@oysteilo
any scramble?
13L G40 Entek (Axis) vs. Andul (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 armour
EDIT: Adding units owned by British to United Kingdom: 3 armour
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to New South Wales
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 25 / 31
UK_Pacific : 21 / 24
Italians : 17 / 21
ANZAC : 14 / 22
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Anything for the French?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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Crap, I accidentally hit done instead of post, here’s the link with the turn summary…
Politics
Game Loaded
Purchase Units
Germans buy 6 artilleries, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move
Giving bonus movement to units
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat
Battle in 110 Sea Zone
Recording Battle Statistics
Non Combat Move
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
1 armour moved from Yugoslavia to Germany
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
3 infantry moved from Norway to Finland
1 submarine moved from 106 Sea Zone to 118 Sea Zone
2 artilleries moved from France to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Western Germany
Cleaning up after movement phases
Place Units
3 transports placed in 113 Sea Zone
6 artilleries and 4 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
7 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 aaGun, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 aaGun and 6 infantry moved from Russia to Bryansk
12 infantry moved from Sakha to Amur
2 aaGuns and 6 infantry moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking Malaya from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 12 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 1 : 10/15 hits
Chinese roll dice for 2 fighters, 14 infantry and 1 tactical_bomber in Yunnan, round 1 : 7/17 hits
3 infantry owned by the Japanese , 10 infantry owned by the Chinese , 2 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries, 2 fighters and 3 infantry
Casualties for Chinese: 10 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 carrier and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
1 harbour placed in Kwangsi
1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 4 fighters, 1 harbour and 5 tactical_bombers
Korea : 1 aaGun and 5 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Jehol : 4 infantry
Siam : 2 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 submarine and 1 transport
20 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 42 / 52
Americans : 52 / 52
Chinese : 6 / 15
British : 25 / 31
UK_Pacific : 11 / 24
Italians : 17 / 21
ANZAC : 14 / 22
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Central America to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Wake IslandPlace Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 0/4 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 5 infantry
Kweichow : 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 41 / 52
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 31
UK_Pacific : 11 / 24
Italians : 17 / 21
ANZAC : 14 / 22
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 aaGun moved from Burma to India
2 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
1 fighter and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,4,3,6,3,5
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 8 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
Burma : 2 artilleries and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Sumatra : 1 flag, 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 artillery, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
76 Sea Zone : 1 battleship
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser and 2 destroyers
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 41 / 52
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 25
UK_Pacific : 11 / 10
Italians : 16 / 21
ANZAC : 14 / 22
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Alexandria to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 artillery, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 1 : 4/10 hits
British roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 4/9 hits
3 infantry owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 2 : 5/6 hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 1/3 hits
1 tactical_bomber owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 29
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 5 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Normandy Bordeaux : 1 aaGun
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 bomber
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 armour
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 41 / 52
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 25
UK_Pacific : 11 / 10
Italians : 19 / 24
ANZAC : 14 / 22
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Northern Territory : 2 fighters
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 41 / 52
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 25
UK_Pacific : 11 / 10
Italians : 19 / 24
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 41 / 52
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 25
UK_Pacific : 11 / 10
Italians : 19 / 24
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Do you want to submerge your sub in 115?
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Yes submerge please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 2 infantry moved from Romania to Bessarabia
4 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 11 infantry moved from Poland to Baltic States
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Finland to Karelia
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 armour and 2 artilleries moved from 115 Sea Zone to Novgorod
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 bombers moved from Western Germany to Novgorod
2 fighters moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 4 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 10 infantry in Eastern Poland, round 1 : 1/14 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 1 : 3/17 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 1 : 3/7 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 115 Sea Zone, round 1 : 6/6 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Novgorod, round 1 : 1/8 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Novgorod, round 2 : 4/8 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Germany
2 fighters moved from 115 Sea Zone to Germany
1 tactical_bomber moved from Baltic States to Germany
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Baltic States
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 bombers moved from Novgorod to GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour, 2 artilleries and 1 mech_infantry placed in Germany
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Poland : 1 infantry
Germany : 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Denmark : 1 aaGun and 2 infantry
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag, 1 aaGun, 4 armour, 1 artillery, 12 infantry and 3 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 armour and 6 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 4 transports
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
115 Sea Zone : 1 battleship, 1 cruiser and 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 37
Japanese : 41 / 52
Americans : 52 / 52
Chinese : 7 / 13
British : 25 / 25
UK_Pacific : 11 / 10
Italians : 19 / 24
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 3 transports
1 submarine owned by the Russians Submerged
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 aaGun, 1 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk
6 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Manchuria : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
Archangel : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 3 transports
1 submarine owned by the Russians Submerged
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 aaGun, 1 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk
6 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 infantry moved from Korea to Manchuria
4 infantry moved from Jehol to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
2 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to Shan State
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 armour moved from Kwangtung to French Indo China
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 3 fighters, 11 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Manchuria : 1/6 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 11 infantry and 3 tactical_bombers in Manchuria, round 1 : 4/18 hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 1 : 4/18 hits
2 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/14 hits
Chinese roll dice for 16 infantry in Manchuria, round 2 : 7/16 hits
4 infantry owned by the Russians and 7 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/7 hits
Chinese roll dice for 12 infantry in Manchuria, round 3 : 3/12 hits
4 infantry owned by the Russians , 1 armour owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win with 8 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 11 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 1 : 0/6 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 1 : 1/5 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 3/5 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
UK_Pacific win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantry
2 fighters owned by the Japanese retreated
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 38 Sea Zone
1 bomber moved from Shan State to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 fighter and 1 transport placed in 6 Sea Zone
2 destroyers placed in 6 Sea Zone
1 armour placed in Japan
1 factory_minor placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 1 artillery and 1 infantry
EDIT: Changing ownership of Kansu from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kansu: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 4 fighters, 1 harbour, 1 infantry and 5 tactical_bombers
Korea : 1 aaGun, 1 fighter and 1 tactical_bomber
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 armour and 1 mech_infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
45 Sea Zone : 1 submarine
38 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
19 Sea Zone : 1 carrier, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 32
Japanese : 46 / 47
Americans : 52 / 52
Chinese : 9 / 13
British : 25 / 25
UK_Pacific : 10 / 10
Italians : 19 / 24
ANZAC : 10 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Wake Island to Western United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 battleship placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Central United States : 1 factory_minor, 1 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
64 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 armour, 2 artilleries, 4 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 32
Japanese : 46 / 47
Americans : 52 / 77
Chinese : 9 / 13
British : 25 / 25
UK_Pacific : 10 / 10
Italians : 19 / 24
ANZAC : 10 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,6,2
Chinese collect 7 PUs (3 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs





