@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer and 1 transport
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Central Africa : 1 infantry
Syria : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
need scramble orders
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Southern Italy to Greece
2 bombers moved from Western Germany to 81 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 0/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 4 infantry and 1 tactical_bomber in Greece, round 3 : 1/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Greece, round 4 : 3/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 5 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 1 infantry; French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the French lost in 81 Sea Zone
1 transport owned by the British and 1 infantry owned by the ANZAC lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 81 Sea Zone to Kenya
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 armour and 3 mech_infantrys moved from France to Germany
2 artilleries moved from France to Normandy Bordeaux
1 tactical_bomber moved from Greece to Romania
1 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Kenya : 1 bomber
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 8 infantry and 4 tactical_bombers
Romania : 2 artilleries, 7 infantry and 1 tactical_bomber
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 5 armour, 1 factory_major and 3 mech_infantrys
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 armour
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 aaGun, 1 artillery and 12 infantry moved from Baltic States to Belarus
4 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry
Bryansk : 1 armour, 4 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery and 1 factory_major
Ukraine : 5 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 2 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 9/15 hits
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 3/9 hits
1 fighter owned by the Chinese , 8 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 fighters
Casualties for Chinese: 1 fighter and 8 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Jehol to Shantung
4 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 artilleries moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kiangsi to Hunan
3 infantry moved from Kiangsi to Hunan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun
Kwangsi : 1 flag, 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 4 infantry
Siam : 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour, 2 artilleries and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Hopei : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
19 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 52
Chinese : 6 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Casualties for Americans: 2 fighters
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 fighter moved from 19 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
7 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 cruiser and 1 transport
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
101 Sea Zone : 4 submarines
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 79
Chinese : 6 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.240
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kansu : 6 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 79
Chinese : 6 / 6
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.240
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Eastern Persia to West India
Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Celebes to 44 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 1 infantry and 2 mech_infantrys
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 aaGun and 1 infantry
Celebes : 1 flag
42 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Rhodesia : 2 infantry
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 26 / 26
UK_Pacific : 20 / 25
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.488
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 43
Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to Morocco
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Gibraltar
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 bomber moved from Morocco to Libya
2 infantry moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour
French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Romania : 1 armour and 2 infantry
Tobruk : 1 artillery and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Libya : 1 artillery and 1 bomber
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
97 Sea Zone : 1 flag, 1 submarine and 1 transport
92 Sea Zone : 1 transport
Yugoslavia : 1 armour
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 24 / 26
UK_Pacific : 20 / 25
Italians : 21 / 36
ANZAC : 14 / 14
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I am trying to figure out why in the world I took the Japanese to war and did not make a single attack on the Allies :?
I am trying to figure out why in the world I took the Japanese to war and did not make a single attack on the Allies :?
Because you knew the war was coming and just wanted to enter the history books as the aggressor?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Java to Philippines
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Philippines : 3 fighters
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 aaGun and 1 infantry
41 Sea Zone : 1 transport
33 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 24 / 26
UK_Pacific : 20 / 25
Italians : 21 / 36
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French West Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Syria : 1 infantry
French West Africa : 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 24 / 26
UK_Pacific : 20 / 25
Italians : 21 / 36
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
@PGMatt:
I am trying to figure out why in the world I took the Japanese to war and did not make a single attack on the Allies� :?
Because you knew the war was coming and just wanted to enter the history books as the aggressor?
More like the Emperor was smokin something funny
Scramble orders for the UK?
And add the 2 tacs from Germany to sz110 as well for defensive purposes
And add the 2 tacs from Germany to sz110 as well for defensive purposes
OK, no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 18 PUs;
Combat Move - Germans
1 unit repaired.
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Kenya to 81 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Turning off Edit Mode
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans lost in 81 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in United Kingdom
Germans attack with 2 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 0/4 hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 2 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 : 6/14 hits
British roll dice for 5 aaGuns, 1 bomber, 3 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/21 hits
1 infantry owned by the British , 5 infantry owned by the Germans , 3 artilleries owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans retreated
Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits
British roll dice for 1 bomber, 3 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/20 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in United Kingdom
British win with 1 bomber, 3 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour, 3 artilleries and 5 infantry
Casualties for British: 5 aaGuns and 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from Romania to Southern Italy
3 armour moved from Greece to Romania
4 armour and 3 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
5 infantry moved from Western Germany to Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 2 aaGuns, 4 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Germany : 1 factory_major and 5 infantry
Southern Italy : 1 tactical_bomber
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
Production/PUs Summary :
Germans : 43 / 71
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 24 / 26
UK_Pacific : 20 / 25
Italians : 21 / 36
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 infantry moved from Volgograd to Rostov
4 infantry moved from Bryansk to Ukraine
1 artillery moved from Russia to Bryansk
18 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 1 artillery and 12 infantry
Karelia : 2 artilleries and 6 infantry
Bryansk : 1 artillery
Rostov : 3 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Ukraine : 5 artilleries, 1 factory_minor and 15 infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 mech_infantrys and 1 tactical_bomber
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 71
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 24 / 26
UK_Pacific : 20 / 25
Italians : 21 / 36
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0