Wittman (Allies) vs TheVenocWarlord (Axis) G40

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That  is fine: the map sometimes makes me feel all cross eyed and confused at times.

    Can I scramble all three from Hawaii and none from the Philippines please?
    You sneaky JAP you! Best of luck.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siam: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 carriers moved from 33 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 battleship moved from 33 Sea Zone to 26 Sea Zone
                3 destroyers moved from 33 Sea Zone to 26 Sea Zone
                2 bombers moved from Caroline Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 submarines moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 20 Sea Zone to Philippines
                1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                3 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 fighter moved from Jehol to Suiyuyan
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                1 fighter moved from Jehol to Hopei
                1 fighter moved from Jehol to Kweichow
                5 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow

    Combat - Japanese
                Japanese creates battle in territory French Indo China
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  7/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  6/11 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 3 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  5/7 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 transport in 26 Sea Zone, round 3 :  6/7 hits
                        3 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship and 2 bombers in 26 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 4 :  2/2 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans and 2 bombers owned by the Japanese lost in 26 Sea Zone
                        1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking French Indo China from French, taking 26 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 bombers, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 2 submarines and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  0/4 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  3/3 hits
                        1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
                    1 fighter owned by the Japanese retreated
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 4 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 4 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Kwangtung, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 1 fighter and 6 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kweichow, round 2 :  2/9 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Hainan to 35 Sea Zone
                1 armour moved from Kiangsu to Kwangsi
                1 fighter moved from Kweichow to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                3 infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Anhwe
                1 aaGun moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Hopei to Anhwe
                2 fighters moved from Kiangsu to Anhwe
                2 tactical_bombers moved from Kiangsu to Anhwe
                1 fighter moved from Hainan to Paulau Island
                1 fighter moved from Suiyuyan to Anhwe

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                1 cruiser placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 fighter and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 armour
        Korea : 1 infantry
        Kiangsu : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 3 tactical_bombers
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 aaGun and 2 infantry
        Siam : 1 infantry
        Manchuria : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 2 artilleries and 6 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Anhwe : 1 flag, 4 fighters, 5 infantry and 2 tactical_bombers
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 4 infantry
        French Indo China : 1 flag, 1 infantry
        35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
        26 Sea Zone : 1 flag, 1 battleship
        20 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
        19 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        6 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 37 / 37
        Japanese : 37 / 38
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 28 / 34
        UK_Pacific : 18 / 21
        Italians : 12 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 15 times
                6 was rolled 20 times
            Average roll : 3.549
            Median : 4.000
            Variance : 0.744
            Standard Deviation : 0.863
            Total rolls : 91

    Japanese Combat
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 13 times
            Average roll : 3.621
            Median : 4.000
            Variance : 0.877
            Standard Deviation : 0.937
            Total rolls : 58

    UK_Pacific Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 5.333
            Median : 5.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 2.840
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 25

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship
                    Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 battleship
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 57 Sea Zone
                1 fighter moved from Philippines to Solomon Islands

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,6,1,1,3,3,4,6
                Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow
                6 infantry moved from Yunnan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 artilleries and 6 infantry
                    5 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 2 artilleries and 5 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kwangsi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                    1 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Kansu
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Shensi: 4 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
                EDIT: Turning off Edit Mode

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I edited where I retreated from the Chinese battle, as I wanted to go to that territory and could not tell which was which.
    Very bad shooting from my Chinese: 1 hit for the loss of 6 Inf.
    Lucky there are millions of them!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 battleship moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
                1 infantry moved from Shan State to Siam
                1 fighter moved from Malaya to Siam
                1 tactical_bomber moved from Malaya to Siam

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    There is one possible Scramble: 2 Italian Fighters from Rome to SZ97.
    I have DD, Ft, Ft, Tac and Bomber(5).
    You have CR, DD and Transport(2 shots).

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 battleship moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
                1 infantry moved from Shan State to Siam
                1 fighter moved from Malaya to Siam
                1 tactical_bomber moved from Malaya to Siam

    Combat - British
                Battle in Siam
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Battle in Tunisia
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Siam to Malaya
                1 tactical_bomber moved from Siam to Malaya
                2 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - British
                1 submarine placed in 110 Sea Zone
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 mech_infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 21 PUs;

    Combat Move - Italians
                2 infantry moved from Albania to Greece
                6 infantry moved from Bulgaria to Greece
                2 armour moved from Bulgaria to Greece
                2 fighters moved from Southern Italy to Egypt
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                2 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 :  5/8 hits
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 :  3/6 hits
                        1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 :  2/5 hits
                        British roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries and 1 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                Battle in Greece
                    Italians attack with 2 armour and 8 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour and 8 infantry in Greece, round 2 :  5/10 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Alexandria
                1 bomber moved from Egypt to Alexandria
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Yugoslavia
                2 infantry moved from Yugoslavia to Romania

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Italians collect 16 PUs (1 lost to blockades); end with 37 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 bomber and 2 fighters
        Egypt : 1 flag, 1 armour, 1 artillery and 1 harbour
        Kenya : 1 flag
        Tunisia : 1 flag, 1 artillery
        Romania : 2 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Ethiopia : 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 2 armour and 7 infantry
        97 Sea Zone : 1 flag
        Yugoslavia : 2 artilleries

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 37 / 37
        Japanese : 36 / 38
        Americans : 54 / 77
        Chinese : 6 / 12
        British : 27 / 30
        UK_Pacific : 23 / 24
        Italians : 17 / 42
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 2.886
            Median : 3.000
            Variance : 1.324
            Standard Deviation : 1.150
            Total rolls : 35

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral_Allies Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Italians Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.826
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Nice!
    Have the Italians forgotten they can buy some Biplanes or some prewar Tanks?
    You are worrying me.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to Malaya
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                    French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French


  • @wittmann:

    Nice!
    Have the Italians forgotten they can buy some Biplanes or some prewar Tanks?
    You are worrying me.

