13L G40 Boldfresh (+9) vs. Hobo - game 3


  • so basically the best dice

  • 12

    tip bat, tip 5 acc, lose sub, 4 des, lose 2 acc

  • 12

    yes but saving one destroyer just in case you wanna get cute.  :lol:

  • 12

    give me your round 1 losses and round 2 hits, i’m right here.

  • 12

    yep totally hosed again.

  • 12

    two biggest battles of the game by far and i was massacred in both.


  • going to pick best dice since you are screwed

  • 12

    yes of course.

  • 12

    i ALWAYS get screwed.  guess i’m glad i didn’t have the extra ftr there.  :lol:  well this one’s over soon.  can’t take a GIANT dicing in BOTH theaters.


  • you did your damage, you hit just about every time afterwards…

  • 12

    yeah way to go boys, hit well late.  so JUST TO CLARIFY by “did your damage” do you mean the battle came out on odds?

  • 12

    @Boldfresh:

    yeah way to go boys, hit well late.  so JUST TO CLARIFY by “did your damage” do you mean the battle came out on odds?

    cuz if it came out on odds, then it was successful for the allies.

  • 12

    @Boldfresh:

    @Boldfresh:

    yeah way to go boys, hit well late.  so JUST TO CLARIFY by “did your damage” do you mean the battle came out on odds?

    cuz if it came out on odds, then it was successful for the allies.

    but something tells me IT DID NOT COME OUT ON AVERAGE…  :roll: :-o

  • 12

    just freakin bs.  oh well, shoulda just given up when you diced the snot out of me on the russian front.  :lol:

  • 12

    by my count you came out about 5-6 expensive units to the positive.

  • 12

    i wanted you to take that battle, but once again, the DICE HATE BOLD.  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Jehol to 25 Sea Zone
                4 tactical_bombers moved from Japan to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from 33 Sea Zone to 25 Sea Zone
                5 fighters moved from Japan to 25 Sea Zone
                1 fighter moved from Jehol to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 33 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Jehol to Korea
                      Japanese take Korea from Americans
                4 artilleries and 7 infantry moved from Kwangsi to Yunnan
                1 infantry and 3 mech_infantrys moved from French Indo China to Shan State
                1 bomber moved from Celebes to Shan State
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 9 fighters, 1 submarine and 7 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 4 transports
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 90
                    Casualties for Japanese: 3 carriers, 5 destroyers, 9 fighters and 4 tactical_bombers
                    Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 4 transports
                Battle in Yunnan
                    Japanese attack with 4 artilleries and 7 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 bomber could not land in Shan State and was removed
                1 aaGun moved from Kwangsi to Yunnan
                1 armour and 3 mech_infantrys moved from Jehol to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                2 mech_infantrys moved from Kiangsu to Kweichow
                3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                2 carriers, 4 fighters and 2 submarines moved from 35 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                1 infantry placed in French Indo China
                3 carriers and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
                Japanese collect 62 PUs (5 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
                EDIT: Turning off Edit Mode


  • I suggest you take a probability recourse.

    You gave me a 7:3 battle and I will take that all day any day especially when I tried to bait more of the US fleet towards Japan but you held off some units for Europe.

    The battle came out almost exactly average, which was about 80 ipcs remaining on my part.  Count what I had left.  You hit 4 below average the first round but after that you more than made up for it by hitting about 80% of the time on the remaining dice.

  • 12

    I have you a 6.5 to 3.5 battle and i suggest you stop suggesting anything until you have a little better idea of how to play the game.  you have diced me in the two biggest battles and you apparently don’t even know it.  :wink:

  • 12

    any schmuck can get hella lucky - in a LL game this one was OVER when you stacked ukraine.  :-o

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