@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Queensland to Western Australia
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Queensland to Western Australia
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 mech_infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 armour; Italians defend with 1 harbour
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 1 PUs;
Combat Move - Germans
3 submarines moved from 105 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
1 bomber moved from France to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern France to 109 Sea Zone
the sub fights or submerges?
fight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 1 PUs;
Combat Move - Germans
3 submarines moved from 105 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
1 bomber moved from France to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern France to 109 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Romania from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 1 bomber
British defend with 2 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers and 4 submarines
British defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Germans retreated to 104 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 5
Casualties for Germans: 3 submarines
Casualties for British: 2 destroyers and 1 transport
Non Combat Move - Germans
6 infantry moved from Germany to Slovakia Hungary
2 bombers moved from 109 Sea Zone to Southern France
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Germans
10 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Egypt : 1 bomber
Anglo Egyptian Sudan : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 9 armour, 14 artilleries, 23 infantry and 5 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 artilleries
Poland : 1 artillery and 2 infantry
Germany : 10 armour and 1 factory_major
Karelia : 1 flag, 7 infantry
Vyborg : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 6 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 6 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
Combat - Russians
Battle in Kazakhstan
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Romania
Russians attack with 5 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Russians win, taking Romania from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 3 armour, 6 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Poland from Germans with 3 armour, 6 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Poland to Baltic States
2 fighters moved from Poland to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 aaGuns moved from Eastern Poland to Poland
3 infantry moved from Baltic States to Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Poland
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 2 mech_infantrys moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
2 artilleries moved from Shan State to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Siam
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 20 Sea Zone to Jehol
1 infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Yenisey to Urals
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 2 mech_infantrys moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
2 artilleries moved from Shan State to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Siam
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 20 Sea Zone to Jehol
1 infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Yenisey to Urals
Combat - Japanese
Battle in Urals
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Battle in Jehol
Japanese attack with 1 artillery, 5 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 fighter
Japanese win, taking Siam from UK_Pacific, taking Jehol from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 mech_infantrys
Casualties for Americans: 1 armour and 1 fighter
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 aaGun; Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry; Americans defend with 1 factory_minor
Japanese win, taking Korea from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Jehol to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Shantung to Anhwe
Place Units - Japanese
1 battleship, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Korea : 1 artillery, 1 factory_minor and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 1 mech_infantry
Siam : 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 2 artilleries
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 fighter and 2 tactical_bombers
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier and 1 transport
36 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 2 submarines, 2 tactical_bombers and 5 transports
Urals : 1 flag, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Sakha to Korea
1 mech_infantry moved from Sakha to Korea
1 armour moved from Buryatia to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Sakha to Korea
1 mech_infantry moved from Sakha to Korea
1 armour moved from Buryatia to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Korea
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Americans win, taking Korea from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports
Italians defend with 4 submarines
Americans win with 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 24
Casualties for Italians: 4 submarines
Non Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,6,4,4,5,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
British take 109 Sea Zone from Germans
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
British take 109 Sea Zone from Germans
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in 104 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
British win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 tactical_bombers
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from India to West India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Syria to 99 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 aaGuns and 3 infantry moved from 96 Sea Zone to Libya
1 carrier and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
4 submarines moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Syria to Iraq
1 armour moved from Eastern Persia to Persia
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Greater Southern Germany
Place Units - Italians
3 artilleries placed in Southern Italy
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Anglo Egyptian Sudan : 1 armour
Syria : 1 flag
Greater Southern Germany : 1 aaGun
Northern Italy : 1 factory_major
Libya : 3 aaGuns and 3 infantry
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 carrier, 2 fighters, 4 submarines and 3 transports
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 1 submarine
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier and 1 transport
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total