No scramble, thanks
Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)
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This sums up you luck this game…
Germans roll dice for 1 bomber in Syria, round 1 : 0/1 hits
ANZAC roll dice for 1 infantry in Syria, round 1 : 1/1 hits
ANZAC win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Germans attack with 1 bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hitsYou tried fighting my battle hardened Middle Eastern soldiers…they had lots of practice against the jihadists.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Russia to Smolensk
1 cruiser moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Bryansk : 2 infantry
Archangel : 1 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 38 infantry and 1 tactical_bomber
Vologda : 1 infantry
Smolensk : 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 78
Russians : 10 / 17
Japanese : 60 / 63
Americans : 56 / 86
Chinese : 0 / 1
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 18 / 3
ANZAC : 27 / 54
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 10 armour and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Persia to Syria
1 bomber moved from Persia to 37 Sea Zone
1 bomber moved from Persia to 41 Sea Zone
3 armour moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour moved from Eastern Persia to Iraq
2 fighters and 2 tactical_bombers moved from Persia to Syria
5 fighters and 3 tactical_bombers moved from Persia to Trans-Jordan
1 armour moved from Turkmenistan to Persia
6 armour moved from India to Eastern Persia
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Timguska to Vologda
3 armour and 1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
3 armour and 1 mech_infantry moved from Samara to Vologda
1 armour and 2 mech_infantrys moved from Sikang to Volgograd
3 armour moved from Kweichow to Sikang
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Kweichow
2 bombers moved from Japan to Sikang
1 bomber moved from Kazakhstan to Syria
1 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Syria
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Syria, round 1 : 3/6 hits
ANZAC roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Syria
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Vologda
Japanese attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Vologda, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Trans-Jordan
Japanese attack with 5 fighters and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 5 fighters and 3 tactical_bombers in Trans-Jordan, round 1 : 5/8 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Syria to Iraq
5 fighters and 3 tactical_bombers moved from Trans-Jordan to Iraq
1 bomber moved from 37 Sea Zone to Shan State
1 bomber moved from 41 Sea Zone to IndiaPlace Units - Japanese
2 armour and 1 infantry placed in Kiangsu
3 armour placed in Kwangtung
3 armour placed in India
2 armour placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,5,2,2,5,5,6,1,1,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,2,1,5,4,2,6,4,2,5,3,6,5,2,2,3,1,2
Japanese collect 44 PUs (19 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 2 armour, 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Siam : 3 armour
Manchuria : 2 armour, 1 factory_minor and 13 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 armour and 2 bombers
Anhwe : 1 flag
Shan State : 1 flag, 1 bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
41 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 3 armour and 2 mech_infantrys
Volgograd : 1 armour and 2 mech_infantrys
Turkmenistan : 1 flag
Samara : 1 flag
Iraq : 2 armour, 2 bombers, 7 fighters and 5 tactical_bombers
Eastern Persia : 1 flag, 6 armour
81 Sea Zone : 2 destroyers
Persia : 1 armourProduction/PUs Summary :
Germans : 52 / 78
Russians : 8 / 17
Japanese : 63 / 49
Americans : 56 / 86
Chinese : 0 / 1
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 18 / 3
ANZAC : 26 / 54
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 4 infantry, 6 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to French West Africa
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Soviet Far East
Battle in Okinawa
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Okinawa from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag, 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 artillery, 3 infantry, 1 submarine and 2 transports
20 Sea Zone : 1 flag, 3 submarines
22 Sea Zone : 1 flag, 1 destroyer and 1 transport
10 Sea Zone : 3 submarines and 1 transport
19 Sea Zone : 1 flag, 3 submarines and 1 transport
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 1 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French West Africa : 2 fighters
93 Sea Zone : 2 submarines
97 Sea Zone : 2 submarines
101 Sea Zone : 3 submarines and 3 transports
103 Sea Zone : 5 artilleries, 4 destroyers, 15 infantry and 10 transports
91 Sea Zone : 2 submarines
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 78
Russians : 9 / 17
Japanese : 61 / 49
Americans : 59 / 86
Chinese : 0 / 1
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 16 / 3
ANZAC : 26 / 54
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 aaGun, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 transports moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to French West AfricaCombat - British
Battle in 81 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
British roll dice for 1 submarine in 81 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers in 81 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Japanese lost in 81 Sea Zone
British roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 81 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for British: 1 submarine
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 3 infantry
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
British roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 1 : 0/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to EgyptPlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 aaGuns, 10 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 14 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag, 2 fighters
