@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 Boldfresh (+9) vs. Hobo - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to RussiaCombat - Germans
Battle in Russia
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield and 1 factory_major
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
2 fighters moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
3 armour moved from Novgorod to Bryansk
3 artilleries and 6 infantry moved from Smolensk to Russia
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Gibraltar
6 mech_infantrys moved from Belarus to Tambov
2 aaGuns moved from Smolensk to Russia
3 mech_infantrys moved from Bryansk to Caucasus
14 armour and 9 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
7 mech_infantrys moved from Tambov to Caucasus
3 aaGuns moved from Western Germany to France
1 infantry moved from Archangel to Smolensk
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Novgorod
3 armour placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
R7
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Jehol to 25 Sea Zone
4 tactical_bombers moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 25 Sea Zone
5 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Jehol to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Jehol to Korea
Japanese take Korea from Americans
4 artilleries and 7 infantry moved from Kwangsi to Yunnan
1 infantry and 3 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from Celebes to Shan State
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians -
need ool for midway. I would assume default best dice last but just checking.
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i’m on so just give me your first round hits
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sloppy mistake leaving the ftr in haw… but it might blow up in your face too. notoriously dicey battle, and an all-in one at that.
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i’d say if i can keep the transports here, we’d be about even on the dice. me getting diced in the huge battle in europe and you getting diced in the huge battle in the pacific.
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i do not feel good about the battle. it’s rare that i get evening out dice in a game after i get a heavy dicing.
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Lets see its all about round 1. If you hit under a couple and I hit over a couple watch out. :-o
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13 hits, or exactly the average…
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lose sub, 5 des, tip 5 acc, lose 2 acc
give me the damage in round 2 (if i get any hits back!) and your round 2 hits.
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hang on tip the bat
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hold on - let’s make sure we have this right.
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so basically the best dice
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tip bat, tip 5 acc, lose sub, 4 des, lose 2 acc
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yes but saving one destroyer just in case you wanna get cute. :lol:
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give me your round 1 losses and round 2 hits, i’m right here.
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yep totally hosed again.
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two biggest battles of the game by far and i was massacred in both.





