13L G40 Boldfresh (+9) vs. Hobo - game 3

  • 12

    @hobo:

    and no, there are times you make sacrificial attacks.  think about it, what strategic value would have been gained even if you won?  if you did win, you would have had a tank, assuming you wanted to take it, and MAYBE a fighter left.  and at what cost?  ALL your capital defense troops when I had 25 more ground units I could have put in moscow shortly thereafter with a larger production stream beyond?  trading hits at a disadvantageous ratio is something russia can never afford to do.  it’s not about ipc value, it’s about hits.

    This is just WRONG.  You are living in an old paradigm.  You will eventually learn.  Im giving you that chance… play it again in LL and you will find out.


  • just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.

  • 12

    @hobo:

    just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.

    Just keep playing the wrong game  :lol:

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to Alaska
                1 bomber moved from Eastern United States to 2 Sea Zone
                1 bomber moved from Eastern United States to Alaska
                3 fighters moved from 112 Sea Zone to Finland
                1 artillery moved from Norway to Finland
                1 fighter moved from 112 Sea Zone to Western Germany
                4 bombers and 2 fighters moved from United Kingdom to Western Germany
                2 bombers moved from United Kingdom to Germany
                1 bomber moved from Eastern United States to Alaska

  • 12

    i’ll play a little longer, just to give you a little satisfaction.  but i do really think you should consider my offer.  i do not  believe you could afford to trade with me on the russian front.  i think the situation was desperate for germany whether you realized it or not.  but the dice bailed you out, again, despite your ignorance.  :-D

  • 12

    need intercept decision in w germany.


  • none

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to Alaska
                1 bomber moved from Eastern United States to 2 Sea Zone
                1 bomber moved from Eastern United States to Alaska
                3 fighters moved from 112 Sea Zone to Finland
                1 artillery moved from Norway to Finland
                1 fighter moved from 112 Sea Zone to Western Germany
                4 bombers and 2 fighters moved from United Kingdom to Western Germany
                2 bombers moved from United Kingdom to Germany
                1 bomber moved from Eastern United States to Alaska

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Germany causes 9 damage total.
                Air Battle in Western Germany
                    Americans attacks with 7 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 3,6,3 and causes: 12 damage to unit: factory_major
                    Bombing raid in Western Germany causes 12 damage total.
                Battle in Finland
                    Americans attack with 1 artillery and 3 fighters
                    Germans defend with 1 infantry
                    Americans win, taking Finland from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Alaska
                    Americans attack with 5 bombers
                    Japanese defend with 2 infantry
                    Americans win with 4 bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 bomber
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from 2 Sea Zone to British Columbia
                4 bombers moved from Alaska to British Columbia
                4 aaGuns moved from Central United States to Western United States
                2 mech_infantrys moved from Southeast Mexico to Western United States
                1 carrier and 1 submarine moved from 64 Sea Zone to 89 Sea Zone
                1 carrier and 1 submarine moved from 89 Sea Zone to 101 Sea Zone
                1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                2 submarines moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to Norway
                3 bombers moved from Western Germany to Norway
                3 fighters moved from Finland to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 fighters moved from Western Germany to Norway

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Norway
                3 fighters and 7 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1
                Americans collect 50 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Karelia
                1 bomber and 2 fighters moved from Norway to Karelia
                1 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Iraq
                3 fighters moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                1 bomber moved from Iraq to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 bomber; Germans defend with 1 mech_infantry
                    British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 bomber
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Karelia
                    British attack with 1 armour, 1 bomber and 2 fighters
                    Germans defend with 2 infantry
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 1 fighter

    Non Combat Move - British
                1 fighter moved from Karelia to Norway
                1 bomber moved from Karelia to Norway
                1 carrier moved from 123 Sea Zone to 125 Sea Zone
                1 bomber moved from Persia to Iraq
                3 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
                1 submarine moved from 80 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq

    Place Units - British
                3 mech_infantrys placed in Egypt
                7 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 125 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 4 infantry
                EDIT: Adding units owned by British to Norway: 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery

  • 12

    there’s just no justice in A&A  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 bombers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 armour moved from Yenisey to Buryatia
                      Italians take Yakut S.S.R. from Russians
                      Italians take Buryatia from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 carriers, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                3 tactical_bombers moved from Southern Italy to Holland Belgium
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                4 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Evenkiyskiy to Vologda

    Place Units - Italians
                3 bombers placed in Southern Italy
                1 infantry placed in Southern France
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 34 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs

  • 12

    F9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_majors; Remaining resources: 76 PUs;
                Germans buy 2 airfields, 3 destroyers and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                7 mech_infantrys moved from Novgorod to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 7 mech_infantrys
                    Americans defend with 1 artillery
                    Germans win, taking Finland from Americans with 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                5 armour moved from Denmark to Western Germany
                1 artillery moved from Denmark to Western Germany
                2 artilleries moved from Denmark to Western Germany
                3 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                1 aaGun, 4 armour, 11 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
                2 aaGuns and 1 infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                20 armour moved from Volgograd to Northwest Persia
                3 infantry moved from Volgograd to Caucasus
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 destroyers placed in 110 Sea Zone
                2 fighters placed in Western Germany
                1 airfield placed in Holland Belgium
                1 airfield placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 56 PUs; end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Iraq to Egypt

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to British Columbia
                1 artillery moved from 1 Sea Zone to British Columbia
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                1 battleship moved from 26 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in British Columbia
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 5 bombers
                    Japanese win, taking British Columbia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 5 bombers
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                3 fighters moved from Japan to Alaska
                2 infantry moved from Siberia to Soviet Far East
                1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 carriers and 4 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Alaska
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 aaGun, 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys moved from Yunnan to Burma
                4 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kiangsu to Hunan

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                3 infantry and 1 mech_infantry placed in Japan
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                1 airfield and 1 factory_minor placed in Alaska

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,6
                Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • 12

    nope no breaks for bold.  :lol:


  • bump

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 infantry moved from Western United States to British Columbia
                2 mech_infantrys moved from Western United States to British Columbia
                3 fighters moved from Western United States to British Columbia
                2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                5 bombers and 3 fighters moved from Norway to 110 Sea Zone

  • 12

    ok time for final battles - need to get some COWLUCK!!!

  • 12

    so, i know you are scrambling everything but give me the official go ahead - some players are gettin awfully picky about scramble decisions these days.  :lol:  (see my game with Me1945 - going to a moderator for dispute resolution at his demand).

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