Norway : 1 flag
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Brazil : 1 flag
103 Sea Zone : 1 battleship and 2 destroyers
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 4 transportsProduction/PUs Summary :
Germans : 49 / 78
Russians : 9 / 17
Japanese : 61 / 49
Americans : 59 / 86
Chinese : 0 / 1
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 16 / 3
ANZAC : 26 / 54
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The race for Egypt is on!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 6 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 1 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Italians roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 3 artilleries and 6 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 artilleries and 6 infantry in Holland Belgium, round 1 : 2/9 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
7 artilleries and 8 infantry moved from Northern Italy to France
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,2,1,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 7 PUs (11 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 7 artilleries and 8 infantry
Germany : 2 armour and 1 fighter
Holland Belgium : 3 artilleries and 5 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 9 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 13 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 78
Russians : 9 / 17
Japanese : 61 / 49
Americans : 57 / 86
Chinese : 0 / 1
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 26 / 54
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 26 PUs;Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Siam
2 fighters moved from Celebes to Malaya
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from South Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
2 infantry moved from South Australia to Northern TerritoryCombat - ANZAC
Battle in Siam
ANZAC attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 3 armour
ANZAC roll dice for 1 cruiser in Siam, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Siam, round 1 : 2/6 hits
Japanese roll dice for 3 armour in Siam, round 1 : 1/3 hits
1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Siam
ANZAC roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Siam, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for ANZAC: 1 infantry
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 bomber in Shan State, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 aaGuns moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 factory_minor placed in Malaya
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 54 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 59 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Siam : 1 flag, 1 artillery and 2 infantry
Hainan : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
Borneo : 1 flag
Queensland : 1 airfield, 1 armour, 1 harbour and 3 infantry
Northern Territory : 2 aaGuns and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Syria : 1 flagProduction/PUs Summary :
Germans : 52 / 78
Russians : 9 / 17
Japanese : 59 / 49
Americans : 57 / 86
Chinese : 0 / 1
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 28 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 flag
103 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 78
Russians : 9 / 17
Japanese : 59 / 49
Americans : 57 / 86
Chinese : 0 / 1
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 28 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from ANZAC
1 armour moved from Syria to Trans-Jordan
10 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
14 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
2 artilleries and 4 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Germans attack with 25 armour, 3 infantry and 9 mech_infantrys
French defend with 1 infantry
Germans roll dice for 25 armour, 3 infantry and 9 mech_infantrys in Trans-Jordan, round 1 : 14/37 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 25 armour, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Belarus to Ukraine
1 artillery moved from Novgorod to Archangel
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Western Germany
3 artilleries placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Persia
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 25 armour, 3 infantry and 9 mech_infantrys
Syria : 1 flag
France : 1 flag, 1 airfield, 11 artilleries, 1 factory_minor and 20 infantry
Western Germany : 6 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 22 infantry and 2 tactical_bombers
Germany : 1 factory_major and 22 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Rostov : 1 flag
Archangel : 1 flag, 2 artilleries and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 bombers, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 4 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Finland : 1 flag, 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 17
Japanese : 59 / 49
Americans : 57 / 86
Chinese : 0 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 27 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 1 : 1/7 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Vologda, round 1 : 2/5 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Vologda, round 2 : 2/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
retreated to Vologda
Japanese win with 3 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 41 infantry and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 59 / 49
Americans : 57 / 86
Chinese : 0 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 27 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Yunnan to Siam
3 armour moved from Kweichow to Shan State
3 armour moved from India to Shan State
1 bomber moved from Sikang to 19 Sea Zone
2 armour moved from Manchuria to Chahar
1 armour moved from Persia to Iraq
6 armour moved from Eastern Persia to Iraq
1 armour moved from Vologda to Bryansk
