Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
TheVenocWarlord (Allies+9) vs. Commando Bravado (Axis) 1942.2
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Britain’s Turn…
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Oh wow, in sz6.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Combat Move - British
1 fighter moved from 6 Sea Zone to Belorussia
1 fighter moved from 6 Sea Zone to BelorussiaCombat - British
Battle in Belorussia
British attack with 2 fighters
Germans defend with 1 infantry
British roll dice for 2 fighters in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Belorussia
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from Belorussia to West Russia
1 carrier moved from 6 Sea Zone to 13 Sea ZoneTurn Complete - British
Territory Summary for British :
13 Sea Zone : 1 carrier
Eastern Australia : 2 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 factory and 4 infantry
West Russia : 1 fighter
Western Australia : 2 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 37 / 38
Americans : 39 / 39Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:20:15
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Whoops, wrong place! :lol:
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Test summary from TripleA, engine version: 1.7.0.3, time: 21:22:57
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National OkrugCombat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 infantry
EDIT: Changing ownership of Evenki National Okrug from Russians to Japanese
EDIT: Turning off Edit Mode
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 artillery moved from Szechwan to Sinkiang
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
1 destroyer moved from 50 Sea Zone to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 bomber moved from Kwangtung to Japan
1 fighter moved from Kwangtung to Japan
1 fighter moved from Kwangtung to JapanPlace Units - Japanese
1 destroyer and 5 submarines placed in 60 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Turning on Edit ModeTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
37 Sea Zone : 3 transports
51 Sea Zone : 1 destroyer
59 Sea Zone : 1 destroyer
60 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 submarines
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 3 artilleries and 3 infantry
Evenki National Okrug : 1 flag, 1 armour, 1 artillery and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag, 3 armour, 1 artillery and 3 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 20 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 39 / 39
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 52 Sea Zone
1 armour moved from Wake Island to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 49 Sea Zone
1 cruiser moved from 52 Sea Zone to 49 Sea Zone
2 battleships moved from 52 Sea Zone to 49 Sea Zone
2 carriers moved from 52 Sea Zone to 49 Sea Zone
4 fighters moved from 52 Sea Zone to New Guinea
1 infantry moved from 49 Sea Zone to New Guinea
1 armour moved from 49 Sea Zone to New Guinea
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to 44 Sea Zone
1 carrier moved from 56 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Solomon Islands
1 infantry moved from 44 Sea Zone to Solomon Islands
2 fighters moved from 44 Sea Zone to Solomon Islands
2 destroyers moved from 52 Sea Zone to 44 Sea Zone
1 destroyer moved from 52 Sea Zone to 49 Sea Zone
1 submarine moved from 52 Sea Zone to 48 Sea Zone
1 bomber moved from Hawaiian Islands to Western AustraliaCombat - Americans
Battle in New Guinea
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Solomon Islands, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 artillery and 2 fighters in Solomon Islands, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
4 fighters moved from New Guinea to 49 Sea Zone
1 infantry moved from Kazakh S.S.R. to NovosibirskPlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 44 PUs totalTerritory Summary for Americans :
44 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
48 Sea Zone : 1 submarine
49 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
56 Sea Zone : 1 carrier and 2 fighters
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
New Guinea : 1 flag, 1 armour and 1 infantry
Novosibirsk : 1 infantry
Solomon Islands : 1 flag, 1 artillery
Wake Island : 1 flag
Western Australia : 1 bomber
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 38 / 39
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Baltic States
Russians take Belorussia from Germans
Russians take Baltic States from Germans
1 infantry moved from West Russia to BelorussiaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 armour moved from Archangel to West Russia
4 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Baltic States : 1 flag, 1 armour
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory and 4 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 factory, 2 fighters and 3 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Vologda : 1 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 2 artilleries and 12 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 45 / 51
British : 20 / 0
Japanese : 38 / 39
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Union of South Africa
Germans take Union of South Africa from British
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Poland to Baltic States
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 submarine moved from 10 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the British lost in 13 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in Belorussia
Germans attack with 19 armour and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 19 armour and 7 infantry in Belorussia, round 2 : 11/26 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 19 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Belorussia
1 aaGun moved from Poland to Belorussia
1 aaGun moved from Poland to Belorussia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from Ukraine S.S.R. to Poland
1 fighter moved from Baltic States to PolandPlace Units - Germans
1 carrier and 1 transport placed in 15 Sea Zone
1 infantry placed in Italy
2 infantry placed in Egypt
7 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Karelia S.S.R.
