13L G40 Mallery29 (allies+10) vs Entek (axis)


  • @Mallery29:

    @Entek:

    Friendly bump

    Sub up or down at the Phillipines?

    It was atrocious dice…you didn’t hit regardless…if you still want the sub, go head and edit it back in, but it was the only thing to actually something.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to France
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                4 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 battleship, 2 cruisers, 8 destroyers and 1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Java
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  0/4 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 5 submarines in 35 Sea Zone, round 2 :  2/5 hits
                        1 cruiser owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans , 1 transport owned by the Japanese , 1 infantry owned by the Japanese , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 62
                    Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 8 destroyers and 1 fighter
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers and 1 fighter in 44 Sea Zone, round 1 :  7/12 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 6 destroyers and 1 fighter in 44 Sea Zone, round 2 :  3/10 hits
                        Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 2 cruisers, 5 destroyers and 1 fighter remaining. Battle score for attacker is 60
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 3 destroyers

    Non Combat Move - Americans
                2 carriers moved from 33 Sea Zone to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 submarines moved from 17 Sea Zone to 19 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - Americans
                1 bomber and 1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        Java : 1 flag, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber
        35 Sea Zone : 1 flag, 4 submarines
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        19 Sea Zone : 2 submarines
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        United Kingdom : 1 bomber
        92 Sea Zone : 1 submarine
        101 Sea Zone : 2 submarines and 1 transport
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 34 / 43
        Japanese : 59 / 68
        Americans : 56 / 81
        Chinese : 3 / 7
        British : 32 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 18
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 artillery and 1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Sikang, round 1 :  2/5 hits
                        Japanese roll dice for 2 armour in Sikang, round 1 :  2/2 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 artillery
        Tsinghai : 1 artillery, 1 fighter and 7 infantry
        Sikang : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 34 / 43
        Japanese : 57 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 32 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 18
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 armour and 7 mech_infantrys moved from Trans-Jordan to Persia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
                1 bomber moved from Trans-Jordan to Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone


  • scramble for Italy?


  • @Mallery29:

    scramble for Italy?

    Assuming yes since I can’t hit it anyways.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 armour and 7 mech_infantrys moved from Trans-Jordan to Persia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
                1 bomber moved from Trans-Jordan to Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    British attack with 4 submarines
                    Italians defend with 1 destroyer and 1 fighter
                    4 submarines owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Persia
                    British attack with 2 armour, 1 bomber and 7 mech_infantrys
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    British win, taking Persia from Japanese with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 80 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the British
                    British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for British: 1 destroyer and 1 fighter
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 bomber moved from Persia to Egypt
                1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Place Units - British
                9 infantry placed in United Kingdom
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Normandy Bordeaux to Southern France
                2 armour moved from Eastern Poland to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Smolensk, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 aaGun
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Libya : 1 artillery
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Smolensk : 1 flag, 2 armour
        95 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 33 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 armour moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                3 fighters moved from Caroline Islands to Philippines
                1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 1 armour, 3 artilleries and 3 infantry
        Philippines : 3 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        54 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 1 carrier and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 33 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Algeria to Morocco

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        Morocco : 1 infantry
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 33 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • friendly bump

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Poland to Western Ukraine
                2 fighters moved from Western Germany to Western Ukraine
                1 armour and 1 artillery moved from Archangel to Vologda
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from 113 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 artillery in Vologda, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Romania, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Romania, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
                        Germans roll dice for 3 armour and 1 mech_infantry in Romania, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 3 armour in Romania, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Romania, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters and 3 mech_infantrys in Western Ukraine, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 fighter moved from 125 Sea Zone to Western Germany
                3 infantry moved from Novgorod to Belarus
                2 fighters moved from Western Ukraine to Eastern Poland
                2 artilleries moved from Poland to Eastern Poland
                1 artillery moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                3 armour placed in Novgorod
                Germans undo move 1.
                3 infantry placed in Novgorod
                3 armour and 5 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Romania : 3 armour
        Poland : 1 artillery and 1 mech_infantry
        Germany : 3 armour, 1 factory_major and 5 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 1 aaGun
        Belarus : 1 flag, 7 armour and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 artilleries and 2 fighters
        Western Ukraine : 1 flag, 1 mech_infantry
        Vologda : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        113 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 5 transports
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 27 / 43
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Samara to Vologda
                1 artillery and 10 infantry moved from Russia to Smolensk
                2 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                4 artilleries and 4 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Egypt
                4 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 7 armour and 3 infantry
                        Russians roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 1 :  5/12 hits
                        Germans roll dice for 7 armour and 3 infantry in Belarus, round 1 :  6/10 hits
                        6 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Belarus
                        Russians roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 2 :  1/6 hits
                        Germans roll dice for 5 armour in Belarus, round 2 :  3/5 hits
                        1 armour owned by the Germans and 3 artilleries owned by the Russians lost in Belarus
                    1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 4 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 3 artilleries and 6 infantry
                Battle in Vologda
                    Russians attack with 8 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 8 infantry in Vologda, round 1 :  1/8 hits
                        Germans roll dice for 1 armour in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 10 infantry
                    Italians defend with 2 armour
                        Russians roll dice for 1 artillery and 10 infantry in Smolensk, round 1 :  1/11 hits
                        Italians roll dice for 2 armour in Smolensk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                        Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 2 :  1/10 hits
                        Italians roll dice for 1 armour in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Samara to Russia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Ukraine
                1 armour, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

