13L G40 Mallery29 (allies+10) vs Entek (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to France
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                4 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 battleship, 2 cruisers, 8 destroyers and 1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Java
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  0/4 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 :  2/5 hits
                        1 cruiser owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans , 1 transport owned by the Japanese , 1 infantry owned by the Japanese , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 62
                    Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 8 destroyers and 1 fighter
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers and 1 fighter in 44 Sea Zone, round 1 :  7/12 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 6 destroyers and 1 fighter in 44 Sea Zone, round 2 :  3/10 hits
                        Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 2 cruisers, 5 destroyers and 1 fighter remaining. Battle score for attacker is 60
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 3 destroyers

    Non Combat Move - Americans
                2 carriers moved from 33 Sea Zone to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 submarines moved from 17 Sea Zone to 19 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - Americans
                1 bomber and 1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        Java : 1 flag, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber
        35 Sea Zone : 1 flag, 4 submarines
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        19 Sea Zone : 2 submarines
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        United Kingdom : 1 bomber
        92 Sea Zone : 1 submarine
        101 Sea Zone : 2 submarines and 1 transport
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 34 / 43
        Japanese : 59 / 68
        Americans : 56 / 81
        Chinese : 3 / 7
        British : 32 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 18
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 artillery and 1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Sikang, round 1 :  2/5 hits
                        Japanese roll dice for 2 armour in Sikang, round 1 :  2/2 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 artillery
        Tsinghai : 1 artillery, 1 fighter and 7 infantry
        Sikang : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 34 / 43
        Japanese : 57 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 32 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 18
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 armour and 7 mech_infantrys moved from Trans-Jordan to Persia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
                1 bomber moved from Trans-Jordan to Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone


  • scramble for Italy?


  • @Mallery29:

    scramble for Italy?

    Assuming yes since I can’t hit it anyways.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 armour and 7 mech_infantrys moved from Trans-Jordan to Persia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
                1 bomber moved from Trans-Jordan to Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    British attack with 4 submarines
                    Italians defend with 1 destroyer and 1 fighter
                    4 submarines owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Persia
                    British attack with 2 armour, 1 bomber and 7 mech_infantrys
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    British win, taking Persia from Japanese with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 80 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the British
                    British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for British: 1 destroyer and 1 fighter
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 bomber moved from Persia to Egypt
                1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Place Units - British
                9 infantry placed in United Kingdom
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Normandy Bordeaux to Southern France
                2 armour moved from Eastern Poland to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Smolensk, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 aaGun
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Libya : 1 artillery
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Smolensk : 1 flag, 2 armour
        95 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 33 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 armour moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                3 fighters moved from Caroline Islands to Philippines
                1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 1 armour, 3 artilleries and 3 infantry
        Philippines : 3 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        54 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 1 carrier and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 33 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Algeria to Morocco

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        Morocco : 1 infantry
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 33 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • friendly bump

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Poland to Western Ukraine
                2 fighters moved from Western Germany to Western Ukraine
                1 armour and 1 artillery moved from Archangel to Vologda
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from 113 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 artillery in Vologda, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Romania, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Romania, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
                        Germans roll dice for 3 armour and 1 mech_infantry in Romania, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 3 armour in Romania, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Romania, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters and 3 mech_infantrys in Western Ukraine, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 fighter moved from 125 Sea Zone to Western Germany
                3 infantry moved from Novgorod to Belarus
                2 fighters moved from Western Ukraine to Eastern Poland
                2 artilleries moved from Poland to Eastern Poland
                1 artillery moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                3 armour placed in Novgorod
                Germans undo move 1.
                3 infantry placed in Novgorod
                3 armour and 5 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Romania : 3 armour
        Poland : 1 artillery and 1 mech_infantry
        Germany : 3 armour, 1 factory_major and 5 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 1 aaGun
        Belarus : 1 flag, 7 armour and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 artilleries and 2 fighters
        Western Ukraine : 1 flag, 1 mech_infantry
        Vologda : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        113 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 5 transports
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 27 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Samara to Vologda
                1 artillery and 10 infantry moved from Russia to Smolensk
                2 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                4 artilleries and 4 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Egypt
                4 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 7 armour and 3 infantry
                        Russians roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 1 :  5/12 hits
                        Germans roll dice for 7 armour and 3 infantry in Belarus, round 1 :  6/10 hits
                        6 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Belarus
                        Russians roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 2 :  1/6 hits
                        Germans roll dice for 5 armour in Belarus, round 2 :  3/5 hits
                        1 armour owned by the Germans and 3 artilleries owned by the Russians lost in Belarus
                    1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 4 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 3 artilleries and 6 infantry
                Battle in Vologda
                    Russians attack with 8 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 8 infantry in Vologda, round 1 :  1/8 hits
                        Germans roll dice for 1 armour in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 10 infantry
                    Italians defend with 2 armour
                        Russians roll dice for 1 artillery and 10 infantry in Smolensk, round 1 :  1/11 hits
                        Italians roll dice for 2 armour in Smolensk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                        Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 2 :  1/10 hits
                        Italians roll dice for 1 armour in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Samara to Russia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Ukraine
                1 armour, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

