@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Dont be a dick I am not crying about dice I am simply saying you would certainly lose the game in LL. I am offering to show you.
and no, there are times you make sacrificial attacks. think about it, what strategic value would have been gained even if you won? if you did win, you would have had a tank, assuming you wanted to take it, and MAYBE a fighter left. and at what cost? ALL your capital defense troops when I had 25 more ground units I could have put in moscow shortly thereafter with a larger production stream beyond? trading hits at a disadvantageous ratio is something russia can never afford to do. it’s not about ipc value, it’s about hits.
This is just WRONG. You are living in an old paradigm. You will eventually learn. Im giving you that chance… play it again in LL and you will find out.
just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.
just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.
Just keep playing the wrong game :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Alaska
1 bomber moved from Eastern United States to 2 Sea Zone
1 bomber moved from Eastern United States to Alaska
3 fighters moved from 112 Sea Zone to Finland
1 artillery moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Western Germany
4 bombers and 2 fighters moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Germany
1 bomber moved from Eastern United States to Alaska
i’ll play a little longer, just to give you a little satisfaction. but i do really think you should consider my offer. i do not believe you could afford to trade with me on the russian front. i think the situation was desperate for germany whether you realized it or not. but the dice bailed you out, again, despite your ignorance. :-D
need intercept decision in w germany.
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Alaska
1 bomber moved from Eastern United States to 2 Sea Zone
1 bomber moved from Eastern United States to Alaska
3 fighters moved from 112 Sea Zone to Finland
1 artillery moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Western Germany
4 bombers and 2 fighters moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Germany
1 bomber moved from Eastern United States to Alaska
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3,6,3 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in Finland
Americans attack with 1 artillery and 3 fighters
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Alaska
Americans attack with 5 bombers
Japanese defend with 2 infantry
Americans win with 4 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 2 Sea Zone to British Columbia
4 bombers moved from Alaska to British Columbia
4 aaGuns moved from Central United States to Western United States
2 mech_infantrys moved from Southeast Mexico to Western United States
1 carrier and 1 submarine moved from 64 Sea Zone to 89 Sea Zone
1 carrier and 1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Germany to Norway
3 bombers moved from Western Germany to Norway
3 fighters moved from Finland to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to Norway
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
3 fighters and 7 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1
Americans collect 50 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Karelia
1 bomber and 2 fighters moved from Norway to Karelia
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
Combat - British
Battle in Persia
British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 bomber; Germans defend with 1 mech_infantry
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 bomber
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Karelia
British attack with 1 armour, 1 bomber and 2 fighters
Germans defend with 2 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - British
1 fighter moved from Karelia to Norway
1 bomber moved from Karelia to Norway
1 carrier moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 submarine moved from 80 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq
Place Units - British
3 mech_infantrys placed in Egypt
7 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 transports
EDIT: Adding units owned by British to 125 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Norway: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery
there’s just no justice in A&A :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
Combat - Italians
Non Combat Move - Italians
2 carriers, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 tactical_bombers moved from Southern Italy to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Evenkiyskiy to Vologda
Place Units - Italians
3 bombers placed in Southern Italy
1 infantry placed in Southern France
Italians undo move 2.
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
F9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 76 PUs;
Germans buy 2 airfields, 3 destroyers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
7 mech_infantrys moved from Novgorod to Finland
Combat - Germans
Battle in Finland
Germans attack with 7 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Finland from Americans with 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
5 armour moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
2 artilleries moved from Denmark to Western Germany
3 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun, 4 armour, 11 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
2 aaGuns and 1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
20 armour moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to Caucasus
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Place Units - Germans
3 destroyers placed in 110 Sea Zone
2 fighters placed in Western Germany
1 airfield placed in Holland Belgium
1 airfield placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 battleship moved from 26 Sea Zone to 1 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in British Columbia
Japanese attack with 1 artillery and 3 infantry
Americans defend with 5 bombers
Japanese win, taking British Columbia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 57
Casualties for Japanese: 1 infantry
Casualties for Americans: 5 bombers
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
3 fighters moved from Japan to Alaska
2 infantry moved from Siberia to Soviet Far East
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 carriers and 4 fighters moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Alaska
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys moved from Yunnan to Burma
4 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hunan
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry and 1 mech_infantry placed in Japan
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 airfield and 1 factory_minor placed in Alaska
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,6
Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
nope no breaks for bold. :lol:
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
7 infantry moved from Western United States to British Columbia
2 mech_infantrys moved from Western United States to British Columbia
3 fighters moved from Western United States to British Columbia
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
5 bombers and 3 fighters moved from Norway to 110 Sea Zone
ok time for final battles - need to get some COWLUCK!!!