    Territory Summary for Russians :

    Amur : 2 infantry
        Buryatia : 2 infantry
        Egypt : 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 4 aaGuns, 5 armour, 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 6 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 infantry
        Vologda : 7 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 artillery and 8 infantry
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 55 / 68
        Americans : 56 / 81
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                1 fighter moved from Hunan to Sikang
                5 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Chahar to Shensi
                2 fighters and 2 tactical_bombers moved from West India to 80 Sea Zone
                1 bomber moved from India to 80 Sea Zone
                1 armour moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 1 :  1/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour and 1 fighter in Sikang, round 2 :  2/2 hits
                        Chinese roll dice for 1 artillery in Sikang, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery in Shensi, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in 19 Sea Zone
                    Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport
                    British defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport in 80 Sea Zone, round 1 :  2/5 hits
                        British roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 80 Sea Zone
                    Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship and 1 cruiser

    Non Combat Move - Japanese
                1 bomber moved from 80 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to Shan State
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 aaGun moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Sikang to Szechwan

    Place Units - Japanese
                1 carrier placed in 39 Sea Zone
                2 armour placed in India
                3 armour placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,6,4,6,5,6,5,3,1,3,1,6,6,6,5
                Japanese collect 55 PUs (3 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield and 1 harbour
        Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 5 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 fighter
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag, 1 armour
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        West India : 1 flag
        80 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 1 armour, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 58 / 62
        Americans : 56 / 81
        Chinese : 2 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                4 submarines moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.
                Battle in Malaya

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                1 artillery, 1 bomber and 4 infantry placed in Eastern United States
                2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
        Midway : 1 airfield
        Java : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 7 submarines, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 3 submarines
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        United Kingdom : 2 bombers and 1 fighter
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        101 Sea Zone : 2 submarines and 2 transports
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 55 / 62
        Americans : 59 / 85
        Chinese : 2 / 6
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    1 artillery owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Tsinghai : 1 artillery, 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 54 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 80 Sea Zone
                3 mech_infantrys moved from Egypt to Trans-Jordan

    Combat - British
                British creates battle in territory 95 Sea Zone
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 80 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 80 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 95 Sea Zone
                    British attack with 4 submarines
                    Italians defend with 1 destroyer and 1 fighter
                        British roll dice for 4 submarines in 95 Sea Zone, round 1 :  2/4 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    4 submarines owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 bomber moved from 80 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                2 artilleries placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Sumatra : 1 flag, 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Alexandria : 2 infantry
        Gibraltar : 1 artillery, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry
        80 Sea Zone : 1 flag
        95 Sea Zone : 4 submarines
        106 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 3 infantry and 6 mech_infantrys
        91 Sea Zone : 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 54 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 16
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 fighter in Bessarabia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Northern Italy
                1 fighter moved from Bessarabia to Romania
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4
                Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 fighter
        Northern Italy : 1 bomber, 1 factory_major and 2 infantry
        Libya : 1 artillery
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 54 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 8
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 55 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
                2 fighters moved from Philippines to 55 Sea Zone
                1 fighter moved from Philippines to Queensland

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 2 infantry
        Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 1 armour, 3 artilleries and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 37
        Japanese : 50 / 62
        Americans : 59 / 85
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 4 / 0
        Italians : 15 / 8
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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