@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
IRobot (Allies +8) v Entek (Axis)
-
I loaded the wrong file, just play from the British turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 battleship and 1 cruiser moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 4 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 fighter and 3 infantry in Greece, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 fighter and 3 infantry in Greece, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French and 1 bomber owned by the Italians lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 1 fighterNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Kenya to EthiopiaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Kenya : 1 flag
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Ethiopia : 1 infantry
Greece : 1 flag, 3 infantry
97 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 34 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 33
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 14 / 16
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Shan State : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Java : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 cruiser and 1 destroyer
41 Sea Zone : 1 transport
35 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 34 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 33
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 fighter moved from Morocco to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 102 Sea Zone to 101 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 fighter and 3 infantry
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 51
Russians : 34 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 33
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
5 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone -
Need Scramble Orders.
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
5 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea ZoneCombat - Germans
Battle in 85 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 85 Sea Zone
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits
Germans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 4 armour, 6 artilleries, 2 bombers, 2 fighters, 10 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 1 mech_infantry
AA fire in United Kingdom : 2/9 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 4 armour, 6 artilleries, 2 bombers, 10 infantry and 5 tactical_bombers in United Kingdom, round 2 : 12/27 hits
British roll dice for 5 aaGuns, 3 fighters, 22 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/26 hits
7 infantry owned by the British , 2 infantry owned by the French , 10 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 6 artilleries, 2 bombers and 5 tactical_bombers in United Kingdom, round 3 : 9/17 hits
British roll dice for 3 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/17 hits
9 infantry owned by the British , 2 armour owned by the Germans and 6 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 5/9 hits
British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/8 hits
4 infantry owned by the British , 2 tactical_bombers owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 5 : 4/6 hits
British roll dice for 3 fighters in United Kingdom, round 5 : 2/3 hits
2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 3 armour, 6 artilleries, 2 fighters, 10 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 3 fighters, 20 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Germany to Poland
4 infantry moved from Bulgaria to Romania
1 submarine moved from 103 Sea Zone to 91 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
4 armour, 2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour, 2 artilleries and 4 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Romania : 5 infantry
Poland : 3 aaGuns, 2 armour and 11 infantry
Germany : 4 armour, 2 artilleries, 1 factory_major and 3 infantry
Holland Belgium : 2 aaGuns
125 Sea Zone : 1 submarine
85 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 10 transportsProduction/PUs Summary :
Germans : 47 / 90
Russians : 34 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Timguska to Novosibirsk
5 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Bessarabia
6 infantry moved from Bryansk to Western Ukraine
3 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Russians attack with 2 armour, 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys
Germans defend with 1 armour, 2 artilleries and 4 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 4/15 hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Slovakia Hungary, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 6/13 hits
Germans roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 3 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 2 artilleries and 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Slovakia Hungary to Western Ukraine
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
2 aaGuns and 15 infantry moved from Novgorod to Baltic States
4 artilleries moved from Belarus to Baltic StatesPlace Units - Russians
3 armour placed in Ukraine
Russians undo move 1.
3 armour placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Yunnan : 1 fighter
Suiyuyan : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Baltic States : 2 aaGuns, 4 artilleries and 16 infantry
Bryansk : 3 armour and 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns and 8 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 fighter and 6 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 90
Russians : 37 / 41
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan -
Accidentally hit done instead of post. here’s the file and the turn summary.
Purchase Units
Japanese buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move
Giving bonus movement to units
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=31279.10000
Post Turn Summary to AxisAndAllies.org success = true
Combat
Battle in Soviet Far East
Battle in Suiyuyan
Recording Battle Statistics
Non Combat Move
1 artillery and 1 infantry moved from Manchuria to Jehol
Japanese undo move 1.
