Topic: 13L G40 Hobo (axis) vs Amon-Sul (allies +9)


  • well a little late.  I made the same mistake by moving the wrong fighters to attack the philippines and had to sac an ac which you sunk with your subs.

    so do you want to move anything else to z20 other than 1 ac?


  • just one AC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour moved from Ukraine to Volgograd
                      Italians take Rostov from Russians
                      Italians take Volgograd from Russians
                1 armour moved from Bryansk to Samara
                      Italians take Tambov from Russians
                      Italians take Samara from Russians
                1 artillery moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Union of South Africa
                      Italians take Union of South Africa from British
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 3 fighters
                    British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 artillery and 4 infantry moved from Persia to Iraq
                1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Iraq

    Place Units - Italians
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 41 PUs; end with 41 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 submarines moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from Caroline Islands to 46 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 submarines moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from Caroline Islands to 46 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    ANZAC attack with 2 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to 31 Sea Zone
                1 fighter moved from 46 Sea Zone to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to South Australia
                1 armour and 1 mech_infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 infantry
        Wake Island : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 2 submarines
        31 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        62 Sea Zone : 2 submarines


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    French win, taking Normandy Bordeaux from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        110 Sea Zone : 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia
                2 armour, 8 artilleries, 18 infantry and 22 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery and 2 infantry moved from France to Southern France
                2 mech_infantrys moved from Southern Italy to Southern France
                1 armour, 1 fighter and 3 mech_infantrys moved from Western Germany to Southern France

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 infantry
                    Russians defend with 2 aaGuns
                    Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Russia
                    Germans attack with 5 armour, 8 artilleries, 18 infantry and 23 mech_infantrys
                    Russians defend with 1 airfield, 31 artilleries, 1 factory_major and 10 infantry
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour, 8 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 52
                    Casualties for Germans: 18 infantry and 12 mech_infantrys
                    Casualties for Russians: 31 artilleries and 10 infantry
                Battle in Southern France
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys
                    British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
                    Americans win with 1 armour remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Americans: 3 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                7 infantry moved from Karelia to Finland
                1 armour moved from Norway to Karelia
                2 fighters and 2 tactical_bombers moved from Rhodesia to Egypt
                6 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 aaGun and 8 mech_infantrys moved from Denmark to Western Germany
                1 submarine moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 infantry placed in France
                3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs


  • you can change that tank in s.fra for anything else, but I assumed you’d keep the best unit.


  • also just a reminder, you need to take a victory city in europe before germany’s next turn or you lose.


  • In that  case, since i do not have real chances to do this, I resign…

    You were better, much better congrats :)

    If interested in playing another one with switched sides, or with this sides and new bid any time just let me know.
    You re a fair and good player. I like playing against U. I am much better now than a few weeks ago when i just started. This was my first game, i think i can play much better in the games to come.

    Cheers :)


  • well if you want to switch sides I guess I can take the 9 bid but I won’t go any lower.  if you want 9 again you can take the allies again.

    you’re also have to report the game if you really want to call it.

    I made a couple pretty stupid mistakes in this game actually, like using the wrong fighters to attach the philippines. I probably should have attacked with japan sooner before the allies got a massive upper hand by joining all the ships together.


  • @hobo:

    well if you want to switch sides I guess I can take the 9 bid but I won’t go any lower.  if you want 9 again you can take the allies again.

    you’re also have to report the game if you really want to call it.

    I made a couple pretty stupid mistakes in this game actually, like using the wrong fighters to attach the philippines. I probably should have attacked with japan sooner before the allies got a massive upper hand by joining all the ships together.

    I would like to switch sides. It is fine for me that U have allies with +9.

    Report? You mean the result? ok i ll do it now.

    You mean attacking my fleet before round 4(when USA can go to war) ?


  • yeah I mean attacking the allies before turn 4 with japan… I’ve really been debating that after playing several games now.

    put 1 british sub in z110 and 1 russian infantry in karelia

    you can go ahead and start the thread/map


  • @hobo:

    yeah I mean attacking the allies before turn 4 with japan… I’ve really been debating that after playing several games now.

    put 1 british sub in z110 and 1 russian infantry in karelia

    you can go ahead and start the thread/map

    It is very late here, so i ll excuse myself. Feel free to do it or I will tomorrow. Good night.

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