam, round 1 :  3/4 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Siam, round 1 :  1/3 hits
                        2 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
                    Japanese win, taking Siam from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Shan State
                    Japanese attack with 6 armour and 1 bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 6 armour and 1 bomber in Shan State, round 1 :  5/7 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 5 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Persia
                1 bomber moved from Siam to Yunnan
                1 bomber moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                3 mech_infantrys placed in India
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                3 artilleries placed in Manchuria
                1 infantry placed in Japan
                Japanese undo move 2.
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,5,1,2,6,5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,1,2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,4,1,4,4,5,6,4,4,4,6,6,4,4,6,3,1,5
                Japanese collect 48 PUs (14 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
        Siam : 2 armour
        Manchuria : 3 artilleries, 1 bomber, 1 factory_minor and 13 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour and 1 bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 armour
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 2 armour
        Sikang : 1 flag, 3 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 5 armour
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        41 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Bryansk : 4 armour and 2 mech_infantrys
        Urals : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Turkmenistan : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        Iraq : 9 armour, 2 bombers, 7 fighters and 5 tactical_bombers
        Eastern Persia : 1 flag
        Persia : 1 bomber

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 4 / 6
        Japanese : 62 / 54
        Americans : 57 / 86
        Chinese : 0 / 1
        British : 36 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 25 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from French West Africa to Egypt
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
                5 artilleries, 4 destroyers, 15 infantry and 10 transports moved from 103 Sea Zone to 92 Sea Zone
                5 transports moved from 110 Sea Zone to 102 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Marianas to 22 Sea Zone
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 submarines and 2 transports placed in 101 Sea Zone
                1 bomber and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry
        Siberia : 1 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        31 Sea Zone : 2 infantry and 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 artilleries, 4 infantry, 3 submarines and 3 transports
        20 Sea Zone : 1 flag, 3 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 2 transports
        19 Sea Zone : 1 flag, 3 submarines
        1 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 1 aaGun, 1 infantry and 1 mech_infantry
        Egypt : 2 fighters
        United Kingdom : 1 bomber
        102 Sea Zone : 5 transports
        93 Sea Zone : 2 submarines
        97 Sea Zone : 3 submarines
        92 Sea Zone : 5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 15 infantry, 1 tactical_bomber and 10 transports
        101 Sea Zone : 2 artilleries, 4 infantry, 2 submarines and 5 transports
        98 Sea Zone : 1 submarine
        91 Sea Zone : 3 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 6
        Japanese : 61 / 54
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 36 / 45
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 25 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from French West Africa to Egypt
                8 infantry moved from United Kingdom to 110 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 battleship and 2 destroyers moved from 103 Sea Zone to 92 Sea Zone

    Non Combat Move - British

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                1 armour and 1 mech_infantry placed in Union of South Africa
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    6 Sea Zone : 1 cruiser
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 4 aaGuns, 10 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 16 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Norway : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 3 fighters, 8 infantry and 4 transports
        Brazil : 1 flag
        98 Sea Zone : 1 flag
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 6
        Japanese : 61 / 54
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 7
        ANZAC : 25 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 5 infantry moved from Holland Belgium to France
                3 artilleries and 2 infantry moved from Normandy Bordeaux to France
                1 fighter moved from Germany to Southern Italy
                9 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from France to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,4,4,4,2,2,1,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 13 artilleries and 15 infantry
        Western Germany : 1 aaGun and 2 armour
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 19 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery and 13 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 6
        Japanese : 61 / 54
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 25 / 64
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 25 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 5 armour
                        ANZAC roll dice for 1 cruiser in Shan State, round 1 :  0/1 hits
                        ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  3/8 hits
                        Japanese roll dice for 5 armour in Shan State, round 1 :  1/5 hits
                        1 infantry owned by the ANZAC and 3 armour owned by the Japanese lost in Shan State
                        ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/7 hits
                        Japanese roll dice for 2 armour in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 5 armour
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                2 fighters moved from Shan State to Malaya
                2 aaGuns and 2 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 factory_minor placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 51 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 56 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Hainan : 1 flag
        Shan State : 1 flag, 1 armour and 1 artillery
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Borneo : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        39 Sea Zone : 1 submarine
        54 Sea Zone : 2 transports
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 6
        Japanese : 60 / 54
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 26 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French
                1 cruiser moved from 103 Sea Zone to 92 Sea Zone
                1 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 6
        Japanese : 60 / 54
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 26 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hey look some more Mallery luck  :-P

    Japanese roll dice for 5 armour in Shan State, round 1 :  1/5 hits


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Ukraine to Egypt
                5 bombers moved from Western Germany to Egypt
                25 armour, 3 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt
                3 infantry moved from Ukraine to Bryansk
                4 infantry moved from Caucasus to Northwest Persia
                3 artilleries moved from Volgograd to Caucasus
                3 mech_infantrys moved from Persia to Iraq
                1 artillery moved from Finland to Karelia
                1 artillery moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                4 infantry moved from Finland to Norway
                      Germans take Norway from British
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery moved from Archangel to Belarus
                1 artillery moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
                1 infantry moved from Tambov to Bryansk