1 artillery and 1 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 artilleries moved from 37 Sea Zone to Siam
Cleaning up after movement phases
Place Units
3 armour placed in Kiangsu
2 artilleries, 1 fighter and 3 infantry placed in Japan
Turn Complete
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 3 battleships, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits
Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 3 : 0/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 4 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 5 : 0/2 hits
Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 6 : 2/2 hits
Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Caroline Islands to New BritainPlace Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
New Britain : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield, 5 fighters and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 3 battleships, 3 cruisers, 3 destroyers, 1 submarine and 2 transports
35 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
101 Sea Zone : 1 battleship, 2 destroyers and 1 transport
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 8 / 14
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 airfield, 4 fighters and 2 tactical_bombers
Chinese roll dice for 1 fighter and 14 infantry in Kwangsi, round 2 : 3/15 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits
2 tactical_bombers owned by the Japanese , 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 11 infantry in Kwangsi, round 3 : 3/12 hits
Japanese roll dice for 3 fighters in Kwangsi, round 3 : 3/3 hits
3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 44
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield and 8 infantry
Yunnan : 1 fighter
Hopei : 2 artilleries and 6 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 16 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Ethiopia
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 10 infantry moved from Shan State to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 battleship moved from 42 Sea Zone to 35 Sea Zone
4 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
1 artillery and 1 infantry moved from British Columbia to AlaskaCombat - British
British creates battle in territory 37 Sea Zone
Battle in Ethiopia
British attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Ethiopia, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
3 aaGuns moved from Shan State to Yunnan
2 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to EgyptPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,5,1,6,3,6,1,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 2 infantry
Yunnan : 3 aaGuns, 2 artilleries, 1 fighter and 14 infantry
Burma : 2 artilleries and 3 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Alaska : 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship
38 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 artillery
80 Sea Zone : 1 transport
Eastern Persia : 1 flag, 2 infantry
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flag
98 Sea Zone : 1 carrier and 2 cruisersProduction/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 27 / 0
UK_Pacific : 17 / 18
Italians : 14 / 26
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
British defend with 1 carrier and 2 cruisers
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 2 cruisers in 98 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 carrier and 2 cruisers in 98 Sea Zone, round 3 : 0/3 hits
1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 18
Casualties for British: 1 carrier and 2 cruisers
Casualties for Italians: 1 cruiser and 1 fighter
Battle in Trans-JordanNon Combat Move - Italians
3 infantry moved from Greece to Bulgaria
1 artillery moved from Northern Italy to Greater Southern GermanyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 2 aaGuns
Southern France : 1 flag, 1 factory_minor and 1 harbour
Greater Southern Germany : 1 artillery
Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer
Bulgaria : 3 infantry
Greece : 1 flag
92 Sea Zone : 1 transport
Yugoslavia : 2 infantry
98 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 26 / 0
UK_Pacific : 17 / 18
Italians : 15 / 21
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 infantry moved from Shan State to YunnanNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to CelebesPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 26 / 0
UK_Pacific : 17 / 18
Italians : 15 / 21
ANZAC : 21 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from Tunisia to 92 Sea Zone
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 3 infantry
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 90
Russians : 34 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 26 / 0
UK_Pacific : 17 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need OOL for Sz 91 please
-
aircraft carrier x2
destroyer x2
fighter x2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 6 airfields and 3 factory_minors; Remaining resources: 81 PUs;
Germans buy 2 armour, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 85 Sea Zone to 88 Sea Zone
4 armour, 2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 4 transports
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 0/5 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 destroyer, 2 fighters and 4 transports in 91 Sea Zone, round 3 : 1/3 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 69
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 transports
Battle in Slovakia Hungary
Germans attack with 4 armour, 2 artilleries, 1 fighter and 3 infantry
Russians defend with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 6/10 hits
Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/11 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 3/8 hits
Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Slovakia Hungary, round 3 : 2/5 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Germans roll dice for 4 armour, 1 artillery and 1 fighter in Slovakia Hungary, round 4 : 4/6 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 4 : 0/2 hits
2 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to PolandPlace Units - Germans
3 infantry placed in United Kingdom
2 armour, 2 infantry and 3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 cruiser and 1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 armour
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 armour and 1 artillery
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Romania : 5 infantry
Poland : 3 aaGuns, 2 armour, 1 fighter and 11 infantry
Germany : 2 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Holland Belgium : 2 aaGuns
Karelia : 1 flag, 6 infantry
Vyborg : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
85 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship and 1 cruiser
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
88 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 53
Russians : 30 / 41
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 17 / 18
Italians : 14 / 21
ANZAC : 21 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0