Japanese take Smolensk from Russians
1 armour moved from Vologda to Bryansk
1 armour moved from Vologda to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 bomber moved from Sikang to Siam
1 bomber moved from India to Shan State
3 armour moved from Kwangtung to Yunnan
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to HunanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siam
Japanese attack with 3 armour and 1 bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour and 1 bomber in Siam, round 1 : 3/4 hits
ANZAC roll dice for 1 artillery and 2 infantry in Siam, round 1 : 1/3 hits
2 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 6 armour and 1 bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 6 armour and 1 bomber in Shan State, round 1 : 5/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 5 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Persia
1 bomber moved from Siam to Yunnan
1 bomber moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in India
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 artilleries placed in Manchuria
1 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,5,1,2,6,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,4,1,4,4,5,6,4,4,4,6,6,4,4,6,3,1,5
Japanese collect 48 PUs (14 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Siam : 2 armour
Manchuria : 3 artilleries, 1 bomber, 1 factory_minor and 13 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 armour
Sikang : 1 flag, 3 armour
Anhwe : 1 flag
Shan State : 1 flag, 5 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
41 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Bryansk : 4 armour and 2 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 flag
Samara : 1 flag
Iraq : 9 armour, 2 bombers, 7 fighters and 5 tactical_bombers
Eastern Persia : 1 flag
Persia : 1 bomberProduction/PUs Summary :
Germans : 58 / 79
Russians : 4 / 6
Japanese : 62 / 54
Americans : 57 / 86
Chinese : 0 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from French West Africa to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
5 artilleries, 4 destroyers, 15 infantry and 10 transports moved from 103 Sea Zone to 92 Sea Zone
5 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 submarines and 2 transports placed in 101 Sea Zone
1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Siberia : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
31 Sea Zone : 2 infantry and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 2 artilleries, 4 infantry, 3 submarines and 3 transports
20 Sea Zone : 1 flag, 3 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag, 3 submarines
1 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 1 infantry and 1 mech_infantry
Egypt : 2 fighters
United Kingdom : 1 bomber
102 Sea Zone : 5 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
92 Sea Zone : 5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 15 infantry, 1 tactical_bomber and 10 transports
101 Sea Zone : 2 artilleries, 4 infantry, 2 submarines and 5 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 3 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 61 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 aaGun, 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from French West Africa to Egypt
8 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 2 destroyers moved from 103 Sea Zone to 92 Sea ZoneNon Combat Move - British
Place Units - British
1 aaGun and 2 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 aaGuns, 10 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 16 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Norway : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 3 fighters, 8 infantry and 4 transports
Brazil : 1 flag
98 Sea Zone : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 61 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 5 infantry moved from Holland Belgium to France
3 artilleries and 2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Germany to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Western GermanyNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from France to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,4,4,4,2,2,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 13 artilleries and 15 infantry
Western Germany : 1 aaGun and 2 armour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 19 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 13 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 61 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 25 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 5 armour
ANZAC roll dice for 1 cruiser in Shan State, round 1 : 0/1 hits
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 3/8 hits
Japanese roll dice for 5 armour in Shan State, round 1 : 1/5 hits
1 infantry owned by the ANZAC and 3 armour owned by the Japanese lost in Shan State
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits
Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 5 armour
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from Shan State to Malaya
2 aaGuns and 2 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 51 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 56 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Shan State : 1 flag, 1 armour and 1 artillery
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 submarine
54 Sea Zone : 2 transports
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 60 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
1 cruiser moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 60 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey look some more Mallery luck :-P
Japanese roll dice for 5 armour in Shan State, round 1 : 1/5 hits
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Egypt
5 bombers moved from Western Germany to Egypt
25 armour, 3 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Persia to Iraq
1 artillery moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Norway
Germans take Norway from British
