@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Two Kami’s on each BB.
OOL Hit on BB, hit on one Carrier, DD’s, Both Tachs, hit to other Carrier, Both Fighters, then the Battleships.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
1 bomber moved from New Britain to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 3 battleships, 3 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 artillery, 3 battleships, 1 bomber, 3 cruisers, 4 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 3 battleships, 1 bomber, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 10/17 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/10 hits
Units damaged: 3 battleships owned by the Americans
2 destroyers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 7/15 hits
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 battleships, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 101
Casualties for Japanese: 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 1 cruiser and 3 destroyers
Non Combat Move - Americans
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Americans
1 battleship, 5 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery, 1 bomber, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag, 3 battleships, 2 cruisers, 1 destroyer and 2 transports
26 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
101 Sea Zone : 2 battleships, 7 destroyers and 3 transports
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 47 / 48
Americans : 52 / 80
Chinese : 10 / 17
British : 24 / 0
UK_Pacific : 6 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 6 infantry moved from Hopei to Chahar
1 fighter moved from Yunnan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Chahar, round 2 : 1/9 hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 artilleries and 3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Suiyuyan : 1 fighter
Chahar : 4 artilleries and 9 infantry
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 44 / 48
Americans : 52 / 80
Chinese : 13 / 19
British : 24 / 0
UK_Pacific : 6 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries and 3 infantry moved from Burma to Shan State
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
2 artilleries, 1 fighter and 13 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 airfield, 2 armour and 1 artillery
British roll dice for 2 artilleries, 1 fighter and 13 infantry in Kwangsi, round 2 : 4/16 hits
Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 2 : 2/3 hits
2 infantry owned by the British , 2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 artillery
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship and 1 transport
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British , 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship and 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
3 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Shan State to Burma
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 6 infantry
Territory Summary for British, UK_Pacific :
Kwangsi : 3 aaGuns, 2 artilleries and 11 infantry
Hunan : 1 infantry
Shan State : 2 artilleries and 3 infantry
Burma : 2 artilleries, 1 fighter and 3 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 fighters, 1 harbour and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 artillery and 2 infantry
Romania : 1 armour, 3 infantry and 2 mech_infantrys
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
95 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Territory Summary for ANZAC :
Kwangsi : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 2 destroyers
35 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
62 Sea Zone : 1 battleship and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Libya to Tunisia
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Egypt : 2 infantry
Tunisia : 3 infantry
Libya : 1 flag
101 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 infantry and 3 mech_infantrys moved from Germany to Poland
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to 81 Sea Zone
2 bombers moved from Normandy Bordeaux to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Poland
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 89 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 infantry and 3 mech_infantrys moved from Germany to Poland
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Western Germany to 81 Sea Zone
2 bombers moved from Normandy Bordeaux to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Poland
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 89 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Gibraltar
Germans attack with 1 armour and 1 infantry
French defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 1 harbour
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 2 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Americans roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the French lost in Gibraltar
Americans winRussians win with 1 submarine remaining with no units remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 armour and 1 artillery
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 transport in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 4 artilleries and 6 infantry
Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Poland, round 2 : 5/12 hits
Russians roll dice for 2 aaGuns, 3 armour, 4 artilleries and 6 infantry in Poland, round 2 : 4/13 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Poland
Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Poland, round 3 : 1/8 hits
Russians roll dice for 3 armour, 4 artilleries and 3 infantry in Poland, round 3 : 2/10 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
Germans roll dice for 4 armour and 2 artilleries in Poland, round 4 : 4/6 hits
Russians roll dice for 3 armour, 4 artilleries and 2 infantry in Poland, round 4 : 2/9 hits
2 infantry owned by the Russians , 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Poland
Germans roll dice for 4 armour in Poland, round 5 : 2/4 hits
