TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Some interesting choices for the US and UK too… I await with anticipaion.
I am away with Bear this weekend down south. Sorry for not posting! But - it is your fault…
After-all you made this day possible! :)
Happy to help out. Best wishes.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Morocco to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Morocco to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour, 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 6/12 hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 2/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
2 bombers moved from Gibraltar to Morocco
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Burma to Kwangsi
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
2 artilleries and 3 infantry moved from Hunan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Burma to Kwangsi
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
2 artilleries and 3 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery, 3 infantry and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 6 infantry in Anhwe, round 1 : 2/8 hits
Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Anhwe, round 1 : 3/6 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits
1 artillery owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
Chinese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 6 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,5
Chinese collect 11 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.565
Median : 3.000
Variance : 0.482
Standard Deviation : 0.695
Total rolls : 115
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.600
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.600
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.700
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Kweichow to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Kweichow to Hunan
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 5/5 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
1 aaGun moved from Hunan to Kweichow
1 aaGun moved from Hunan to Yunnan
1 bomber moved from Morocco to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Morocco to 91 Sea Zone
Turn Complete - British
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.476
Median : 3.000
Variance : 0.488
Standard Deviation : 0.698
Total rolls : 124
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.700
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.476
Median : 3.000
Variance : 0.488
Standard Deviation : 0.698
Total rolls : 124
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.700
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
It’s wall to wall!
Going man for man in China, Europe!
Did you get fucking jet-power AND Heavy Bombers? Bullshit….
Whatever happened to improved shipyards or rockets? :-)
I would love both of those two!!!
Maybe next turn. :)
And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…
I’m starting to get suspicious…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Production/PUs Summary :
Germans : 44 / 61
Russians : 41 / 54
Japanese : 55 / 64
Americans : 50 / 71
Chinese : 12 / 19
British : 21 / 0
UK_Pacific : 7 / 7
Italians : 15 / 12
ANZAC : 12 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I still hate Italy…
And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…
I’m starting to get suspicious…
Yeah just how I planned to blow 25 IPC’s with Russia on NOTHING.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Tunisia to Algeria
ANZAC take Algeria from Italians
Would you like to use Suicide Tokens off of the Philippines? And if so - how many?
1 dst vs your lone transport.