@donutgold scramble to sz 97?
13L G40 blastherfast (allies+11) vs Amon-Sul (axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 destroyersNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Shan StatePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,6
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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yes a very good game. :-)
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yes a very good game. :-)
Well done with ANZAC , you outplayed me there.
Surprise for me this attack was.
Ok, Germany ;)
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please make an edit to my ncm
3 tanks from germany to western germany
thats it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
7 infantry moved from Finland to Norway
4 infantry moved from Bulgaria to Yugoslavia
12 artilleries moved from Germany to Slovakia Hungary
2 aaGuns, 5 artilleries and 18 infantry moved from Poland to Slovakia Hungary
3 armour moved from Romania to Germany
1 armour moved from Greater Southern Germany to Germany
1 armour moved from Tunisia to TobrukPlace Units - Germans
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Western Germany
2 submarines placed in 93 Sea Zone
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Morocco : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Algeria : 1 bomber, 1 infantry and 3 tactical_bombers
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 17 artilleries and 18 infantry
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Poland : 1 aaGun and 1 infantry
Germany : 8 armour, 1 factory_major and 1 mech_infantry
Norway : 7 infantry
Tobruk : 1 armour
113 Sea Zone : 1 submarine
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 4 infantry
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 51 / 64
Americans : 53 / 73
Chinese : 7 / 10
British : 29 / 36
UK_Pacific : 9 / 9
Italians : 15 / 33
ANZAC : 11 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 artillery and 9 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Rostov to Ukraine
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Samara
3 infantry moved from Volgograd to Rostov
3 infantry moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 artillery and 9 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Rostov to Ukraine
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Samara
3 infantry moved from Volgograd to Rostov
3 infantry moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaNon Combat Move - Russians
4 infantry moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 10 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Shantung to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 41 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Jehol to Shan State
1 tactical_bomber moved from Anhwe to Shan State
3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 10 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Shantung to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 41 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Jehol to Shan State
1 tactical_bomber moved from Anhwe to Shan State
3 fighters and 3 tactical_bombers moved from Anhwe to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 3 infantry; Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 artilleries, 6 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 2 : 9/15 hits
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits
3 infantry owned by the British , 1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 5 infantry owned by the Chinese , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry
Casualties for British: 3 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters; British defend with 1 infantry
Japanese roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 3/3 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 fighters
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
2 bombers moved from Shan State to Malaya
1 mech_infantry moved from Chahar to Kansu
1 aaGun moved from Jehol to Shantung
2 battleships, 1 cruiser, 2 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 artilleries placed in Shantung
10 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_major
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_major and 10 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 flag, 1 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 fighters and 3 tactical_bombers
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 fighters and 3 tactical_bombers
Malaya : 1 flag, 1 airfield, 2 bombers and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Timguska : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 carrier, 1 fighter and 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 3 transports
6 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers and 4 submarinesProduction/PUs Summary :
Germans : 47 / 57
Russians : 36 / 37
Japanese : 55 / 60
Americans : 53 / 73
Chinese : 4 / 10
British : 29 / 36
UK_Pacific : 9 / 9
Italians : 15 / 33
ANZAC : 11 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.919
Median : 3.000
Variance : 2.472
Standard Deviation : 1.572
Total rolls : 37Japanese Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.826
Standard Deviation : 1.351
Total rolls : 24ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Jehol
Americans attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in MoroccoNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
2 fighters moved from Korea to 4 Sea Zone
3 armour moved from Korea to JeholPlace Units - Americans
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 mech_infantry placed in Western United States
3 armour placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,1,2,3,1,6,1,2,1,1,4
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from India to Malaya
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from India to Malaya
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Malaya
British attack with 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers and 1 harbour
British win with 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - British
1 fighter could not land in 97 Sea Zone and was removed
1 tactical_bomber moved from Malaya to Shan State
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Morocco
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from India to West IndiaPlace Units - British
1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
2 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry -
U can not move your fig from Gibraltar to sz 97 because U have nowhere to land in that case.
What stupid mistake i made in Malaya :-o
We have a biger problem though. I spoke to Veqryn
**˝major ic’s can only go in “original” territories, and kiangsu is original chinese, so japan can’t put one there
it is part of the rules for 2nd edition˝**
What shall we do ?
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i’m not sure if you want to do this but if you want we can start back where Russia finished rnd 3 and you bought the factory then and resume rite there like the japs didn’t even purchase yet. the rnds we played are things that could have happen but didn’t.
we can redo the battleships and carrier w/ fighters off maraco -
i think its better we just rearange my purchase.
what say U?
altough i am not quite sure how can kiangsu be originally chinese. i ll speak to krieghund
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ya this version was suppose to fix all the glitches. you should get your boat back for Italy and a fighter plane back for me on gibralter. I didn’t even notice that you had a major factory there.