Russians roll dice for 3 armour and 2 artilleries in Poland, round 5 : 1/5 hits
1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Poland
Germans roll dice for 3 armour in Poland, round 6 : 2/3 hits
Russians roll dice for 3 armour in Poland, round 6 : 2/3 hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Poland
Germans roll dice for 1 armour in Poland, round 7 : 0/1 hits
Russians roll dice for 1 armour in Poland, round 7 : 1/1 hits
1 armour owned by the Germans lost in Poland
Russians win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries and 6 infantry
Non Combat Move - Germans
1 fighter moved from 114 Sea Zone to Germany
2 bombers moved from 114 Sea Zone to Germany
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 8 transports moved from 110 Sea Zone to 114 Sea Zone
2 armour moved from Slovakia Hungary to Germany
4 infantry moved from Romania to Slovakia Hungary
1 bomber moved from 81 Sea Zone to Italian Somaliland
Place Units - Germans
3 armour, 1 fighter, 1 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 5 armour, 2 bombers, 1 factory_major, 2 fighters, 1 infantry and 4 mech_infantrys
Holland Belgium : 2 aaGuns
Italian Somaliland : 1 bomber
Karelia : 1 flag, 6 infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 submarine
85 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 9 transports
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 50
Russians : 30 / 35
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Poland to Romania
3 armour, 14 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
1 fighter moved from Western Ukraine to Romania
3 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Belarus
2 infantry moved from Vologda to Smolensk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 4 armour, 1 fighter, 14 infantry and 3 mech_infantrys
Italians defend with 1 armour, 3 infantry and 2 mech_infantrys
Russians roll dice for 4 armour, 1 fighter, 14 infantry and 3 mech_infantrys in Romania, round 2 : 5/22 hits
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Romania, round 2 : 3/6 hits
3 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 4 armour, 1 fighter, 11 infantry and 3 mech_infantrys in Romania, round 3 : 5/19 hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 4 armour, 1 fighter, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 4 infantry
Casualties for Italians: 1 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Ukraine
1 fighter moved from Yunnan to Kwangsi
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Territory Summary for Russians :
Kwangsi : 1 fighter
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 4 armour, 10 infantry and 3 mech_infantrys
Poland : 1 flag
Belarus : 2 infantry
Bryansk : 2 artilleries and 4 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Western Ukraine : 2 aaGuns and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 33 / 39
Japanese : 41 / 48
Americans : 52 / 80
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 3 : 2/4 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Shan State
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 3 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Shantung to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 destroyer and 2 transports
18 Sea Zone : 1 cruiser
6 Sea Zone : 2 destroyers and 1 transport
Novosibirsk : 1 flag, 1 armour
Production/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 48 / 49
Americans : 52 / 80
Chinese : 12 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 units repaired.
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 battleships, 7 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Manchuria
Battle in 91 Sea Zone
Americans attack with 2 battleships, 7 destroyers, 3 infantry, 3 mech_infantrys and 3 transports
Germans defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 2 battleships, 7 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 battleships owned by the Americans
1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 battleships, 7 destroyers and 3 transports in 91 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win, taking Manchuria from Japanese with 2 battleships, 7 destroyers and 3 transports remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Battle in 37 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 battleships owned by the Americans
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 2 battleships, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 cruiser
Non Combat Move - Americans
1 bomber, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 2 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,3
Americans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Manchuria : 1 artillery, 2 infantry and 1 mech_infantry
Shan State : 1 bomber, 5 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 battleships
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 flag, 1 harbour
Morocco : 3 infantry and 3 mech_infantrys
101 Sea Zone : 1 battleship, 2 destroyers and 3 transports
91 Sea Zone : 2 battleships, 7 destroyers and 3 transports
Production/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 45 / 49
Americans : 52 / 76
Chinese : 15 / 19
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 artilleries and 8 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 4/13 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield
Jehol : 1 infantry
Hopei : 1 fighter
Anhwe : 5 artilleries and 13 infantry
Production/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 43 / 49
Americans : 52 / 76
Chinese : 17 / 23
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 artillery and 8 infantry moved from Kwangsi to Kwangtung
2 artilleries and 3 infantry moved from Burma to Yunnan
6 infantry moved from India to West India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Italian Somaliland
1 tactical_bomber moved from Egypt to Italian Somaliland
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Kwangtung
