@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 cruisers, 8 destroyers and 1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Java
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 submarines in 35 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/4 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 transport owned by the Japanese , 1 infantry owned by the Japanese , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 8 destroyers and 1 fighter
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers and 1 fighter in 44 Sea Zone, round 1 : 7/12 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 6 destroyers and 1 fighter in 44 Sea Zone, round 2 : 3/10 hits
Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 2 cruisers, 5 destroyers and 1 fighter remaining. Battle score for attacker is 60
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 destroyers
Non Combat Move - Americans
2 carriers moved from 33 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 17 Sea Zone to 19 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber
35 Sea Zone : 1 flag, 4 submarines
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
19 Sea Zone : 2 submarines
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
United Kingdom : 1 bomber
92 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 60
Russians : 34 / 43
Japanese : 59 / 68
Americans : 56 / 81
Chinese : 3 / 7
British : 32 / 39
UK_Pacific : 4 / 0
Italians : 15 / 18
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Sikang, round 1 : 2/5 hits
Japanese roll dice for 2 armour in Sikang, round 1 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 1 artillery
Tsinghai : 1 artillery, 1 fighter and 7 infantry
Sikang : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 34 / 43
Japanese : 57 / 68
Americans : 56 / 81
Chinese : 5 / 6
British : 32 / 39
UK_Pacific : 4 / 0
Italians : 15 / 18
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 91 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 armour and 7 mech_infantrys moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 bomber moved from Trans-Jordan to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
scramble for Italy?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 91 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 armour and 7 mech_infantrys moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 bomber moved from Trans-Jordan to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 4 submarines
Italians defend with 1 destroyer and 1 fighter
4 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Persia
British attack with 2 armour, 1 bomber and 7 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
British win, taking Persia from Japanese with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the British
British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 destroyer and 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber moved from Persia to Egypt
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
Place Units - British
9 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Normandy Bordeaux to Southern France
2 armour moved from Eastern Poland to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Smolensk, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
Normandy Bordeaux : 1 aaGun
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Libya : 1 artillery
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 armour
95 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 33 / 43
Japanese : 55 / 68
Americans : 56 / 81
Chinese : 5 / 6
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 16 / 16
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
3 fighters moved from Caroline Islands to Philippines
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 3 artilleries and 3 infantry
Philippines : 3 fighters
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 1 carrier and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 33 / 43
Japanese : 55 / 68
Americans : 56 / 81
Chinese : 5 / 6
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Morocco : 1 infantry
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 45 / 60
Russians : 33 / 43
Japanese : 55 / 68
Americans : 56 / 81
Chinese : 5 / 6
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
friendly bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Poland to Western Ukraine
2 fighters moved from Western Germany to Western Ukraine
1 armour and 1 artillery moved from Archangel to Vologda
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Vologda, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Romania, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Romania, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 3 armour and 1 mech_infantry in Romania, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 3 armour in Romania, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 3 mech_infantrys in Western Ukraine, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
3 infantry moved from Novgorod to Belarus
2 fighters moved from Western Ukraine to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 armour placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Romania : 3 armour
Poland : 1 artillery and 1 mech_infantry
Germany : 3 armour, 1 factory_major and 5 mech_infantrys
Denmark : 2 infantry
Holland Belgium : 1 aaGun
Belarus : 1 flag, 7 armour and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 artilleries and 2 fighters
Western Ukraine : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
113 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 5 transports
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 61
Russians : 27 / 43
Japanese : 55 / 68
Americans : 56 / 81
Chinese : 5 / 6
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Samara to Vologda
1 artillery and 10 infantry moved from Russia to Smolensk
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
4 artilleries and 4 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
4 infantry moved from Samara to Vologda
Combat - Russians
Battle in Belarus
Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 7 armour and 3 infantry
Russians roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 1 : 5/12 hits
Germans roll dice for 7 armour and 3 infantry in Belarus, round 1 : 6/10 hits
6 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Belarus
Russians roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Germans roll dice for 5 armour in Belarus, round 2 : 3/5 hits
1 armour owned by the Germans and 3 artilleries owned by the Russians lost in Belarus
1 artillery owned by the Russians retreated to Bryansk
Germans win with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 3 artilleries and 6 infantry
Battle in Vologda
Russians attack with 8 infantry
Germans defend with 1 armour
Russians roll dice for 8 infantry in Vologda, round 1 : 1/8 hits
Germans roll dice for 1 armour in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 10 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery and 10 infantry in Smolensk, round 1 : 1/11 hits
Italians roll dice for 2 armour in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 2 : 1/10 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Samara to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Ukraine
1 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Territory Summary for Russians :
Amur : 2 infantry
Buryatia : 2 infantry
Egypt : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 4 aaGuns, 5 armour, 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Vologda : 7 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 8 infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 55 / 68
Americans : 56 / 81
Chinese : 5 / 6
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from Hunan to Sikang
5 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Chahar to Shensi
2 fighters and 2 tactical_bombers moved from West India to 80 Sea Zone
1 bomber moved from India to 80 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 1 fighter in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 artillery
Japanese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
Chinese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 80 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport in 80 Sea Zone, round 1 : 2/5 hits
British roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 80 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Non Combat Move - Japanese
1 bomber moved from 80 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to Shan State
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Sikang to Szechwan
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 armour placed in India
3 armour placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,6,4,6,5,6,5,3,1,3,1,6,6,6,5
Japanese collect 55 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield and 1 harbour
Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Suiyuyan : 1 flag, 5 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 armour
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
West India : 1 flag
80 Sea Zone : 1 transport
Eastern Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 58 / 62
Americans : 56 / 81
Chinese : 2 / 6
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
4 submarines moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Malaya
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 artillery, 1 bomber and 4 infantry placed in Eastern United States
2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 7 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 3 submarines
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
United Kingdom : 2 bombers and 1 fighter
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 55 / 62
Americans : 59 / 85
Chinese : 2 / 6
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
1 artillery owned by the Chinese retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Tsinghai : 1 artillery, 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 54 / 62
Americans : 59 / 85
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
3 mech_infantrys moved from Egypt to Trans-Jordan
Combat - British
British creates battle in territory 95 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 80 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 4 submarines
Italians defend with 1 destroyer and 1 fighter
British roll dice for 4 submarines in 95 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
4 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber moved from 80 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Alexandria : 2 infantry
Gibraltar : 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry
80 Sea Zone : 1 flag
95 Sea Zone : 4 submarines
106 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Brazil : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys
91 Sea Zone : 1 transport
Suriname : 1 flag
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 54 / 62
Americans : 59 / 85
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 16
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 fighter moved from Bessarabia to Romania
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 fighter
Northern Italy : 1 bomber, 1 factory_major and 2 infantry
Libya : 1 artillery
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 54 / 62
Americans : 59 / 85
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 8
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
1 fighter moved from Philippines to Queensland
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Borneo : 1 flag, 2 infantry
Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour, 3 artilleries and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
43 Sea Zone : 1 transport
54 Sea Zone : 1 transport
55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 50 / 62
Americans : 59 / 85
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 8
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Morocco : 1 infantry
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 37
Japanese : 50 / 62
Americans : 59 / 85
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 4 / 0
Italians : 15 / 8
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0