Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
TheVenocWarlord (Allies+9) vs. Commando Bravado (Axis) 1942.2
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Britain’s Turn…
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Oh wow, in sz6.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Combat Move - British
1 fighter moved from 6 Sea Zone to Belorussia
1 fighter moved from 6 Sea Zone to BelorussiaCombat - British
Battle in Belorussia
British attack with 2 fighters
Germans defend with 1 infantry
British roll dice for 2 fighters in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Belorussia
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from Belorussia to West Russia
1 carrier moved from 6 Sea Zone to 13 Sea ZoneTurn Complete - British
Territory Summary for British :
13 Sea Zone : 1 carrier
Eastern Australia : 2 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 factory and 4 infantry
West Russia : 1 fighter
Western Australia : 2 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 37 / 38
Americans : 39 / 39Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:20:15
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Whoops, wrong place! :lol:
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Test summary from TripleA, engine version: 1.7.0.3, time: 21:22:57
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National OkrugCombat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 infantry
EDIT: Changing ownership of Evenki National Okrug from Russians to Japanese
EDIT: Turning off Edit Mode
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 artillery moved from Szechwan to Sinkiang
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
1 destroyer moved from 50 Sea Zone to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 bomber moved from Kwangtung to Japan
1 fighter moved from Kwangtung to Japan
1 fighter moved from Kwangtung to JapanPlace Units - Japanese
1 destroyer and 5 submarines placed in 60 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Turning on Edit ModeTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
37 Sea Zone : 3 transports
51 Sea Zone : 1 destroyer
59 Sea Zone : 1 destroyer
60 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 submarines
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 3 artilleries and 3 infantry
Evenki National Okrug : 1 flag, 1 armour, 1 artillery and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag, 3 armour, 1 artillery and 3 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 20 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 39 / 39
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 52 Sea Zone
1 armour moved from Wake Island to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 49 Sea Zone
1 cruiser moved from 52 Sea Zone to 49 Sea Zone
2 battleships moved from 52 Sea Zone to 49 Sea Zone
2 carriers moved from 52 Sea Zone to 49 Sea Zone
4 fighters moved from 52 Sea Zone to New Guinea
1 infantry moved from 49 Sea Zone to New Guinea
1 armour moved from 49 Sea Zone to New Guinea
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to 44 Sea Zone
1 carrier moved from 56 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Solomon Islands
1 infantry moved from 44 Sea Zone to Solomon Islands
2 fighters moved from 44 Sea Zone to Solomon Islands
2 destroyers moved from 52 Sea Zone to 44 Sea Zone
1 destroyer moved from 52 Sea Zone to 49 Sea Zone
1 submarine moved from 52 Sea Zone to 48 Sea Zone
1 bomber moved from Hawaiian Islands to Western AustraliaCombat - Americans
Battle in New Guinea
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Solomon Islands, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 artillery and 2 fighters in Solomon Islands, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
4 fighters moved from New Guinea to 49 Sea Zone
1 infantry moved from Kazakh S.S.R. to NovosibirskPlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 44 PUs totalTerritory Summary for Americans :
44 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
48 Sea Zone : 1 submarine
49 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
56 Sea Zone : 1 carrier and 2 fighters
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
New Guinea : 1 flag, 1 armour and 1 infantry
Novosibirsk : 1 infantry
Solomon Islands : 1 flag, 1 artillery
Wake Island : 1 flag
Western Australia : 1 bomber
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 38 / 39
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Baltic States
Russians take Belorussia from Germans
Russians take Baltic States from Germans
1 infantry moved from West Russia to BelorussiaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 armour moved from Archangel to West Russia
4 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Baltic States : 1 flag, 1 armour
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory and 4 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 factory, 2 fighters and 3 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Vologda : 1 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 2 artilleries and 12 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 45 / 51
British : 20 / 0
Japanese : 38 / 39
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Union of South Africa
Germans take Union of South Africa from British
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Poland to Baltic States
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 submarine moved from 10 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the British lost in 13 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in Belorussia
Germans attack with 19 armour and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 19 armour and 7 infantry in Belorussia, round 2 : 11/26 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 19 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Belorussia
1 aaGun moved from Poland to Belorussia
1 aaGun moved from Poland to Belorussia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from Ukraine S.S.R. to Poland
1 fighter moved from Baltic States to PolandPlace Units - Germans
1 carrier and 1 transport placed in 15 Sea Zone
1 infantry placed in Italy
2 infantry placed in Egypt
7 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Karelia S.S.R.