British attack with 1 artillery and 8 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 8 infantry in Kwangtung, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Italian Somaliland, round 2 : 2/2 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 fighter moved from Italian Somaliland to Ethiopia
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Territory Summary for British, UK_Pacific :
Kwangsi : 3 aaGuns and 1 fighter
Kiangsi : 2 infantry
Siam : 1 flag, 1 artillery
Yunnan : 2 artilleries and 3 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 artillery and 1 harbour
Kwangtung : 1 artillery, 1 harbour and 8 infantry
Alaska : 1 artillery and 1 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
West India : 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 fighter and 1 tactical_bomber
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 50
Russians : 31 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 13 / 19
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Poland
Germans take Poland from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 cruiser placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Poland : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Eastern Poland : 1 flag, 1 artillery
Greece : 1 flag
97 Sea Zone : 1 cruiser
92 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Anhwe
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Kiangsi : 1 infantry
Anhwe : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 battleship and 1 destroyer
35 Sea Zone : 2 destroyers
19 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
62 Sea Zone : 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tunisia to Algeria
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
35 Sea Zone : 1 destroyer
Egypt : 2 infantry
Algeria : 3 infantry
Libya : 1 flag
101 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 47 / 50
Russians : 28 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Germany to Romania
5 armour moved from Germany to Romania
4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bessarabia to Romania
2 fighters moved from Germany to Romania
1 bomber moved from Germany to Romania
1 bomber moved from Germany to Romania
2 fighters moved from 114 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Karelia to Novgorod
1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Romania
Germans attack with 5 armour, 2 bombers, 2 fighters, 5 infantry and 4 mech_infantrys
Russians defend with 4 armour, 10 infantry and 3 mech_infantrys
Germans roll dice for 5 armour, 2 bombers, 2 fighters, 5 infantry and 4 mech_infantrys in Romania, round 2 : 10/18 hits
Russians roll dice for 4 armour, 10 infantry and 3 mech_infantrys in Romania, round 2 : 3/17 hits
10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Germans roll dice for 5 armour, 2 bombers, 2 fighters, 2 infantry and 4 mech_infantrys in Romania, round 3 : 9/15 hits
Russians roll dice for 4 armour and 3 mech_infantrys in Romania, round 3 : 3/7 hits
4 armour owned by the Russians , 2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 5 armour, 2 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 47
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Russians: 4 armour, 10 infantry and 3 mech_infantrys
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 fighters and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 2 fighters and 8 infantry in Novgorod, round 2 : 0/10 hits
Russians roll dice for 9 infantry in Novgorod, round 2 : 0/9 hits
Germans roll dice for 2 fighters and 8 infantry in Novgorod, round 3 : 2/10 hits
Russians roll dice for 9 infantry in Novgorod, round 3 : 2/9 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 6 infantry in Novgorod, round 4 : 4/8 hits
Russians roll dice for 7 infantry in Novgorod, round 4 : 3/7 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 3 infantry in Novgorod, round 5 : 1/5 hits
Russians roll dice for 3 infantry in Novgorod, round 5 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 6 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 6 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters and 1 infantry in Novgorod, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
Germans roll dice for 2 fighters and 1 infantry in Novgorod, round 8 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 8 : 0/1 hits
Germans roll dice for 2 fighters and 1 infantry in Novgorod, round 9 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 9 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Russians: 9 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Non Combat Move - Germans
1 fighter moved from Novgorod to 114 Sea Zone
2 fighters moved from Romania to Poland
2 bombers moved from Romania to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Romania : 5 armour and 3 mech_infantrys
Poland : 2 fighters
Germany : 1 factory_major
Holland Belgium : 2 aaGuns
Karelia : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 submarine
85 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
114 Sea Zone : 1 carrier, 1 fighter and 8 transports
115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 59
Russians : 23 / 39
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I got extremely luck that first round and hit 10 of your guys…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter moved from Ukraine to Novgorod
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Belarus
5 infantry moved from Russia to Smolensk
1 fighter moved from Kwangsi to Anhwe
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Belarus
Place Units - Russians
3 armour placed in Ukraine
4 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
Anhwe : 1 fighter
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 fighter and 2 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Ukraine : 3 armour and 1 factory_minor
Western Ukraine : 2 aaGuns, 4 artilleries, 4 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 5 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 59
Russians : 25 / 25
Japanese : 33 / 49
Americans : 52 / 76
Chinese : 18 / 23
British : 27 / 0
UK_Pacific : 16 / 21
Italians : 14 / 24
ANZAC : 21 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0