@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
All the battles worked out according to the odds calculator… :-D
:lol:
AHHH!!! O_O
UK has been taken!
How did that happen?
Wow.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Combat Move - British
1 carrier moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
2 destroyers moved from 8 Sea Zone to 6 Sea Zone
Combat - British
British creates battle in territory 45 Sea Zone
Battle in 6 Sea Zone
British attack with 1 carrier, 2 destroyers and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 6 Sea Zone
1 transport owned by the Germans lost in 6 Sea Zone
British win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 destroyer
Non Combat Move - British
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 45 Sea Zone to 50 Sea Zone
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
Turn Complete - British
Territory Summary for British :
6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 destroyer and 1 transport
50 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 infantry
Eastern Australia : 2 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 factory and 4 infantry
Western Australia : 2 infantry
Production/PUs Summary :
Russians : 22 / 25
Germans : 52 / 90
British : 20 / 0
Japanese : 33 / 33
Americans : 41 / 41
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Kwangtung to Szechwan
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 artillery moved from Anhwei to Szechwan
1 submarine moved from 45 Sea Zone to 50 Sea Zone
1 destroyer moved from 48 Sea Zone to 50 Sea Zone
1 destroyer moved from 48 Sea Zone to 50 Sea Zone
1 cruiser moved from 48 Sea Zone to 50 Sea Zone
1 battleship moved from 48 Sea Zone to 50 Sea Zone
1 carrier moved from 48 Sea Zone to 50 Sea Zone
1 carrier moved from 48 Sea Zone to 50 Sea Zone
1 fighter moved from 48 Sea Zone to 50 Sea Zone
1 fighter moved from 48 Sea Zone to 50 Sea Zone
1 fighter moved from 48 Sea Zone to 50 Sea Zone
1 fighter moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 bomber moved from Kiangsu to Szechwan
1 fighter moved from Kiangsu to Szechwan
1 fighter moved from Kiangsu to Szechwan
1 battleship moved from 62 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 infantry; Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Szechwan, round 2 : 4/8 hits
Americans roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 fighter owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 1/5 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
British defend with 1 submarine
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 50 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Burma
1 transport moved from 62 Sea Zone to 48 Sea Zone
1 fighter moved from Szechwan to Kwangtung
1 fighter moved from Szechwan to Kwangtung
1 bomber moved from Szechwan to Kwangtung
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Territory Summary for Japanese :
48 Sea Zone : 1 transport
50 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
61 Sea Zone : 1 battleship and 2 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Kwangtung : 1 bomber and 2 fighters
Manchuria : 3 armour and 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 artillery and 3 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Production/PUs Summary :
Russians : 20 / 25
Germans : 52 / 90
British : 20 / 0
Japanese : 37 / 38
Americans : 39 / 41
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.440
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.421
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 armour moved from 52 Sea Zone to Wake Island
4 fighters moved from 56 Sea Zone to Wake Island
2 carriers moved from 56 Sea Zone to 52 Sea Zone
2 battleships moved from 56 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
3 destroyers moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 artillery moved from Central United States to Western United States
1 infantry moved from Sinkiang to Kazakh S.S.R.
Combat - Americans
Battle in Wake Island
Americans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Wake Island to 52 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Territory Summary for Americans :
52 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 2 fighters and 1 transport
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 3 infantry
Hawaiian Islands : 1 bomber and 1 infantry
Kazakh S.S.R. : 1 infantry
Wake Island : 1 flag, 1 armour and 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Production/PUs Summary :
Russians : 20 / 25
Germans : 52 / 90
British : 20 / 0
Japanese : 37 / 38
Americans : 39 / 39
Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Belorussia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
1 armour moved from Russia to Archangel
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
1 artillery owned by the Russians retreated to Caucasus
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Ukraine S.S.R. to Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Sinkiang to Kazakh S.S.R.
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Territory Summary for Russians :
Archangel : 1 armour and 1 infantry
Caucasus : 1 artillery, 1 factory and 5 infantry
Evenki National Okrug : 1 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 artillery, 1 factory, 2 fighters and 3 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour and 7 infantry
Production/PUs Summary :
Russians : 21 / 21
Germans : 51 / 90
British : 20 / 0
Japanese : 37 / 38
Americans : 39 / 39
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.450
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Don’t forget that I want ACs to die first, just so you know.
Are you talking about the Brit AC or the American AC’s?
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 87 PUs;
Germans buy 10 armour, 1 factory and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 22 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 10 Sea Zone
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
Total BS in SZ6!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 87 PUs;
Germans buy 10 armour, 1 factory and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 22 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 10 Sea Zone
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 bomber, 1 carrier, 3 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 carrier and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits
1 bomber owned by the Germans , 1 carrier owned by the Germans , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
retreated to 6 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -34
Casualties for Germans: 1 bomber, 1 carrier, 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Battle in Anglo-Egyptian Sudan
Germans attack with 1 armour and 1 artillery
British defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Anglo-Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo-Egyptian Sudan
Germans win, taking Anglo-Egyptian Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 10 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 10 Sea Zone
1 transport owned by the British lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 infantry moved from Libya to Egypt
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 armour moved from France to Poland
1 armour moved from France to Poland
Place Units - Germans
1 factory placed in Egypt
2 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
10 armour placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Territory Summary for Germans :
10 Sea Zone : 1 submarine
17 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 flag, 1 armour and 1 artillery
Belorussia : 1 infantry
Egypt : 1 flag, 1 factory and 1 infantry
Germany : 10 armour and 1 factory
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 8 armour, 1 factory, 2 fighters and 6 infantry
Poland : 3 aaGuns, 2 armour and 8 infantry
United Kingdom : 1 flag, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 21 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 37 / 38
Americans : 39 / 39
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.059
Median : 2.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
British Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Britain’s Turn…
Oh wow, in sz6.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Combat Move - British
1 fighter moved from 6 Sea Zone to Belorussia
1 fighter moved from 6 Sea Zone to Belorussia
Combat - British
Battle in Belorussia
British attack with 2 fighters
Germans defend with 1 infantry
British roll dice for 2 fighters in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Belorussia
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from Belorussia to West Russia
1 carrier moved from 6 Sea Zone to 13 Sea Zone
Turn Complete - British
Territory Summary for British :
13 Sea Zone : 1 carrier
Eastern Australia : 2 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 factory and 4 infantry
West Russia : 1 fighter
Western Australia : 2 infantry
Production/PUs Summary :
Russians : 21 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 37 / 38
Americans : 39 / 39
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Test summary from TripleA, engine version: 1.7.0.3, time: 21:20:15
Whoops, wrong place! :lol:
Test summary from TripleA, engine version: 1.7.0.3, time: 21:22:57
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 infantry
EDIT: Changing ownership of Evenki National Okrug from Russians to Japanese
EDIT: Turning off Edit Mode
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 artillery and 2 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 artillery moved from Szechwan to Sinkiang
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
1 destroyer moved from 50 Sea Zone to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 bomber moved from Kwangtung to Japan
1 fighter moved from Kwangtung to Japan
1 fighter moved from Kwangtung to Japan
Place Units - Japanese
1 destroyer and 5 submarines placed in 60 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Turning on Edit Mode
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
37 Sea Zone : 3 transports
51 Sea Zone : 1 destroyer
59 Sea Zone : 1 destroyer
60 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 submarines
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 3 artilleries and 3 infantry
Evenki National Okrug : 1 flag, 1 armour, 1 artillery and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag, 3 armour, 1 artillery and 3 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 20 / 21
Germans : 51 / 51
British : 20 / 0
Japanese : 39 / 39
Americans : 38 / 39