@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Romania
Germans take Romania from Russians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
British roll dice for 1 mech_infantry in Northern Italy, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,3,6,6,4,3,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Territory Summary for Italians :
Romania : 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 infantry
Production/PUs Summary :
Germans : 33 / 41
Russians : 42 / 59
Japanese : 47 / 49
Americans : 60 / 80
Chinese : 8 / 7
British : 37 / 46
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
for some reason I cannot post because it says incorrect password, which I would think would not let me roll dice. here is the game and history…the dice rolls went through to email so you can verify it.
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Sumatra, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Sumatra, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters could not land in Sumatra and were removed
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Burma : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 2 infantry
41 Sea Zone : 1 carrier, 1 submarine and 2 transports
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Production/PUs Summary :
Germans : 33 / 41
Russians : 42 / 59
Japanese : 43 / 49
Americans : 60 / 80
Chinese : 8 / 7
British : 37 / 46
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.6.1.5, time: 08:10:28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Tunisia : 2 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 33 / 41
Russians : 42 / 59
Japanese : 43 / 49
Americans : 60 / 80
Chinese : 8 / 7
British : 37 / 46
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Germany to Poland
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
Place Units - Germans
3 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,6,2,6,6,6,1
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 7 infantry
Slovakia Hungary : 1 armour, 1 artillery and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Poland : 2 armour and 2 mech_infantrys
Germany : 1 armour, 1 factory_major, 3 infantry and 2 mech_infantrys
Denmark : 1 aaGun and 3 infantry
Holland Belgium : 1 armour and 2 infantry
Southern Italy : 1 fighter
125 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 42
Russians : 39 / 59
Japanese : 43 / 49
Americans : 57 / 80
Chinese : 8 / 7
British : 37 / 46
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
2 armour, 3 infantry and 4 mech_infantrys moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
2 artilleries moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour, 5 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Western Ukraine to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
Combat - Russians
Battle in Poland
Russians attack with 3 armour, 3 infantry and 6 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 3 armour, 3 infantry and 6 mech_infantrys in Poland, round 1 : 1/12 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Poland, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 3 armour and 6 mech_infantrys in Poland, round 2 : 1/9 hits
Germans roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 2/3 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 3 armour and 4 mech_infantrys in Poland, round 3 : 5/7 hits
Germans roll dice for 2 armour in Poland, round 3 : 0/2 hits
2 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 1/8 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Slovakia Hungary, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 3/5 hits
Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Romania
Russians attack with 2 armour, 2 artilleries and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Romania, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
5 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Baltic States to Poland
1 armour and 1 mech_infantry moved from Volgograd to Sikang
5 infantry moved from Samara to Kazakhstan
5 infantry moved from Samara to Novosibirsk
1 aaGun and 10 infantry moved from Novgorod to Baltic States
1 fighter moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Shensi to Sikang
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs
Territory Summary for Russians :
Sikang : 1 aaGun, 1 armour and 1 mech_infantry
Kazakhstan : 5 infantry
Slovakia Hungary : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Romania : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
Poland : 1 flag, 1 aaGun, 3 armour and 4 mech_infantrys
Norway : 1 flag
Baltic States : 1 aaGun and 10 infantry
Eastern Poland : 1 fighter and 5 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 5 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Finland : 1 flag, 1 armour
Production/PUs Summary :
Germans : 28 / 42
Russians : 50 / 65
Japanese : 43 / 49
Americans : 57 / 80
Chinese : 8 / 7
British : 37 / 46
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Scramble for India?
no scramble…will defend Calcutta
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 artilleries, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 bomber moved from Kwangsi to 39 Sea Zone
3 armour moved from Kiangsu to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour and 1 infantry moved from Szechwan to Sikang
3 fighters moved from Kwangsi to Sikang
1 bomber moved from Japan to Kweichow
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 3 fighters and 1 infantry
Russians defend with 1 aaGun, 1 armour and 1 mech_infantry; Chinese defend with 1 infantry
AA guns fire in Sikang : 1/3 hits
1 fighter owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sikang, round 1 : 3/4 hits
Chinese roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 1 : 0/3 hits
1 mech_infantry owned by the Russians , 1 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Sikang
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sikang, round 2 : 0/4 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 2 fighters in Sikang, round 3 : 3/3 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 bomber in Kweichow, round 1 : 4/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in India, round 1 : 2/5 hits
UK_Pacific roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in India, round 1 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese roll dice for 2 artilleries and 1 mech_infantry in India, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 2 artilleries in India, round 3 : 2/2 hits
UK_Pacific roll dice for 1 armour and 1 fighter in India, round 3 : 1/2 hits
1 armour owned by the British , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from 39 Sea Zone to French Indo China
1 bomber moved from Kweichow to Kwangsi
2 fighters moved from Sikang to Szechwan
1 armour moved from Anhwe to Kwangsi
1 fighter moved from Japan to Kwangsi
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
3 armour placed in Kiangsu
1 armour and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Japanese collect 45 PUs (5 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 armour, 1 bomber, 1 fighter and 1 harbour
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 aaGun
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 2 fighters
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 1 infantry
Celebes : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 destroyer and 3 transports
6 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 28 / 42
Russians : 50 / 65
Japanese : 50 / 61
Americans : 57 / 80
Chinese : 4 / 7
British : 37 / 46
UK_Pacific : 8 / 0
Italians : 11 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
scramble orders from Western Germany?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 tactical_bombers moved from 41 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 108 Sea Zone to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Denmark
4 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 mech_infantrys
