@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 8 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
orders for w.ger and z6
for some reason I always get paranoid I didn’t click the right button. those 3 bombers are obviously bombing not attacking.
intercept bombers, scramble air in sz6, kamis 1ea on dds and ca.
sorry I just want to get this right since it’s a big battle
ca = carrier?
so 2 kami on 2 destroyers, 1 each
and 4 kami on 4 carriers, 1 each?
or just 3 kamis total, 2 on 2 des and 1 on the cruiser?
Sorry, CA is cruiser. It’s military parlance, but I guess I could’ve been more clear. So 1 kami each on both destroyers and then 1 kami on the cruiser. I could be wrong, but I thought I saw that I only had 3 kamis left. If I have more in addition to the above, send 1 ea on the carriers until my kamis are gone.
kinda need ools also. do you want to try to keep carriers or keep best dice since it’s a fairly contested battle
got 10 hits total in round 1 so all your capital hits are used up. got 3 hits with subs in round 2. you have:
2 des, 5 car with 1 hit, 1 cru, 2 bat with 1 hit
I’m trying to take a turn on another game. Didn’t I have a sub or two in there as well?
Um, sink two carriers. Keep one undamaged and keep the cruiser for now. Sink fewer carriers if I had the subs there.
yeah I am keeping best dice for you, the one sub was killed in round 1.
5 more hits with air… i lost 2 car and a des with the subs assuming you want to keep 1 des.
now you have 1 des, 3 cars with 1 hit, 1 cru, and 2 bat with 1 hit, plus your air… so 5 hits
dude, I’m not even following anymore. Please post the map so I can keep track og this . .
fairly easy, all I need to know is do you want to keep the 1 des and losing some 3s first since I have 9 subs… you are going to lose your carriers unless you really want to gamble…
We might have to reroll a portion as I wasn’t sure what I wanted to lose as I still have to consider your aussies and might want a carrier that can land planes. Unfortunately, you didn’t post any map file and or ask for ool before going into Rd2. I need to see what you’ve got left and what my chances are, but if I need to. I’ll see how we each rolled, so I might not keep a carrier afloat.
if you want to keep 1 car undamaged it’s easy, you just roll 1 less @2 for round 2. we can roll for it here if need be but most likely both sides are going to wipe. by keeping any weaker units you are tipping the battle towards my favor.
anzac has 4 subs and 2 fighters, if you really think you can win and keep units, you’d also have to try to keep 1 des too
I don’t care what odds say. I’m keeping an undamaged carrier for now. And instead of losing a cruiser I lose a tac. Keep the destroyer as well. So I have 1 less 2 rolling on D for Rd2. Please roll on the forum, thanks.
I’m aware of what Aussies have.
round 2 for japanese: 1des,4car with 1 hit,1 undamaged car,1cru,6tac,6fig,2bat
Rolls: 6@2 7@3 8@4; Total Hits: 106@2: (6, 6, 6, 3, 5, 3)7@3: (2, 1, 4, 4, 4, 6, 1)8@4: (1, 1, 2, 6, 2, 2, 4, 1)
blamo!
Please tell me what you lose when you roll for Rd3 so that I can make my decisions on what to keep.