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 infantry moved from Tambov to BryanskCombat - Germans
Battle in 113 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 1 : 3/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Egypt
Germans attack with 25 armour, 8 bombers, 3 infantry and 9 mech_infantrys
French defend with 1 infantry; British defend with 4 aaGuns, 10 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 16 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters
AA guns fire in Egypt : 2/8 hits
2 bombers owned by the Germans lost in Egypt
Germans roll dice for 25 armour, 6 bombers, 3 infantry and 9 mech_infantrys in Egypt, round 1 : 20/43 hits
British roll dice for 4 aaGuns, 10 armour, 5 fighters, 10 infantry, 16 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 14/42 hits
9 infantry owned by the British , 1 infantry owned by the French , 3 infantry owned by the Germans , 2 armour owned by the Germans , 6 mech_infantrys owned by the British , 9 mech_infantrys owned by the Germans and 4 aaGuns owned by the British lost in Egypt
Germans roll dice for 23 armour and 6 bombers in Egypt, round 2 : 13/29 hits
British roll dice for 10 armour, 5 fighters, 10 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 11/26 hits
3 armour owned by the British , 11 armour owned by the Germans and 10 mech_infantrys owned by the British lost in Egypt
Germans roll dice for 12 armour and 6 bombers in Egypt, round 3 : 8/18 hits
British roll dice for 7 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 8/13 hits
1 tactical_bomber owned by the British , 7 armour owned by the British and 8 armour owned by the Germans lost in Egypt
Germans roll dice for 4 armour and 6 bombers in Egypt, round 4 : 5/10 hits
British roll dice for 5 fighters in Egypt, round 4 : 3/5 hits
2 fighters owned by the Americans , 3 armour owned by the Germans and 3 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 6 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 24 armour, 2 bombers, 3 infantry and 9 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 4 aaGuns, 10 armour, 3 fighters, 9 infantry, 16 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 fightersNon Combat Move - Germans
6 bombers moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Persia
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 bombers placed in Western Germany
1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 11 artilleries, 1 factory_minor and 20 infantry
Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
Germany : 1 factory_major and 22 infantry
Norway : 4 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 2 artilleries and 4 infantry
Karelia : 1 flag, 1 artillery
Baltic States : 1 flag
Bryansk : 1 flag, 7 infantry
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 artillery
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 3 artilleries
Iraq : 1 flag, 6 bombers and 3 mech_infantrys
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 93
Russians : 5 / 6
Japanese : 60 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey look some more Mallery luck :-P
Japanese roll dice for 5 armour in Shan State, round 1 : 1/5 hits
I don’t know why you continually in all your games keep going back to “luck”. Does 1/5 suck? Yeah, it’s a little disheartening, but by your same logic, I should have done better than a 3/9 (including the cruiser) on my first round. Odds totally were in my favor, just like they were for Egypt for you. You do not see me complaining about luck or the dice. Most of the time it’s our own strategies, or inability to compensate it that leads us down this disasterous road in the first place. I knew Egypt was in danger. And I full well know what you are going to do with your Japan turn. I can deal with it. But it is not luck. I guarantee had I defended better/you rolled slightly worse, This would have been game over and again, I’d be hearing about the “luck” complaint.
I try very hard to go past these comments especially when I’ve seen what you’ve done in other threads via comments or actions. But the problem for you moving forward is your boardmanship. Knowing what you’ve said to certain people on some games and the editing of the cruiser in the other, you may have a hard time getting more games…maybe not. But you rub people the wrong way, whether it is intentional, or by accident. I’m very forgiving because I know the internet/emails are usually very difficult to express sarcasm, but regardless of how the die turn out, it’s not luck. There is no such thing.
I wish to continue on playing and hope you can overcome some of the situations you have put yourself in with some people on the boards. I quite frankly have enjoyed this game because it has required lots of thinking. Even though our first game was very short, everyone goes through that (hence my Rd 3/4 surrender to Wheatbeer after getting SeaLion). But it wasn’t luck, it was my own terrible game play that put me to that point. This is all about taking responsibility for game play. I’m owning up to my Egypt collapse and giving you kudos for turning away from Moscow. That’s boardmanship. I could kick and scream how I should have held. Instead, I’m just going to come up with a solution to solve this dilema (if it can be solved).
All I’m asking for is two things:
- Stop complaining about luck
- I would love to see a formal apology written on a thread on its own. Try to explain it with logic and reason. Don’t argue about how you should have won the battle with a 99%, or something else down that line. Take ownership for your mistakes and talk about how you are going to rectify it. Apologize to those who you have insulted as well. I know of two specific players that you called out and I find it hard from the truth. Take this opportunity to make amends.
I’m not mad, not angry…I’m just concerned. I love this site but we can’t afford to have somethings on here (just like how politics and religion are banned on here). I intend to play on and will get to my turn when I get home from work.
I hope you understand where I am coming from.