    Trying to save up for a fleet. ;)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 5 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from 113 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                2 carriers moved from 113 Sea Zone to 114 Sea Zone
                5 transports moved from 113 Sea Zone to 114 Sea Zone
                3 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                3 infantry moved from Finland to Vyborg
                2 artilleries moved from Romania to Bessarabia
                6 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                12 infantry moved from Poland to Baltic States
                7 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Baltic States
                1 bomber moved from Holland Belgium to Eastern Poland
                1 bomber moved from Holland Belgium to 94 Sea Zone


  • Not sure if there is anything wrong with my moves, so I will let you check.

    Bombing involves escorts, right? I’ve never played with the escorts before, save for another game I got going on this site.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 bombers moved from Holland Belgium to 94 Sea Zone
                1 infantry moved from Poland to Eastern Poland
                13 infantry moved from Poland to Baltic States
                7 infantry moved from Poland to Baltic States
                2 carriers moved from 113 Sea Zone to 114 Sea Zone
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                3 fighters moved from 113 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
                5 transports moved from 113 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                6 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Finland to Karelia
                3 infantry moved from Finland to Vyborg
                1 tactical_bomber moved from Holland Belgium to 113 Sea Zone


  • I fixed my turn via your suggestions, but I’ll need to finish it later.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 bombers moved from Holland Belgium to 94 Sea Zone
                1 infantry moved from Poland to Eastern Poland
                13 infantry moved from Poland to Baltic States
                7 infantry moved from Poland to Baltic States
                2 carriers moved from 113 Sea Zone to 114 Sea Zone
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                3 fighters moved from 113 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
                5 transports moved from 113 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                6 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Finland to Karelia
                3 infantry moved from Finland to Vyborg
                1 tactical_bomber moved from Holland Belgium to 113 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 armour and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 3 infantry in Eastern Poland, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 5 transports
                    Russians defend with 1 cruiser
                        Germans roll dice for 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 5 transports in 114 Sea Zone, round 2 :  4/5 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians and 1 cruiser owned by the Germans lost in 114 Sea Zone
                    Germans win with 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 cruiser
                    Casualties for Russians: 1 cruiser
                Battle in 94 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 battleship and 1 transport
                        Germans roll dice for 2 bombers in 94 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 94 Sea Zone
                        1 transport owned by the British lost in 94 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 27
                    Casualties for British: 1 battleship and 1 transport
                Battle in 113 Sea Zone
                    Germans attack with 1 destroyer and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 tactical_bombers in 113 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Karelia
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 infantry in Karelia, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Germans roll dice for 4 infantry in Karelia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 artilleries and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 :  1/8 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Vyborg, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Vyborg, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Vyborg, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 20 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 20 infantry in Baltic States, round 2 :  1/20 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                2 aaGuns moved from Holland Belgium to Normandy Bordeaux
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                2 armour moved from Southern France to Greater Southern Germany
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                2 bombers moved from 94 Sea Zone to Northern Italy
                3 armour moved from Germany to Poland
                3 infantry moved from Germany to Poland
                3 artilleries moved from Germany to Poland
                2 tactical_bombers moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                3 armour, 4 infantry and 3 mech_infantrys placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 46 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 2 armour
        Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
        Romania : 1 armour
        Poland : 1 aaGun, 4 armour, 3 artilleries and 3 infantry
        Germany : 3 armour, 1 factory_major, 4 infantry and 3 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 1 aaGun and 2 artilleries
        Northern Italy : 1 artillery and 2 bombers
        Karelia : 1 flag, 3 infantry
        Baltic States : 1 flag, 1 aaGun and 20 infantry
        Vyborg : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 armour and 3 infantry
        Bessarabia : 1 flag, 2 artilleries and 6 infantry
        113 Sea Zone : 1 destroyer
        114 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 37
        Japanese : 36 / 38
        Americans : 54 / 77
        Chinese : 6 / 12
        British : 27 / 30
        UK_Pacific : 23 / 24
        Italians : 16 / 42
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 17 times
                4 was rolled 13 times
                5 was rolled 19 times
                6 was rolled 13 times
            Average roll : 3.775
            Median : 4.000
            Variance : 1.089
            Standard Deviation : 1.043
            Total rolls : 80

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.455
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 13 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.491
            Median : 3.000
            Variance : 0.696
            Standard Deviation : 0.835
            Total rolls : 57

    British Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.455
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                14 infantry moved from Amur to Korea
                4 infantry moved from Amur to Manchuria
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
                1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                3 artilleries and 8 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Russians attack with 14 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bessarabia
                    Russians attack with 3 artilleries, 8 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 6 infantry
                    Russians win, taking Bessarabia from Germans with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 artilleries and 6 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    retreated to Karelia
                    Germans win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 2 armour and 3 infantry
                    Russians win, taking Eastern Poland from Germans with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 aaGun, 2 armour and 3 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                1 aaGun, 3 infantry and 1 mech_infantry moved from Belarus to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Smolensk to Archangel
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs


  • I think I’ve messed up too much for our game. :lol:

    I don’t see a way to win now, so I’ll surrender.

    Set up the next game where we switch sides. :)

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