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs totalTerritory Summary for Germans :
13 Sea Zone : 1 submarine
15 Sea Zone : 1 carrier and 1 transport
17 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 flag
Archangel : 1 flag, 1 armour and 1 infantry
Baltic States : 2 infantry
Belgian Congo : 1 flag
Belorussia : 3 aaGuns, 19 armour and 6 infantry
Egypt : 1 flag, 1 factory and 2 infantry
French Equatorial Africa : 1 flag, 1 artillery
Germany : 1 factory and 5 infantry
Italy : 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Poland : 2 fighters
Trans-Jordan : 1 flag, 3 infantry
Ukraine S.S.R. : 2 infantry
Union of South Africa : 1 flag, 1 armour
United Kingdom : 1 flag, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 57 / 57
British : 15 / 0
Japanese : 38 / 39
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 13 times
Average roll : 3.585
Median : 4.000
Variance : 2.075
Standard Deviation : 1.440
Total rolls : 41Germans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.649
Median : 4.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 37Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Non Combat Move - British
1 infantry moved from Eastern Canada to Eastern United States
1 fighter moved from West Russia to RussiaTurn Complete - British
Territory Summary for British :
Eastern Australia : 2 infantry
Eastern United States : 1 infantry
India : 1 aaGun, 1 factory and 4 infantry
Russia : 1 fighter
Western Australia : 2 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 57 / 57
British : 15 / 0
Japanese : 38 / 39
Americans : 39 / 44 -
Need OOL for SZ49? I attacked w/2 AC’s, 6 Subs, 2 DD’s, 1 CC, 6 FTR’s, 2 BB’s and 1 SBR. Got 9 hits in Round 1. I assume hits on your 2 AC’s, 1 DD, 1 CC, 2 BB’s(damaged). That’s 6 hits. 3 more to allocate. I assume two more on your BB’s & 1 FTR?
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Sorry. 10 hits in Round 1. 1 BB already damaged. So, that would be hits on your 2 AC’s, 1 CC, 1 DD, 2 BB’s(damaged). 4 more hits to allocate. I assume 2 hits on your BB’s & 2 FTR’s?
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Or, you can take the last 4 hits on all your FTR’s, leaving your 2 damaged BB’s?
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I’ll go with leaving your 2 damaged BB’s. You can always change it later.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 artillery moved from Evenki National Okrug to Vologda
1 armour moved from Evenki National Okrug to Vologda
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 destroyer moved from 51 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 cruiser moved from 60 Sea Zone to 49 Sea Zone
1 battleship moved from 60 Sea Zone to 49 Sea Zone
1 battleship moved from 60 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 49 Sea Zone
1 bomber moved from Japan to 49 Sea Zone
1 fighter moved from Japan to 49 Sea Zone
1 fighter moved from Japan to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 59 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 6 submarines
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Japanese roll dice for 6 submarines in 49 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 6 fighters in 49 Sea Zone, round 2 : 9/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 49 Sea Zone, round 2 : 5/10 hits
Units damaged: 2 battleships owned by the Japanese
4 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 3 submarines in 49 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Americans lost in 49 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 6 fighters in 49 Sea Zone, round 3 : 4/14 hits
Americans roll dice for 1 battleship and 1 transport in 49 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 submarines remaining. Battle score for attacker is 117
Casualties for Japanese: 3 submarines
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Battle in Vologda
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Americans lost in 48 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 3 armour, 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Novosibirsk, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 4 artilleries and 6 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Japanese roll dice for 4 artilleries and 6 infantry in India, round 2 : 1/10 hits
British roll dice for 1 aaGun and 4 infantry in India, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 4 artilleries and 4 infantry in India, round 3 : 3/8 hits
British roll dice for 4 infantry in India, round 3 : 3/4 hits
3 infantry owned by the British and 3 infantry owned by the Japanese lost in India
Japanese roll dice for 4 artilleries and 1 infantry in India, round 4 : 1/5 hits
British roll dice for 1 infantry in India, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 4 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 6 infantry
Casualties for British: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 fighter moved from 49 Sea Zone to Borneo
1 fighter moved from 49 Sea Zone to Borneo
1 bomber moved from 49 Sea Zone to KwangtungPlace Units - Japanese
5 submarines placed in 60 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
2 units repaired.Territory Summary for Japanese :
35 Sea Zone : 3 transports
48 Sea Zone : 1 destroyer
49 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
60 Sea Zone : 5 submarines
Anhwei : 1 flag
Borneo : 2 fighters and 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag
India : 1 flag, 4 artilleries and 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Kwangtung : 1 bomber
Manchuria : 1 factory and 3 infantry
Novosibirsk : 1 flag, 3 armour, 1 artillery and 2 infantry
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Vologda : 1 flag, 1 armour, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 16 / 26
Germans : 57 / 57
British : 12 / 0
Japanese : 44 / 44
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.590
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 105Japanese Combat
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.662
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 77British Combat
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Russians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
I’ll go with leaving your 2 damaged BB’s. You can always change it later.
I’m sorry. I didn’t receive an email saying you posted. And today was crazy for me too. That’s the best call. Thanks.
~Venoc, who should just check the thread itself more often.
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USA’s turn…
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Finally get a chance to look at the map, and I see that the game is effectively over. You got me.
Good game.
Would you like to play the AA42.1 version? ;)
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Yea, good game. The game was over when you lost the UK.
Are you talking about Spring 1942 1st edition? The one that came out in like 1984? If so, unfortunately not. I’ve played that version many times back in the day but have no interest in playing it anymore.





