Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • '20 '18 '16 '13 '12

    Some interesting choices for the US and UK too… I await with anticipaion.

  • Liaison TripleA '11 '10

    I am away with Bear this weekend down south.  Sorry for not posting!  But - it is your fault…

    After-all you made this day possible! :)

  • '20 '18 '16 '13 '12

    Happy to help out. Best wishes.

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                4 fighters moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Morocco to Gibraltar

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                4 fighters moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Morocco to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 1 :  6/12 hits
                        Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  2/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 armour, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                4 fighters moved from Gibraltar to 91 Sea Zone
                1 carrier and 1 fighter moved from 10 Sea Zone to 7 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 aaGuns moved from Eastern United States to Central United States
                2 bombers moved from Gibraltar to Morocco

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.176
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Burma to Kwangsi
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 3 infantry moved from Hunan to Anhwe

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Burma to Kwangsi
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 3 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Chinese roll dice for 2 artilleries and 6 infantry in Anhwe, round 1 :  2/8 hits
                        Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Anhwe, round 1 :  3/6 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 4 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 2 artilleries in Anhwe, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 5 :  1/1 hits
                        1 artillery owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery in Anhwe, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 6 :  0/1 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 6 infantry
                Battle in Kwangsi
                    Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangsi, round 1 :  2/6 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries in Kwangsi, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Kweichow
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,5
                Chinese collect 11 PUs (1 lost to blockades); end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 21 times
                3 was rolled 18 times
                4 was rolled 14 times
                5 was rolled 19 times
                6 was rolled 24 times
            Average roll : 3.565
            Median : 3.000
            Variance : 0.482
            Standard Deviation : 0.695
            Total rolls : 115

    Null / Other
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                2 infantry moved from Burma to Shan State
                1 infantry moved from Kweichow to Hunan

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                2 infantry moved from Burma to Shan State
                1 infantry moved from Kweichow to Hunan

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  5/5 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                2 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
                1 aaGun moved from Hunan to Kweichow
                1 aaGun moved from Hunan to Yunnan
                1 bomber moved from Morocco to Egypt
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 aaGun moved from Morocco to 91 Sea Zone

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 24 times
                3 was rolled 21 times
                4 was rolled 15 times
                5 was rolled 19 times
                6 was rolled 24 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.488
            Standard Deviation : 0.698
            Total rolls : 124

    Null / Other
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 24 times
                3 was rolled 21 times
                4 was rolled 15 times
                5 was rolled 19 times
                6 was rolled 24 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.488
            Standard Deviation : 0.698
            Total rolls : 124

    Null / Other
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • Liaison TripleA '11 '10

    It’s wall to wall!

    Going man for man in China, Europe!

  • '20 '18 '16 '13 '12

    Did you get fucking jet-power AND Heavy Bombers? Bullshit….

    Whatever happened to improved shipyards or rockets? :-)

  • Liaison TripleA '11 '10

    I would love both of those two!!!

    Maybe next turn. :)

  • '20 '18 '16 '13 '12

    And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…

    I’m starting to get suspicious…

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 41 / 54
        Japanese : 55 / 64
        Americans : 50 / 71
        Chinese : 12 / 19
        British : 21 / 0
        UK_Pacific : 7 / 7
        Italians : 15 / 12
        ANZAC : 12 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    I still hate Italy…

  • Liaison TripleA '11 '10

    @Canuck12:

    And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…

    I’m starting to get suspicious…

    Yeah just how I planned to blow 25 IPC’s with Russia on NOTHING.

  • Liaison TripleA '11 '10

    @Canuck12:

    I still hate Italy…

    lol… :)

    If it’s any consolation… I AM trying to make it hard!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      ANZAC take Algeria from Italians

  • Liaison TripleA '11 '10

    Would you like to use Suicide Tokens off of the Philippines? And if so - how many?

    1 dst vs your lone transport.

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