@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
13L G40 blastherfast (allies+11) vs Amon-Sul (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 14 artilleries, 23 infantry and 5 mech_infantrys moved from Slovakia Hungary to Poland
10 armour moved from Germany to Poland
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
2 bombers moved from Southern France to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 14 artilleries, 23 infantry and 5 mech_infantrys moved from Slovakia Hungary to Poland
10 armour moved from Germany to Poland
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
2 bombers moved from Southern France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Poland
Germans attack with 19 armour, 14 artilleries, 23 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 6 artilleries, 41 infantry and 3 mech_infantrys
Germans win, taking Poland from Russians with 19 armour and 2 artilleries remaining. Battle score for attacker is 50
Casualties for Germans: 12 artilleries, 23 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 6 artilleries, 41 infantry and 3 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Southern France to France
1 aaGun moved from France to Western Germany
6 infantry moved from Karelia to Vyborg
1 bomber moved from United Kingdom to France
1 bomber moved from Egypt to FrancePlace Units - Germans
3 artilleries placed in France
1 infantry and 6 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Poland : 1 aaGun, 19 armour and 2 artilleries
Germany : 1 factory_major, 1 infantry and 6 mech_infantrys
Ethiopia : 1 armour
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 7 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag -
man did you have some good rolls or what.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Vyborg
Russians attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Vyborg from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry and 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Vyborg to Novgorod
2 fighters moved from Vyborg to Novgorod
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Romania to Bessarabia
3 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
1 infantry moved from Kazakhstan to NovosibirskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,3
Russians collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
man did you have some good rolls or what.
more units, bigger attack power and better rolls.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Jehol to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Jehol to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Battle in Korea
Japanese attack with 3 artilleries, 1 infantry and 2 tactical_bombers
Americans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific, taking Korea from Americans with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 1 mech_infantryNon Combat Move - Japanese
1 mech_infantry moved from Jehol to Suiyuyan
1 aaGun moved from Anhwe to Hopei
2 artilleries moved from Yunnan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 artilleries placed in Malaya
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Korea : 3 artilleries, 1 factory_minor and 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries
Shensi : 1 flag
Yunnan : 1 flag, 4 mech_infantrys
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 artilleries
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 aaGun
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
38 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 submarines, 2 tactical_bombers and 4 transports
Urals : 1 flag, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yenisey to Urals
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yenisey to Urals
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Southern France
Battle in Urals
Americans attack with 1 armour
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win, taking Northern Italy from Italians, taking Southern France from Germans with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 infantry moved from Amur to Siberia
1 mech_infantry moved from Amur to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Algeria
1 destroyer moved from 91 Sea Zone to 95 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States
Americans undo move 3.
1 artillery, 4 infantry and 2 mech_infantrys placed in Western United States
1 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 infantry moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from Union of South Africa to Rhodesia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 23 PUs;
British buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 infantry moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from West India to India
1 infantry moved from West India to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Morocco to Algeria
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
3 infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 carrier and 3 submarines moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
1 armour moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 carrier and 3 submarines moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
1 armour moved from Persia to Eastern PersiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Italians attack with 1 armour
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 carrier, 2 destroyers and 3 submarines
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Italians
Italians win with 1 carrier, 2 destroyers and 3 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
3 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Iraq to Persia
3 aaGuns and 2 infantry moved from Libya to Tobruk
1 aaGun moved from Greater Southern Germany to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 cruiser and 1 submarine placed in 95 Sea Zone
1 factory_minor placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
Syria : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 3 aaGuns and 2 infantry
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 3 transports
94 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French