    Territory Summary for Russians :

    Amur : 2 infantry
        Buryatia : 2 infantry
        Egypt : 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 4 aaGuns, 5 armour, 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 6 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 infantry
        Vologda : 7 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 artillery and 8 infantry
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                1 fighter moved from Hunan to Sikang
                5 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Chahar to Shensi
                2 fighters and 2 tactical_bombers moved from West India to 80 Sea Zone
                1 bomber moved from India to 80 Sea Zone
                1 armour moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 1 :  1/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour and 1 fighter in Sikang, round 2 :  2/2 hits
                        Chinese roll dice for 1 artillery in Sikang, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery in Shensi, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in 19 Sea Zone
                    Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport
                    British defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport in 80 Sea Zone, round 1 :  2/5 hits
                        British roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 80 Sea Zone
                    Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship and 1 cruiser

    Non Combat Move - Japanese
                1 bomber moved from 80 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to Shan State
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 aaGun moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Sikang to Szechwan

    Place Units - Japanese
                1 carrier placed in 39 Sea Zone
                2 armour placed in India
                3 armour placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,6,4,6,5,6,5,3,1,3,1,6,6,6,5
                Japanese collect 55 PUs (3 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield and 1 harbour
        Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 5 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 fighter
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag, 1 armour
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        West India : 1 flag
        80 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 1 armour, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 58 / 62
        Americans : 56 / 81
        Chinese : 2 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                4 submarines moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.
                Battle in Malaya

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                1 artillery, 1 bomber and 4 infantry placed in Eastern United States
                2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
        Midway : 1 airfield
        Java : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 7 submarines, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 3 submarines
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        United Kingdom : 2 bombers and 1 fighter
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        101 Sea Zone : 2 submarines and 2 transports
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 55 / 62
        Americans : 59 / 85
        Chinese : 2 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    1 artillery owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Tsinghai : 1 artillery, 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 54 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 80 Sea Zone
                3 mech_infantrys moved from Egypt to Trans-Jordan

    Combat - British
                British creates battle in territory 95 Sea Zone
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 80 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 80 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 95 Sea Zone
                    British attack with 4 submarines
                    Italians defend with 1 destroyer and 1 fighter
                        British roll dice for 4 submarines in 95 Sea Zone, round 1 :  2/4 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    4 submarines owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 bomber moved from 80 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                2 artilleries placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Sumatra : 1 flag, 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Alexandria : 2 infantry
        Gibraltar : 1 artillery, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry
        80 Sea Zone : 1 flag
        95 Sea Zone : 4 submarines
        106 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys
        91 Sea Zone : 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 54 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 fighter in Bessarabia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Northern Italy
                1 fighter moved from Bessarabia to Romania
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4
                Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 fighter
        Northern Italy : 1 bomber, 1 factory_major and 2 infantry
        Libya : 1 artillery
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 54 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 8
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 55 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
                2 fighters moved from Philippines to 55 Sea Zone
                1 fighter moved from Philippines to Queensland

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 2 infantry
        Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 1 armour, 3 artilleries and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 50 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 8
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        Morocco : 1 infantry
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 50 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 8
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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