13L G40 blastherfast (allies+11) vs Amon-Sul (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 tactical_bomber moved from India to Malaya
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Gibraltar to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Malaya
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 bombers and 1 harbour
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - British
                1 fighter could not land in 97 Sea Zone and was removed
                1 tactical_bomber moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from United Kingdom to Gibraltar
                1 tactical_bomber moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Morocco
                2 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                2 infantry moved from India to West India

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone
                2 destroyers and 1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 3 infantry


  • U can not move your fig from Gibraltar to sz 97 because U have nowhere to land in that case.

    What stupid mistake i made in Malaya  :-o

    We have a biger problem though. I spoke to Veqryn

    **˝major ic’s can only go in “original” territories, and kiangsu is original chinese, so japan can’t put one there

    it is part of the rules for 2nd edition˝**

    What shall we do ?


  • i’m not sure if you want to do this but if you want we can start back where Russia finished rnd 3  and you bought the factory then and resume rite there like the japs didn’t even purchase yet. the rnds we played are things that could have happen but didn’t.
    we can redo the battleships and carrier w/ fighters off maraco


  • i think its better we just rearange my purchase.

    what say U?

    altough i am not quite sure how can kiangsu be originally chinese. i ll speak to krieghund


  • ya this version was suppose to fix all the glitches. you should get your boat back for Italy and a fighter plane back for me on gibralter. I didn’t even notice that you had a major factory there.


  • He didnt respond to my message yet. Ill contact U as soon as he does.


  • no reply yet?


  • Ok, now we have it confirmed. Kiangsu is definitely Chinese territory.

    Now, U decide what shall we do.


  • do you have any ideas?


  • We ve been discussing it already. Whatever U want, just say. I have no problems with any of the solutions we were discussing about. But i ll play move tomorrow. I have to get some sleep. its pretty late here.

    So , U decide and let me know.
    Then i ll play my move.

    And remember this

    **can air units be deliberately send into batles from which they cannot return(no place to land on AC or not able to reach allied land) ?

    can any air units be sent into battle without a place to land after it?

    No.**


  • why don’t you make the factory a minor. take 7 mechs off. that will leave you 46 ipc’s do a purchase and deploy on the other factory’s not on the new minor. then edit your 2 transports in for Italy and I fighter for uk


  • TripleA does not allow it, unless you have the “kamikaze airplanes” option turned on.  Make sure that is off.  (“kamikaze airplanes” is not the same as “kamikaze suicide attacks”)

    this is concernign aircraft move without a place to land. next time we should turn of kamikaze airplanes. i thought it was kamikaze suicide attacks(Japan only against enemy ships) but its not.

    ok i ll try to do what U said


  • its only suppose to be japan.  I didn’t pay attention when it happened. when I ended the turn I thought I messed up and forgot to land my plane and lost it


  • its two different things.

    kamikaze suicide tokens are acording to standard rules(its against enemy ships)

    but we turned on kamikaze airplanes(possibility of going to battle without having a landing point)

    its all in the options in the triple a when creating the game.

    we should watch out next time


  • cool! 8-)
    ready to play? :-)


  • ok for this 36 IPc more i bought 2 ics and 2 subs

    AND I VE TURNED SUICIDAL PLANES OFF… it  shouldnt be allowed with the program anymore

    cheers :)

    blast-sada.tsvg


  • I thought it was 46 ipc’s you where suppose to get?


  • U re right.

    please put one fig to japan then

    thank U


  • its your turn  :wink: go ahead and do any edits you need to


  • Which map should i use?

Suggested Topics

  • 9
  • 16
  • 12
  • 235
  • 42
  • 93
  • 329
  • 231
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.7k

Users

40.4k

Topics

1.8m

Posts