Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kansu: 1 infantry
                EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 1 infantry
                EDIT: Removing units owned by Chinese from Tsinghai: 8 infantry
                EDIT: Adding units owned by Chinese to Shensi: 4 infantry
                EDIT: Adding units owned by Chinese to Kansu: 2 infantry
                EDIT: Turning off Edit Mode

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Kansu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 4 infantry
        Kansu : 2 infantry
        Tsinghai : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 31 / 36
        Japanese : 61 / 68
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 22 / 26
        UK_Pacific : 5 / 10
        Italians : 25 / 41
        ANZAC : 10 / 24
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 31 / 36
        Japanese : 60 / 68
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 25 / 25
        UK_Pacific : 6 / 6
        Italians : 24 / 41
        ANZAC : 10 / 24
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Syria to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Syria to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British

    Combat - Italians
                Battle in Iraq
                    Italians attack with 3 artilleries, 1 bomber and 1 infantry
                    British defend with 3 infantry
                    Italians win, taking Iraq from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Iraq to Egypt
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                3 mech_infantrys moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                2 armour placed in Northern Italy
                1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy
                1 carrier placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
                EDIT: Adding units owned by Italians to Egypt: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1,6
                Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

  • '20 '19 '18 '15 '13

    Sorry for the last minute edit there, one non-com I forgot. You’re up!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                2 fighters moved from South Australia to 56 Sea Zone
                1 fighter moved from South Australia to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 56 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 56 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 56 Sea Zone to South Australia

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 3 artilleries, 3 fighters and 5 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 submarine
        62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 31 / 36
        Japanese : 60 / 68
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 22 / 25
        UK_Pacific : 6 / 6
        Italians : 27 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone

    Combat - French
                Battle in 70 Sea Zone
                    French attack with 1 destroyer
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 70 Sea Zone
                    French win, taking 70 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        70 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 31 / 36
        Japanese : 60 / 68
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 22 / 25
        UK_Pacific : 6 / 6
        Italians : 27 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 64 PUs;
                Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Germany to Archangel
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 submarine moved from 83 Sea Zone to 70 Sea Zone
                1 fighter moved from 84 Sea Zone to 70 Sea Zone
                1 tactical_bomber moved from 84 Sea Zone to 70 Sea Zone

  • '20 '19 '18 '15 '13

    Battle of Britain? Scramble in London?


  • we will defend!

  • '20 '19 '18 '15 '13

    “We shall defend our island, whatever the cost may be…”

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 64 PUs;
                Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Germany to Archangel
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 submarine moved from 83 Sea Zone to 70 Sea Zone
                1 fighter moved from 84 Sea Zone to 70 Sea Zone
                1 tactical_bomber moved from 84 Sea Zone to 70 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 70 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                    Germans win, taking 70 Sea Zone from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 aaGun, 3 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
                1 aaGun moved from Baltic States to Belarus
                4 infantry moved from Novgorod to Belarus
                1 bomber moved from Archangel to Novgorod
                1 tactical_bomber moved from Western Germany to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 2 infantry moved from Poland to Baltic States
                3 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 aaGun moved from Germany to Poland
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to Belgian Congo
                1 fighter and 2 tactical_bombers moved from Egypt to Belgian Congo
                1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo
                2 transports moved from 82 Sea Zone to 70 Sea Zone
                1 carrier moved from 84 Sea Zone to 69 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                5 mech_infantrys placed in Germany
                1 artillery, 1 fighter and 2 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                      Russians take Bessarabia from Germans
                3 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Eastern Poland, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Archangel to Russia
                1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                4 aaGuns, 3 armour, 14 artilleries and 32 infantry moved from Bryansk to Russia
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Rostov
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                10 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry and 1 mech_infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 3 fighters, 49 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 1 infantry
        Vologda : 6 infantry
        Volgograd : 1 armour and 1 factory_minor
        Caucasus : 1 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 37
        Japanese : 60 / 68
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 22 / 25
        UK_Pacific : 6 / 6
        Italians : 27 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                2 armour and 1 mech_infantry moved from Kweichow to Burma
                4 fighters and 5 tactical_bombers moved from Yunnan to Shensi

