@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L13 G40 Vold (Axis) v SethTheNewb (Allies +8)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 109 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 4 infantry moved from Novgorod to Archangel
2 armour moved from Baltic States to Archangel
4 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
1 armour moved from Belarus to Tambov
Germans take Tambov from Russians
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Bryansk
1 destroyer moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 5 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 5 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrysNon Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
2 bombers and 2 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from 115 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
2 armour, 1 bomber and 2 mech_infantrys placed in Western Germany
2 artilleries and 4 infantry placed in Germany
1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
map
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Jehol to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Western AustraliaNon Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to Japan
1 bomber moved from Chahar to Japan
1 aaGun moved from Jehol to ChaharPlace Units - Japanese
3 destroyers placed in 37 Sea Zone
2 destroyers placed in 6 Sea Zone
1 artillery and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry and 4 mech_infantrys moved from British Columbia to Alaska
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Western United States to Alaska -
I’m assuming no scramble to sz6, but it’s a big one so I figured I’d leave it for your consideration.
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry and 4 mech_infantrys moved from British Columbia to Alaska
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Western United States to AlaskaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 5 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Japanese defend with 2 destroyers
Americans win with 3 bombers, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Korea
Battle in Alaska
Americans attack with 1 fighter, 1 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Korea from Japanese, taking Alaska from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 battleship, 3 carriers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Eastern United States to Midway
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Alaska to Soviet Far EastPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 6 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
2 artilleries, 1 fighter and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from India to Yunnan
1 aaGun and 2 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 fighter moved from Morocco to GibraltarPlace Units - British
2 destroyers placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 airfield placed in Gibraltar
1 infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
scramble gib?
-
no scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
French defend with 1 cruiser
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from 92 Sea Zone to Southern France
2 aaGuns moved from Northern Italy to Southern France
1 armour moved from Bessarabia to Ukraine
3 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
2 bombers moved from Belarus to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
3 fighters moved from Caroline Islands to New South Wales
1 fighter moved from Caroline Islands to New South Wales
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 10 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to RostovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Western Germany to Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from Novgorod to Belarus
3 aaGuns moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Novgorod to Germany
5 armour and 2 artilleries moved from Archangel to Belarus
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in France
2 infantry placed in Ukraine
2 infantry placed in Novgorod
4 infantry placed in Germany
Germans undo move 4.
4 infantry placed in Western Germany
5 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
6 infantry moved from Novosibirsk to Samara
3 infantry moved from Samara to Russia
3 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines, 7 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 6 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 7 tactical_bombers
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 6 destroyers, 5 fighters, 3 tactical_bombers and 2 transportsNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Manchuria to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
3 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 4 bombers, 3 destroyers and 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 2 transports
Americans win with 4 bombers, 2 destroyers and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 bombers and 1 fighter moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 fighter moved from Midway to Korea
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Aleutian Islands to Alaska
2 aaGuns moved from British Columbia to Alaska
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
2 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs





