@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
IRobot (Allies +8) v Entek (Axis)
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Scrambles orders for sea zone 6?
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Scramble 3 Fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
3 battleships, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Manchuria to KoreaCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 3 battleships, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters
Japanese defend with 1 battleship, 1 cruiser, 3 destroyers, 3 fighters and 1 transport
ANZAC roll dice for 3 battleships, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/8 hits
Units damaged: 3 battleships owned by the ANZAC
1 cruiser owned by the Japanese and 3 destroyers owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 3 battleships, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 2/4 hits
1 transport owned by the Japanese , 2 destroyers owned by the ANZAC , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 3 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 77
Casualties for Japanese: 1 battleship, 1 cruiser, 3 destroyers, 3 fighters and 1 transport
Casualties for ANZAC: 2 destroyersNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Korea
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Kazakhstan : 1 fighter
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
45 Sea Zone : 1 battleship and 1 destroyer
35 Sea Zone : 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 3 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
62 Sea Zone : 3 destroyers
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 55
Russians : 33 / 42
Japanese : 10 / 13
Americans : 56 / 83
Chinese : 23 / 32
British : 27 / 0
UK_Pacific : 20 / 26
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 cruiser moved from 108 Sea Zone to 105 Sea Zone
3 infantry moved from Alexandria to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 5 infantry
Libya : 1 flag
105 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 55
Russians : 33 / 42
Japanese : 10 / 13
Americans : 56 / 83
Chinese : 23 / 32
British : 27 / 0
UK_Pacific : 20 / 26
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Germany to Archangel
1 armour moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits
2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to United Kingdom
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to France
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 fighter placed in Western Germany
1 aaGun and 2 armour placed in Novgorod
4 infantry placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,2,1,6,4,6,3,5,5,3,5,1,4,1,2
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Poland : 1 mech_infantry
Germany : 1 factory_major and 4 infantry
Holland Belgium : 2 aaGuns
Karelia : 1 flag
Vyborg : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 2 bombers, 1 factory_minor and 1 harbour
113 Sea Zone : 1 transport
85 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 55
Russians : 33 / 42
Japanese : 10 / 13
Americans : 54 / 83
Chinese : 23 / 32
British : 27 / 0
UK_Pacific : 20 / 26
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
2 artilleries and 1 mech_infantry moved from Baltic States to Poland
2 armour moved from Belarus to Poland
1 artillery and 1 infantry moved from Smolensk to Belarus
2 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Evenkiyskiy to UralsCombat - Russians
Battle in Poland
Russians attack with 2 armour, 2 artilleries and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Poland, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Romania
Russians attack with 3 armour, 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 3 armour, 1 artillery and 4 infantry in Romania, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Baltic States to PolandPlace Units - Russians
3 armour placed in Ukraine
4 armour placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 3 armour, 1 artillery and 3 infantry
Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries and 1 mech_infantry
Belarus : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Urals : 1 infantry
Russia : 1 airfield, 4 armour and 1 factory_major
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 factory_minor
119 Sea Zone : 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 46 / 55
Russians : 39 / 48
Japanese : 9 / 13
Americans : 54 / 83
Chinese : 23 / 32
British : 27 / 0
UK_Pacific : 20 / 26
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OOL for Sz 6
Yes, I know it’s crazy for me to do this!