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                2 armour and 1 mech_infantry moved from Kweichow to Burma
                4 fighters and 5 tactical_bombers moved from Yunnan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 4 fighters, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 4 infantry
                Battle in Burma
                    Japanese attack with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 38 Sea Zone to Yunnan
                4 fighters and 5 tactical_bombers moved from Shensi to Yunnan
                1 carrier and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
                2 tactical_bombers moved from 41 Sea Zone to 38 Sea Zone
                3 transports moved from 37 Sea Zone to 38 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                2 carriers, 1 cruiser, 3 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Manchuria to Korea
                2 armour moved from Kiangsu to Kweichow

    Place Units - Japanese
                3 fighters placed in Japan
                2 infantry placed in Japan
                2 mech_infantrys placed in Malaya
                1 bomber placed in Malaya
                1 mech_infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to France
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 18 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 cruiser and 2 transports
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 cruiser and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 104 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 bomber moved from France to United Kingdom
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 bomber and 2 infantry placed in Eastern United States
                3 submarines placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 6 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 destroyer and 3 submarines
        19 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        United Kingdom : 2 bombers
        89 Sea Zone : 1 transport
        101 Sea Zone : 3 submarines and 1 transport
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 37
        Japanese : 62 / 67
        Americans : 50 / 71
        Chinese : 3 / 5
        British : 22 / 25
        UK_Pacific : 5 / 6
        Italians : 27 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                1 fighter and 1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 fighter and 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 37
        Japanese : 60 / 67
        Americans : 50 / 71
        Chinese : 5 / 7
        British : 22 / 25
        UK_Pacific : 5 / 6
        Italians : 27 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - British
                1 armour and 2 mech_infantrys moved from South West Africa to Rhodesia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                2 armour, 2 infantry and 3 mech_infantrys moved from Tanganyika Territory to Rhodesia
                1 battleship and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Algeria
                2 submarines moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Gibraltar
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 artillery and 1 harbour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 70 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Germans defend with 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 70 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 battleship and 1 destroyer in 70 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 70 Sea Zone
                        2 transports owned by the Germans lost in 70 Sea Zone
                    British win, taking 70 Sea Zone from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 submarine and 2 transports
                Battle in Algeria
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Algeria, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Rhodesia
                    British attack with 4 armour, 2 infantry and 7 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 4 armour, 2 infantry and 7 mech_infantrys in Rhodesia, round 1 :  3/13 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 4 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Algeria to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber moved from India to West India

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
                British collect 26 PUs; end with 27 PUs total

    Territory Summary for British :

    India : 1 airfield and 1 harbour
        West India : 3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Rhodesia : 4 armour, 2 infantry and 7 mech_infantrys
        Morocco : 1 flag
        73 Sea Zone : 1 transport
        70 Sea Zone : 1 flag, 1 battleship and 1 destroyer
        106 Sea Zone : 2 submarines
        86 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        Brazil : 1 flag, 1 armour and 3 infantry
        Persia : 1 flag
        91 Sea Zone : 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 37
        Japanese : 60 / 67
        Americans : 50 / 71
        Chinese : 5 / 7
        British : 26 / 27
        UK_Pacific : 5 / 0
        Italians : 25 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 37
        Japanese : 60 / 67
        Americans : 50 / 71
        Chinese : 5 / 7
        British : 26 / 27
        UK_Pacific : 5 / 5
        Italians : 25 / 38
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                3 armour moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery moved from Iraq to Persia
                      Italians take Persia from British
                3 mech_infantrys moved from Slovakia Hungary to Bessarabia
                1 bomber moved from Egypt to Bessarabia

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