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 1 :  3/4 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Battle in Egypt
                    Germans attack with 25 armour, 8 bombers, 3 infantry and 9 mech_infantrys
                    French defend with 1 infantry; British defend with 4 aaGuns, 10 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 16 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters
                        AA guns fire in Egypt :  2/8 hits
                        2 bombers owned by the Germans lost in Egypt
                        Germans roll dice for 25 armour, 6 bombers, 3 infantry and 9 mech_infantrys in Egypt, round 1 :  20/43 hits
                        British roll dice for 4 aaGuns, 10 armour, 5 fighters, 10 infantry, 16 mech_infantrys and 1 tactical_bomber in Egypt, round 1 :  14/42 hits
                        9 infantry owned by the British , 1 infantry owned by the French , 3 infantry owned by the Germans , 2 armour owned by the Germans , 6 mech_infantrys owned by the British , 9 mech_infantrys owned by the Germans and 4 aaGuns owned by the British lost in Egypt
                        Germans roll dice for 23 armour and 6 bombers in Egypt, round 2 :  13/29 hits
                        British roll dice for 10 armour, 5 fighters, 10 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  11/26 hits
                        3 armour owned by the British , 11 armour owned by the Germans and 10 mech_infantrys owned by the British lost in Egypt
                        Germans roll dice for 12 armour and 6 bombers in Egypt, round 3 :  8/18 hits
                        British roll dice for 7 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 :  8/13 hits
                        1 tactical_bomber owned by the British , 7 armour owned by the British and 8 armour owned by the Germans lost in Egypt
                        Germans roll dice for 4 armour and 6 bombers in Egypt, round 4 :  5/10 hits
                        British roll dice for 5 fighters in Egypt, round 4 :  3/5 hits
                        2 fighters owned by the Americans , 3 armour owned by the Germans and 3 fighters owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour and 6 bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 24 armour, 2 bombers, 3 infantry and 9 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 4 aaGuns, 10 armour, 3 fighters, 9 infantry, 16 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 2 fighters

    Non Combat Move - Germans
                6 bombers moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Persia
                3 artilleries placed in Volgograd
                3 artilleries placed in Ukraine
                3 bombers placed in Western Germany
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
                Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield, 11 artilleries, 1 factory_minor and 20 infantry
        Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
        Germany : 1 factory_major and 22 infantry
        Norway : 4 infantry
        Southern Italy : 2 fighters and 1 tactical_bomber
        Belarus : 1 flag, 2 artilleries and 4 infantry
        Karelia : 1 flag, 1 artillery
        Baltic States : 1 flag
        Bryansk : 1 flag, 7 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 artillery
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 3 artilleries and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 3 artilleries
        Iraq : 1 flag, 6 bombers and 3 mech_infantrys
        Northwest Persia : 1 flag, 4 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 63 / 93
        Russians : 5 / 6
        Japanese : 60 / 54
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 26 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @mryogen:

    Hey look some more Mallery luck  :-P

    Japanese roll dice for 5 armour in Shan State, round 1 :  1/5 hits

    I don’t know why you continually in all your games keep going back to “luck”.  Does 1/5 suck? Yeah, it’s a little disheartening, but by your same logic, I should have done better than a 3/9 (including the cruiser) on my first round.  Odds totally were in my favor, just like they were for Egypt for you.  You do not see me complaining about luck or the dice.  Most of the time it’s our own strategies, or inability to compensate it that leads us down this disasterous road in the first place.  I knew Egypt was in danger. And I full well know what you are going to do with your Japan turn.  I can deal with it.  But it is not luck.  I guarantee had I defended better/you rolled slightly worse, This would have been game over and again, I’d be hearing about the “luck” complaint.

    I try very hard to go past these comments especially when I’ve seen what you’ve done in other threads via comments or actions.  But the problem for you moving forward is your boardmanship.  Knowing what you’ve said to certain people on some games and the editing of the cruiser in the other, you may have a hard time getting more games…maybe not.  But you rub people the wrong way, whether it is intentional, or by accident.  I’m very forgiving because I know the internet/emails are usually very difficult to express sarcasm, but regardless of how the die turn out, it’s not luck.  There is no such thing.

    I wish to continue on playing and hope you can overcome some of the situations you have put yourself in with some people on the boards.  I quite frankly have enjoyed this game because it has required lots of thinking.  Even though our first game was very short, everyone goes through that (hence my Rd 3/4 surrender to Wheatbeer after getting SeaLion).  But it wasn’t luck, it was my own terrible game play that put me to that point.  This is all about taking responsibility for game play.  I’m owning up to my Egypt collapse and giving you kudos for turning away from Moscow.  That’s boardmanship.  I could kick and scream how I should have held.  Instead, I’m just going to come up with a solution to solve this dilema (if it can be solved).

    All I’m asking for is two things:

    1. Stop complaining about luck
    2. I would love to see a formal apology written on a thread on its own.  Try to explain it with logic and reason.  Don’t argue about how you should have won the battle with a 99%, or something else down that line.  Take ownership for your mistakes and talk about how you are going to rectify it.  Apologize to those who you have insulted as well.  I know of two specific players that you called out and I find it hard from the truth.  Take this opportunity to make amends.

    I’m not mad, not angry…I’m just concerned.  I love this site but we can’t afford to have somethings on here (just like how politics and religion are banned on here).  I intend to play on and will get to my turn when I get home from work.

    I hope you understand where I am coming from.

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