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3 destroyers then cruiser then 3 battleships, 2 fighters, aircraft carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 3 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 3 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/10 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the ANZAC and 2 fighters owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
ANZAC win with 3 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -23
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,6,5,5,6,2,2,6
Japanese collect 2 PUs (7 lost to blockades); end with 3 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Buryatia : 1 flagProduction/PUs Summary :
Germans : 46 / 55
Russians : 39 / 48
Japanese : 9 / 3
Americans : 54 / 83
Chinese : 23 / 32
British : 27 / 0
UK_Pacific : 20 / 26
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 6 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 105 Sea Zone to 103 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
1 infantry and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 infantry and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 infantry and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 artillery and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 artillery and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 artillery and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 105 Sea Zone
6 artilleries and 6 infantry moved from 105 Sea Zone to Normandy Bordeaux
5 artilleries moved from Central United States to Eastern United States
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
2 battleships and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 6 artilleries and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 battleships in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 6 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 4/12 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Marshall IslandsNon Combat Move - Americans
7 destroyers moved from 105 Sea Zone to 104 Sea ZonePlace Units - Americans
7 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag, 1 infantry
Okinawa : 1 flag
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Buryatia : 1 infantry
48 Sea Zone : 1 transport
32 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 3 battleships, 1 cruiser, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 harbour and 10 infantry
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 3 fighters and 1 tactical_bomber
125 Sea Zone : 1 flag, 4 destroyers
104 Sea Zone : 6 artilleries, 7 destroyers, 6 infantry and 6 transports
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 11 transports
103 Sea Zone : 5 transports
105 Sea Zone : 3 battleships, 5 destroyers and 9 transportsProduction/PUs Summary :
Germans : 44 / 55
Russians : 40 / 48
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 32
British : 27 / 0
UK_Pacific : 20 / 26
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
8 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Manchuria : 42 artilleries, 1 fighter and 18 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 40 / 48
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 26
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Rostov to Belarus
2 artilleries and 9 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
2 artilleries and 3 infantry moved from Caucasus to Rostov
3 armour moved from Northwest Persia to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
4 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
4 armour moved from India to Eastern Persia
1 artillery and 10 infantry moved from Manchuria to Korea
2 destroyers moved from 34 Sea Zone to 17 Sea ZoneNon Combat Move - British
3 aaGuns moved from Kazakhstan to VolgogradPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armourTerritory Summary for British, UK_Pacific :
Korea : 1 artillery and 10 infantry
Siam : 1 flag
India : 1 airfield, 4 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Alaska : 1 artillery and 1 infantry
French Indo China : 1 flag
44 Sea Zone : 1 flag
17 Sea Zone : 2 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Belarus : 6 armour, 2 fighters and 2 tactical_bombers
Rostov : 3 armour, 3 artilleries and 5 infantry
Ukraine : 2 artilleries and 9 infantry
Volgograd : 3 aaGuns
Caucasus : 1 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 4 armour
Brazil : 1 flag, 1 armour and 4 infantry
Northwest Persia : 1 flag, 4 armour, 1 infantry and 1 mech_infantry
Persia : 1 flag, 2 artilleriesProduction/PUs Summary :
Germans : 44 / 55
Russians : 40 / 48
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 13 / 18
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to Bulgaria
Italians take Bulgaria from Russians
3 fighters moved from Southern Italy to Poland
1 fighter moved from Northern Italy to PolandCombat - Italians
Battle in Poland
Italians attack with 4 fighters
Russians defend with 2 aaGuns, 2 armour, 2 artilleries and 1 mech_infantry
AA fire in Poland : 2/4 hits
2 fighters owned by the Italians lost in Poland
Italians roll dice for 2 fighters in Poland, round 2 : 0/2 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 1 mech_infantry in Poland, round 2 : 2/5 hits
2 fighters owned by the Italians lost in Poland
Russians win with 2 aaGuns, 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Italians: 4 fightersNon Combat Move - Italians
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Yugoslavia
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 1 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
97 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
92 Sea Zone : 1 destroyer
Yugoslavia : 1 artillery and 2 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 55
Russians : 39 / 48
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 14 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 battleship, 1 destroyer, 2 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone
3 destroyers moved from 62 Sea Zone to 45 Sea Zone
1 battleship and 1 destroyer moved from 45 Sea Zone to 35 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC
1 artillery and 1 infantry placed in Korea
1 transport placed in 6 Sea Zone
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Korea : 1 flag, 3 artilleries, 1 factory_minor and 5 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Kazakhstan : 1 fighter
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
45 Sea Zone : 3 destroyers
35 Sea Zone : 1 battleship and 1 destroyer
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 4 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports
62 Sea Zone : 3 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 39 / 48
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 14 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 5 infantry
Libya : 1 flag
105 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 55
Russians : 39 / 48
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 14 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Poland
2 bombers moved from Novgorod to Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Novgorod to Poland
Germans take Baltic States from Russians
1 armour moved from Novgorod to Smolensk
Germans take Archangel from Russians
Germans take Smolensk from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 1 mech_infantry
Americans defend with 3 fighters and 1 tactical_bomber
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 3 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Germans attack with 1 armour, 2 bombers, 1 fighter, 4 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns, 2 armour, 2 artilleries and 1 mech_infantry
AA fire in Poland : 0/3 hits
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry and 4 mech_infantrys in Poland, round 2 : 3/12 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 1 mech_infantry in Poland, round 2 : 4/5 hits
4 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Poland
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Poland, round 3 : 3/8 hits
Russians roll dice for 2 armour and 2 artilleries in Poland, round 3 : 0/4 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Poland
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Poland, round 4 : 5/8 hits
Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 4 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Poland to Novgorod
2 bombers moved from Poland to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Holland BelgiumPlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,6,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Slovakia Hungary : 1 mech_infantry
Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Poland : 1 armour and 4 mech_infantrys
Germany : 1 factory_major and 9 infantry
Holland Belgium : 2 aaGuns and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 armour, 1 factory_minor, 1 fighter and 1 harbour
Smolensk : 1 flag, 1 armour
112 Sea Zone : 1 transport
85 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 34 / 48
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 14 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
3 armour moved from Russia to Smolensk
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
3 armour moved from Romania to Poland
2 armour and 1 mech_infantry moved from Belarus to Poland
2 infantry moved from Romania to Bulgaria
3 armour moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Poland
Russians attack with 5 armour and 1 mech_infantry
Germans defend with 1 armour and 4 mech_infantrys
Russians roll dice for 5 armour and 1 mech_infantry in Poland, round 2 : 3/6 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Poland, round 2 : 1/5 hits
1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Poland
Russians roll dice for 5 armour in Poland, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Poland, round 3 : 1/2 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 3 armour
Germans defend with 1 armour
Russians roll dice for 3 armour in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bulgaria
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bulgaria, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
Place Units - Russians
8 armour placed in Russia
Russians undo move 1.
3 armour placed in Ukraine
5 armour placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsTerritory Summary for Russians :
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag
Poland : 1 flag, 4 armour
Baltic States : 1 artillery and 1 infantry
Archangel : 1 armour
Eastern Poland : 3 armour
Russia : 1 airfield, 5 armour and 1 factory_major
Ukraine : 3 armour and 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 3 armour
119 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 44 / 58
Russians : 40 / 49
Japanese : 8 / 3
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 13 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,5,1,2,3,5,5,2,3,5,4,6,5,3,4,6
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Production/PUs Summary :
Germans : 44 / 58
Russians : 40 / 49
Japanese : 8 / 0
Americans : 56 / 81
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 13 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 10 artilleries and 10 infantry; Remaining resources: 11 PUs;Combat Move - Americans
3 units repaired.
6 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
6 artilleries, 7 destroyers, 6 infantry and 6 transports moved from 104 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to Holland Belgium
9 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 10 infantry and 11 transports moved from 101 Sea Zone to 104 Sea Zone
5 transports moved from 103 Sea Zone to 101 Sea Zone
9 transports moved from 105 Sea Zone to 103 Sea Zone
3 battleships and 5 destroyers moved from 105 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern Poland to YugoslaviaCombat - Americans
Battle in Holland Belgium
Americans attack with 6 artilleries and 6 infantry
Germans defend with 2 aaGuns and 1 infantry
Americans roll dice for 6 artilleries and 6 infantry in Holland Belgium, round 2 : 4/12 hits
Germans roll dice for 2 aaGuns and 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 aaGuns and 1 infantry
Battle in Yugoslavia
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Yugoslavia
Americans roll dice for 3 fighters and 1 tactical_bomber in Yugoslavia, round 3 : 3/4 hits
Germans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Yugoslavia
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 6 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 artilleries and 5 infantry in Southern France, round 2 : 7/11 hits
Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 1/3 hits
1 aaGun owned by the Italians , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Yugoslavia to Eastern PolandPlace Units - Americans
10 infantry placed in Eastern United States
10 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag, 1 infantry
Okinawa : 1 flag
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Buryatia : 1 infantry
48 Sea Zone : 1 transport
32 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 3 battleships, 1 cruiser, 1 destroyer and 1 submarine
Central United States : 10 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 flag, 6 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Holland Belgium : 1 flag, 6 artilleries and 6 infantry
Eastern Poland : 3 fighters and 1 tactical_bomber
125 Sea Zone : 1 flag, 4 destroyers
104 Sea Zone : 9 artilleries, 3 battleships, 5 destroyers, 10 infantry and 11 transports
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 5 transports
103 Sea Zone : 9 transports
110 Sea Zone : 7 destroyers and 6 transportsProduction/PUs Summary :
Germans : 41 / 58
Russians : 40 / 49
Japanese : 8 / 0
Americans : 62 / 98
Chinese : 23 / 29
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 10 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Manchuria : 49 artilleries, 1 fighter and 18 infantryProduction/PUs Summary :
Germans : 41 / 58
Russians : 40 / 49
Japanese : 8 / 0
Americans : 62 / 98
Chinese : 23 / 30
British : 27 / 0
UK_Pacific : 20 / 27
Italians : 10 / 19
ANZAC : 25 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0