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Holland Belgium, round 1 : 2/5 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 1 : 2/3 hits
2 mech_infantrys owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 1 artillery and 2 mech_infantrys
Battle in Denmark
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 3 infantry
Americans roll dice for 1 cruiser in Denmark, round 1 : 0/1 hits
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 1 : 2/8 hits
Germans roll dice for 1 aaGun and 3 infantry in Denmark, round 1 : 3/3 hits
1 infantry owned by the Germans , 1 aaGun owned by the Germans and 3 infantry owned by the Americans lost in Denmark
Americans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Denmark
Americans roll dice for 3 artilleries and 1 mech_infantry in Denmark, round 3 : 4/4 hits
Germans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Americans: 4 infantry and 1 mech_infantry
Battle in Celebes
Battle in India
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 2 tactical_bombers in India, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in India, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in India
Americans win, taking Celebes from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from India to 41 Sea Zone
2 tactical_bombers moved from India to 41 Sea Zone
4 artilleries moved from Quebec to 106 Sea Zone
4 infantry moved from Quebec to 106 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
4 artilleries moved from 109 Sea Zone to United Kingdom
4 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 4 submarines placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 3 carriers, 2 fighters and 2 tactical_bombers
44 Sea Zone : 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
10 Sea Zone : 1 carrier, 4 submarines and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Quebec : 4 artilleries and 5 infantry
United Kingdom : 2 aaGuns, 4 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Algeria : 1 flag
Denmark : 1 flag, 3 artilleries
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
106 Sea Zone : 4 transports
109 Sea Zone : 4 transports
110 Sea Zone : 1 carrier and 2 fighters
Production/PUs Summary :
Germans : 26 / 42
Russians : 50 / 65
Japanese : 45 / 61
Americans : 64 / 89
Chinese : 4 / 7
British : 37 / 46
UK_Pacific : 8 / 0
Italians : 11 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 3 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 2 armour in Kweichow, round 1 : 2/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Production/PUs Summary :
Germans : 26 / 42
Russians : 50 / 65
Japanese : 45 / 61
Americans : 64 / 89
Chinese : 4 / 5
British : 37 / 46
UK_Pacific : 8 / 0
Italians : 11 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
need scramble orders for West Germany and Southern Italy
oops…map
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
10 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 destroyers, 10 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
10 infantry moved from 113 Sea Zone to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries moved from 97 Sea Zone to Southern Italy
4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 97 Sea Zone to Southern France
1 fighter moved from Tobruk to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Yunnan to India
UK_Pacific take India from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
Combat - British
Battle in Southern Italy
British attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
AA guns fire in Southern Italy : 0/1 hits
British roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Southern Italy, round 1 : 3/6 hits
Italians roll dice for 2 aaGuns, 1 artillery and 1 fighter in Southern Italy, round 1 : 1/2 hits
1 infantry owned by the British , 2 aaGuns owned by the Italians , 1 artillery owned by the Italians and 1 fighter owned by the Germans lost in Southern Italy
British captures 3PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 2 aaGuns and 1 artillery
Battle in Germany
British attack with 1 fighter, 10 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_major, 3 infantry and 2 mech_infantrys
British roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Germany, round 1 : 3/12 hits
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Germany, round 1 : 2/6 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Germany
British roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Germany, round 2 : 2/10 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 2 : 2/3 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Germany
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Germany, round 3 : 1/8 hits
Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits
1 armour owned by the Germans lost in Germany
British captures 42PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Southern France
British attack with 2 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters and 4 infantry in Southern France, round 1 : 1/6 hits
Germans roll dice for 2 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
British roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
3 infantry moved from Alexandria to Tobruk
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern France to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Alexandria
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 93 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 98 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
UK_Pacific collect 11 PUs; end with 11 PUs total
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun
Kweichow : 1 infantry and 1 mech_infantry
Hunan : 1 infantry
Shan State : 1 aaGun
Burma : 1 aaGun and 1 infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun, 1 fighter and 5 infantry
Southern France : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Germany : 1 flag, 1 factory_minor and 6 infantry
Tobruk : 1 flag, 3 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Ethiopia : 1 flag
Novgorod : 1 bomber
113 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 18 / 0
Russians : 50 / 65
Japanese : 40 / 61
Americans : 64 / 89
Chinese : 6 / 5
British : 48 / 98
UK_Pacific : 11 / 11
Italians : 8 / 0
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 1 : 1/3 hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Southern Italy, round 1 : 2/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits
British roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 : 1/3 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Southern Italy
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
Turn Complete - Italians
Territory Summary for Italians :
Northern Italy : 1 factory_minor and 1 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Production/PUs Summary :
Germans : 18 / 0
Russians : 50 / 65
Japanese : 40 / 61
Americans : 64 / 89
Chinese : 6 / 5
British : 48 / 98
UK_Pacific : 11 / 11
Italians : 8 / 0
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 carrier, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 3 transports
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 fighter in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 fighter in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
3 transports owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC win, taking 39 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Battle in Borneo
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 submarine
35 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 carrier and 1 submarine
20 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 18 / 0
Russians : 50 / 65
Japanese : 36 / 61
Americans : 64 / 89
Chinese : 6 / 5
British : 48 / 98
UK_Pacific : 15 / 11
Italians : 8 / 0
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for French :
Libya : 2 infantry
Iraq : 2 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 18 / 0
Russians : 50 / 65
Japanese : 36 / 61
Americans : 64 / 89
Chinese : 6 / 5
British : 48 / 98
UK_Pacific : 15 / 11
Italians : 8 / 0
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0