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs totalTerritory Summary for Germans :
13 Sea Zone : 1 submarine
15 Sea Zone : 1 carrier and 1 transport
17 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 flag
Archangel : 1 flag, 1 armour and 1 infantry
Baltic States : 2 infantry
Belgian Congo : 1 flag
Belorussia : 3 aaGuns, 19 armour and 6 infantry
Egypt : 1 flag, 1 factory and 2 infantry
French Equatorial Africa : 1 flag, 1 artillery
Germany : 1 factory and 5 infantry
Italy : 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Poland : 2 fighters
Trans-Jordan : 1 flag, 3 infantry
Ukraine S.S.R. : 2 infantry
Union of South Africa : 1 flag, 1 armour
United Kingdom : 1 flag, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 57 / 57
British : 15 / 0
Japanese : 38 / 39
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 13 times
Average roll : 3.585
Median : 4.000
Variance : 2.075
Standard Deviation : 1.440
Total rolls : 41Germans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.649
Median : 4.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 37Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Non Combat Move - British
1 infantry moved from Eastern Canada to Eastern United States
1 fighter moved from West Russia to RussiaTurn Complete - British
Territory Summary for British :
Eastern Australia : 2 infantry
Eastern United States : 1 infantry
India : 1 aaGun, 1 factory and 4 infantry
Russia : 1 fighter
Western Australia : 2 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 57 / 57
British : 15 / 0
Japanese : 38 / 39
Americans : 39 / 44 -
Need OOL for SZ49? I attacked w/2 AC’s, 6 Subs, 2 DD’s, 1 CC, 6 FTR’s, 2 BB’s and 1 SBR. Got 9 hits in Round 1. I assume hits on your 2 AC’s, 1 DD, 1 CC, 2 BB’s(damaged). That’s 6 hits. 3 more to allocate. I assume two more on your BB’s & 1 FTR?
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Sorry. 10 hits in Round 1. 1 BB already damaged. So, that would be hits on your 2 AC’s, 1 CC, 1 DD, 2 BB’s(damaged). 4 more hits to allocate. I assume 2 hits on your BB’s & 2 FTR’s?
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Or, you can take the last 4 hits on all your FTR’s, leaving your 2 damaged BB’s?
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I’ll go with leaving your 2 damaged BB’s. You can always change it later.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 artillery moved from Evenki National Okrug to Vologda
1 armour moved from Evenki National Okrug to Vologda
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 destroyer moved from 51 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 cruiser moved from 60 Sea Zone to 49 Sea Zone
1 battleship moved from 60 Sea Zone to 49 Sea Zone
1 battleship moved from 60 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 49 Sea Zone
1 bomber moved from Japan to 49 Sea Zone
1 fighter moved from Japan to 49 Sea Zone
1 fighter moved from Japan to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 59 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 6 submarines
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Japanese roll dice for 6 submarines in 49 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 6 fighters in 49 Sea Zone, round 2 : 9/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 49 Sea Zone, round 2 : 5/10 hits
Units damaged: 2 battleships owned by the Japanese
4 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 3 submarines in 49 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Americans lost in 49 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 6 fighters in 49 Sea Zone, round 3 : 4/14 hits
Americans roll dice for 1 battleship and 1 transport in 49 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 submarines remaining. Battle score for attacker is 117
Casualties for Japanese: 3 submarines
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Battle in Vologda
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Americans lost in 48 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 3 armour, 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Novosibirsk, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 4 artilleries and 6 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Japanese roll dice for 4 artilleries and 6 infantry in India, round 2 : 1/10 hits
British roll dice for 1 aaGun and 4 infantry in India, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 4 artilleries and 4 infantry in India, round 3 : 3/8 hits
British roll dice for 4 infantry in India, round 3 : 3/4 hits
3 infantry owned by the British and 3 infantry owned by the Japanese lost in India
Japanese roll dice for 4 artilleries and 1 infantry in India, round 4 : 1/5 hits
British roll dice for 1 infantry in India, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 4 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 6 infantry
Casualties for British: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 fighter moved from 49 Sea Zone to Borneo
1 fighter moved from 49 Sea Zone to Borneo
1 bomber moved from 49 Sea Zone to KwangtungPlace Units - Japanese
5 submarines placed in 60 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
2 units repaired.Territory Summary for Japanese :
35 Sea Zone : 3 transports
48 Sea Zone : 1 destroyer
49 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
60 Sea Zone : 5 submarines
Anhwei : 1 flag
Borneo : 2 fighters and 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag
India : 1 flag, 4 artilleries and 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Kwangtung : 1 bomber
Manchuria : 1 factory and 3 infantry
Novosibirsk : 1 flag, 3 armour, 1 artillery and 2 infantry
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Vologda : 1 flag, 1 armour, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 16 / 26
Germans : 57 / 57
British : 12 / 0
Japanese : 44 / 44
Americans : 39 / 44Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.590
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 105Japanese Combat
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.662
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 77British Combat
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Russians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
I’ll go with leaving your 2 damaged BB’s. You can always change it later.
I’m sorry. I didn’t receive an email saying you posted. And today was crazy for me too. That’s the best call. Thanks.
~Venoc, who should just check the thread itself more often.
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USA’s turn…
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Finally get a chance to look at the map, and I see that the game is effectively over. You got me.
Good game.
Would you like to play the AA42.1 version? ;)





