13L G40 blastherfast (allies+11) vs Amon-Sul (axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 2 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 2 destroyers

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Shan State

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,6
                ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • yes a very good game.  :-)


  • @blastherfast:

    yes a very good game.  :-)

    Well done with ANZAC , you outplayed me there.

    Surprise for me this attack was.

    Ok, Germany ;)


  • please make an edit to my ncm

    3 tanks from germany to western germany

    thats it


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                7 infantry moved from Finland to Norway
                4 infantry moved from Bulgaria to Yugoslavia
                12 artilleries moved from Germany to Slovakia Hungary
                2 aaGuns, 5 artilleries and 18 infantry moved from Poland to Slovakia Hungary
                3 armour moved from Romania to Germany
                1 armour moved from Greater Southern Germany to Germany
                1 armour moved from Tunisia to Tobruk

    Place Units - Germans
                1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Western Germany
                2 submarines placed in 93 Sea Zone
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Morocco : 1 flag, 1 harbour
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Algeria : 1 bomber, 1 infantry and 3 tactical_bombers
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 17 artilleries and 18 infantry
        Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Poland : 1 aaGun and 1 infantry
        Germany : 8 armour, 1 factory_major and 1 mech_infantry
        Norway : 7 infantry
        Tobruk : 1 armour
        113 Sea Zone : 1 submarine
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 4 infantry
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 37
        Japanese : 51 / 64
        Americans : 53 / 73
        Chinese : 7 / 10
        British : 29 / 36
        UK_Pacific : 9 / 9
        Italians : 15 / 33
        ANZAC : 11 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 artillery and 9 infantry moved from Novgorod to Baltic States
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Eastern Poland to Bessarabia
                4 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Rostov to Ukraine
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Samara
                3 infantry moved from Volgograd to Rostov
                3 infantry moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 artillery and 9 infantry moved from Novgorod to Baltic States
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Eastern Poland to Bessarabia
                4 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Rostov to Ukraine
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Samara
                3 infantry moved from Volgograd to Rostov
                3 infantry moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria

    Non Combat Move - Russians
                4 infantry moved from Korea to Manchuria
                4 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 aaGun moved from Korea to Manchuria

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 10 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                1 artillery moved from Hunan to Yunnan
                3 fighters and 3 tactical_bombers moved from Shantung to Yunnan
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 41 Sea Zone to Dutch New Guinea
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 bombers moved from Jehol to Shan State
                1 tactical_bomber moved from Anhwe to Shan State
                3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 10 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                1 artillery moved from Hunan to Yunnan
                3 fighters and 3 tactical_bombers moved from Shantung to Yunnan
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 41 Sea Zone to Dutch New Guinea
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 bombers moved from Jehol to Shan State
                1 tactical_bomber moved from Anhwe to Shan State
                3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 6 fighters, 1 infantry and 6 tactical_bombers
                    British defend with 3 infantry; Chinese defend with 1 fighter and 5 infantry
                        Japanese roll dice for 2 artilleries, 6 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 2 :  9/15 hits
                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 :  4/9 hits
                        3 infantry owned by the British , 1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 5 infantry owned by the Chinese , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
                    Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                    Casualties for Chinese: 1 fighter and 5 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 fighters; British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  4/6 hits
                        UK_Pacific roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  3/3 hits
                        1 infantry owned by the British , 3 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 2 fighters
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
                2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
                2 bombers moved from Shan State to Malaya
                1 mech_infantry moved from Chahar to Kansu
                1 aaGun moved from Jehol to Shantung
                2 battleships, 1 cruiser, 2 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Shantung
                10 mech_infantrys placed in Kiangsu
                2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_major
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_major
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_major and 10 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 fighters and 3 tactical_bombers
        Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 3 fighters and 3 tactical_bombers
        Malaya : 1 flag, 1 airfield, 2 bombers and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Timguska : 1 flag, 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 carrier, 1 fighter and 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 3 transports
        6 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers and 4 submarines

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 36 / 37
        Japanese : 55 / 60
        Americans : 53 / 73
        Chinese : 4 / 10
        British : 29 / 36
        UK_Pacific : 9 / 9
        Italians : 15 / 33
        ANZAC : 11 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.919
            Median : 3.000
            Variance : 2.472
            Standard Deviation : 1.572
            Total rolls : 37

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.917
            Median : 3.000
            Variance : 1.826
            Standard Deviation : 1.351
            Total rolls : 24

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.111
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Jehol
                    Americans attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Jehol from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Central United States to British Columbia
                2 fighters moved from Korea to 4 Sea Zone
                3 armour moved from Korea to Jehol

    Place Units - Americans
                1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 mech_infantry placed in Western United States
                3 armour placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,1,2,3,1,6,1,2,1,1,4
                Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 tactical_bomber moved from India to Malaya
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Gibraltar to 97 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 tactical_bomber moved from India to Malaya
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Gibraltar to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Malaya
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 bombers and 1 harbour
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - British
                1 fighter could not land in 97 Sea Zone and was removed
                1 tactical_bomber moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from United Kingdom to Gibraltar
                1 tactical_bomber moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Morocco
                2 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                2 infantry moved from India to West India

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone
                2 destroyers and 1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 3 infantry


  • U can not move your fig from Gibraltar to sz 97 because U have nowhere to land in that case.

    What stupid mistake i made in Malaya  :-o

    We have a biger problem though. I spoke to Veqryn

    **˝major ic’s can only go in “original” territories, and kiangsu is original chinese, so japan can’t put one there

    it is part of the rules for 2nd edition˝**

    What shall we do ?


  • i’m not sure if you want to do this but if you want we can start back where Russia finished rnd 3  and you bought the factory then and resume rite there like the japs didn’t even purchase yet. the rnds we played are things that could have happen but didn’t.
    we can redo the battleships and carrier w/ fighters off maraco


  • i think its better we just rearange my purchase.

    what say U?

    altough i am not quite sure how can kiangsu be originally chinese. i ll speak to krieghund


  • ya this version was suppose to fix all the glitches. you should get your boat back for Italy and a fighter plane back for me on gibralter. I didn’t even notice that you had a major factory there.

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