shitty dice all around, but ok
13L G40 Boldfresh (+9) vs. Hobo - game 3
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why would I do that
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from Kwangsi to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 6 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 submarine
French defend with 1 destroyer; British defend with 1 battleship, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the British
1 submarine owned by the British Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 submarine and 2 transports
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 80 Sea Zone to Persia
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Sakha to Siberia
2 carriers and 4 fighters moved from 37 Sea Zone to 34 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters and 2 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
why would I do that
Becuz u apparently were proclaiming it a bad attack. U get hella lucky and its the game then u say it was a bad attack? Prove it.
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It’s not my problem someone doesn’t understand how numbers work. You constantly engage battles where the odds are not in your favor and blame dice. That’s what happens when you start something that the odds were already against you.
What’s really funny is the evidence doesn’t even support your whine. In that “unlucky” dice battle, you rolled TWO under averaged in the first 2 rounds, when over 100 dice were rolled. Instead of recalculating odds after each round, you continued to pressed which each successive round going even more against you.
At the end of the first round, your odds dropped under 10%, yet you continued. At the end of the second round, your odds dropped under 1%, yet you went again where there were absolutely no follow through opportunities by another country.
Now in our short 3 games, how many 80%+ high ipc battles have I lost against you. The only reason you were even able to pull out game 1 was because anzac lost a major 8:1 sea battle against you which put it in a bad position for a counter attack. In both battles you not only won, but decisively despite low odds. On top of that, do you know what your hit % was on defending single 2s in that game. I’m sure you remember.
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It’s not my problem someone doesn’t understand how numbers work. You constantly engage battles where the odds are not in your favor and blame dice. That’s what happens when you start something that the odds were already against you.
What’s really funny is the evidence doesn’t even support your whine. In that “unlucky” dice battle, you rolled TWO under averaged in the first 2 rounds, when over 100 dice were rolled. Instead of recalculating odds after each round, you continued to pressed which each successive round going even more against you.
At the end of the first round, your odds dropped under 10%, yet you continued. At the end of the second round, your odds dropped under 1%, yet you went again where there were absolutely no follow through opportunities by another country.
Now in our short 3 games, how many 80%+ high ipc battles have I lost against you. The only reason you were even able to pull out game 1 was because anzac lost a major 8:1 sea battle against you which put it in a bad position for a counter attack. In both battles you not only won, but decisively despite low odds. On top of that, do you know what your hit % was on defending single 2s in that game. I’m sure you remember.
No I dont remember. And I didnt want to play a game that was boring so I made the all in attack… retreating wasnt an option so dont play coy like it was. :roll:
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Your comment wasnt really worth a reply so I retract it. You are a sad dude that u cant admit when u get hella lucky. Game 1 u just didnt know the rules period…. thats no ones fault but yours. Reading the rules is a drag I know so no biggie. But if I also got lucky then fine I accept it, something you are apparently unable to do.
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Are you seriously suggesting that no player should ever take a battle or continue a battle where the odds are not in his favor to “win” the battle? Get real dude.
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Bottom line I am calling you out to prove your win in a LL game starting from the beginning of R4. No bearing on league results.
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I know to a CERTAINTY you lose if that battle goes to odds. How do you like them apples?
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To me taking that battle made the game interesting. The fact that it skewed so hard in your favor pretty much ruined it but hey I guess that happens. This isnt chess. So i would rather take thw battle for fun and risk giving you a path back in than grind you out slowly. If it went reasonably to odds it was also a faster win.
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all I can do is chuckle at your continuous rant :lol:
ask anyone, would they start a major battle with an 8% chance of winning?
ask anyone, would they start a major battle with a 1% chance of winning?
you did, in the same battle :roll:
and when it didn’t go you way, oh damn I am so unlucky why didn’t I roll 20 1s with all my infantry… damn… cry me a river
and no, there are times you make sacrificial attacks. think about it, what strategic value would have been gained even if you won? if you did win, you would have had a tank, assuming you wanted to take it, and MAYBE a fighter left. and at what cost? ALL your capital defense troops when I had 25 more ground units I could have put in moscow shortly thereafter with a larger production stream beyond? trading hits at a disadvantageous ratio is something russia can never afford to do. it’s not about ipc value, it’s about hits.
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I dont want to hear your bs. Just agree to go again from g4 LL or shut up.
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If u r so sure just show me.
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cmon hobo, don’t be a COWard - just show me how “good” you are and beat me in LL from G4.
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Dont be a dick I am not crying about dice I am simply saying you would certainly lose the game in LL. I am offering to show you.
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and no, there are times you make sacrificial attacks. think about it, what strategic value would have been gained even if you won? if you did win, you would have had a tank, assuming you wanted to take it, and MAYBE a fighter left. and at what cost? ALL your capital defense troops when I had 25 more ground units I could have put in moscow shortly thereafter with a larger production stream beyond? trading hits at a disadvantageous ratio is something russia can never afford to do. it’s not about ipc value, it’s about hits.
This is just WRONG. You are living in an old paradigm. You will eventually learn. Im giving you that chance… play it again in LL and you will find out.
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just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.
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just take your turn, there was a reason why I didn’t respond to your rant prior and now I remember why.
Just keep playing the wrong game :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to Alaska
1 bomber moved from Eastern United States to 2 Sea Zone
1 bomber moved from Eastern United States to Alaska
3 fighters moved from 112 Sea Zone to Finland
1 artillery moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Western Germany
4 bombers and 2 fighters moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Germany
1 bomber moved from Eastern United States to Alaska





