@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
uh oops hold on forgot to move the ftrs. :lol:
heeyasz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from France to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 artilleries and 7 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Vologda
3 armour moved from Bryansk to Vologda
17 armour and 21 mech_infantrys moved from Tambov to Vologda
11 artilleries and 1 infantry moved from Tambov to Volgograd
10 mech_infantrys moved from Caucasus to Northwest Persia
2 submarines moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Volgograd
Germans attack with 11 artilleries and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 11 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 2 artilleries and 2 infantry
retreated to Holland Belgium
Americans win with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 20 armour, 3 artilleries, 9 infantry and 21 mech_infantrys
British defend with 3 armour; Russians defend with 4 aaGuns, 8 artilleries and 31 infantry
Germans win, taking Vologda from Russians with 20 armour and 2 mech_infantrys remaining. Battle score for attacker is 48
Casualties for Germans: 3 artilleries, 9 infantry and 19 mech_infantrys
Casualties for British: 3 armour
Casualties for Russians: 4 aaGuns, 8 artilleries and 31 infantry
Battle in Northwest Persia
Germans attack with 10 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
3 infantry moved from Novgorod to Karelia
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Russia to Tambov
3 armour moved from Ukraine to Caucasus
Place Units - Germans
3 artilleries and 6 infantry placed in Western Germany
1 fighter placed in Western Germany
1 fighter placed in Germany
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
Germans undo move 3.
Germans undo move 1.
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
4 armour placed in Germany
Germans undo move 2.
1 armour placed in Germany
Germans undo move 2.
3 mech_infantrys placed in Novgorod
1 armour and 1 infantry placed in Ukraine
Germans undo move 5.
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
i will lose the american inf and keep the british artillery.
actually i prolly want to keep the all the americans and lose all british. too early in the morning still…. let me take a closer look.
go with the original plan… keep UK art over US inf.
here’s R8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Kwangsi to India
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Samara
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking 6 Sea Zone from Americans, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
3 mech_infantrys moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour and 5 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 carriers and 4 fighters moved from 41 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to Kwangsi
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 battleship moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
1 artillery placed in Japan
1 destroyer, 2 fighters and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 2 carriers and 4 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers and 4 fighters
EDIT: Turning off Edit Mode
z112 and z113 scramble choices
no scramble in either
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Holland Belgium to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
4 fighters moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 7 fighters
Germans defend with 1 carrier and 2 destroyers
Units damaged: 1 carrier owned by the Germans
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 carrier and 2 destroyers
Casualties for Americans: 3 fighters
Battle in Denmark
Battle in Norway
Non Combat Move - Americans
4 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 89 Sea Zone to 64 Sea Zone
1 carrier moved from 106 Sea Zone to 64 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Central United States to Southeast Mexico
6 bombers moved from Western United States to 106 Sea Zone
6 bombers moved from 106 Sea Zone to United Kingdom
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Non Combat Move - British
1 bomber moved from Germany to Norway
1 armour and 1 artillery moved from Holland Belgium to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to Norway
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 artilleries and 8 infantry moved from Egypt to Trans-Jordan
1 armour, 4 infantry and 5 mech_infantrys moved from Alexandria to Egypt
1 armour and 5 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 carrier moved from 106 Sea Zone to 123 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Novosibirsk to Yenisey
Italians take Timguska from Russians
Italians take Yenisey from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 9 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Italians win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from France to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Southern France to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Tunisia to Tobruk
3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry placed in Southern France
3 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
4 armour moved from Germany to Denmark
3 artilleries, 3 fighters and 5 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Germany to Denmark
1 armour moved from Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 5 armour, 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 5 armour, 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 fighters moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Vologda to Novgorod
1 aaGun moved from Rostov to Caucasus
11 artilleries and 1 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
2 aaGuns moved from Tambov to Rostov
9 mech_infantrys moved from Northwest Persia to Caucasus
20 armour moved from Vologda to Volgograd
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Novgorod
Germans undo move 5.
Germans undo move 4.
1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,4,5,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
nothing this turn for russia - go ahead with japan
remember, my offer still stands to play this again from G4 with LL. you up for it?
why would I do that
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from Kwangsi to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 6 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 submarine
French defend with 1 destroyer; British defend with 1 battleship, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the British
1 submarine owned by the British Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 submarine and 2 transports
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 80 Sea Zone to Persia
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Sakha to Siberia
2 carriers and 4 fighters moved from 37 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
why would I do that
Becuz u apparently were proclaiming it a bad attack. U get hella lucky and its the game then u say it was a bad attack? Prove it.