@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Wittman (Allies) vs TheVenocWarlord (Axis) G40
-
That is fine: the map sometimes makes me feel all cross eyed and confused at times.
Can I scramble all three from Hawaii and none from the Philippines please?
You sneaky JAP you! Best of luck. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 carriers moved from 33 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
3 destroyers moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter moved from Jehol to Suiyuyan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Jehol to Hopei
1 fighter moved from Jehol to Kweichow
5 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to KweichowCombat - Japanese
Japanese creates battle in territory French Indo China
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 7/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 6/11 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 3 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 transport in 26 Sea Zone, round 3 : 6/7 hits
3 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 2 bombers in 26 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 2/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans and 2 bombers owned by the Japanese lost in 26 Sea Zone
1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 26 Sea Zone
Japanese win, taking French Indo China from French, taking 26 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 25
Casualties for Japanese: 2 bombers, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kweichow, round 2 : 2/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Hainan to 35 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
3 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Hopei to Anhwe
2 fighters moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from Hainan to Paulau Island
1 fighter moved from Suiyuyan to AnhwePlace Units - Japanese
1 factory_minor placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 fighter and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 3 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun and 2 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 2 artilleries and 6 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 4 fighters, 5 infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 artillery, 1 harbour and 4 infantry
French Indo China : 1 flag, 1 infantry
35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
26 Sea Zone : 1 flag, 1 battleship
20 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
19 Sea Zone : 1 battleship, 1 cruiser and 1 transport
6 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 54
Russians : 37 / 37
Japanese : 37 / 38
Americans : 52 / 52
Chinese : 6 / 15
British : 28 / 34
UK_Pacific : 18 / 21
Italians : 12 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.549
Median : 4.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 91Japanese Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.621
Median : 4.000
Variance : 0.877
Standard Deviation : 0.937
Total rolls : 58UK_Pacific Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.333
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.840
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 battleship
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from Philippines to Solomon IslandsPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,6,1,1,3,3,4,6
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
6 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 artilleries and 6 infantry
5 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 armour
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 4 infantry
EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
EDIT: Turning off Edit Mode -
I edited where I retreated from the Chinese battle, as I wanted to go to that territory and could not tell which was which.
Very bad shooting from my Chinese: 1 hit for the loss of 6 Inf.
Lucky there are millions of them! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Shan State to Siam
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam -
There is one possible Scramble: 2 Italian Fighters from Rome to SZ97.
I have DD, Ft, Ft, Tac and Bomber(5).
You have CR, DD and Transport(2 shots). -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Shan State to Siam
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to SiamCombat - British
Battle in Siam
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Tunisia
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 armour moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Siam to Malaya
1 tactical_bomber moved from Siam to Malaya
2 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
1 submarine placed in 110 Sea Zone
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 21 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
6 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 5/8 hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 3/6 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 2/5 hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Greece
Italians attack with 2 armour and 8 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour and 8 infantry in Greece, round 2 : 5/10 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 bomber and 2 fighters
Egypt : 1 flag, 1 armour, 1 artillery and 1 harbour
Kenya : 1 flag
Tunisia : 1 flag, 1 artillery
Romania : 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Ethiopia : 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 2 armour and 7 infantry
97 Sea Zone : 1 flag
Yugoslavia : 2 artilleriesProduction/PUs Summary :
Germans : 43 / 54
Russians : 37 / 37
Japanese : 36 / 38
Americans : 54 / 77
Chinese : 6 / 12
British : 27 / 30
UK_Pacific : 23 / 24
Italians : 17 / 42
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2.886
Median : 3.000
Variance : 1.324
Standard Deviation : 1.150
Total rolls : 35Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Italians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.826
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23 -
Nice!
Have the Italians forgotten they can buy some Biplanes or some prewar Tanks?
You are worrying me. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
-
@wittmann:
Nice!
Have the Italians forgotten they can buy some Biplanes or some prewar Tanks?
You are worrying me.Trying to save up for a fleet. ;)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 5 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 carriers moved from 113 Sea Zone to 114 Sea Zone
5 transports moved from 113 Sea Zone to 114 Sea Zone
3 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
2 artilleries moved from Romania to Bessarabia
6 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Poland to Baltic States
7 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 bomber moved from Holland Belgium to Eastern Poland
1 bomber moved from Holland Belgium to 94 Sea Zone -
Not sure if there is anything wrong with my moves, so I will let you check.
Bombing involves escorts, right? I’ve never played with the escorts before, save for another game I got going on this site.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Holland Belgium to 94 Sea Zone
1 infantry moved from Poland to Eastern Poland
13 infantry moved from Poland to Baltic States
7 infantry moved from Poland to Baltic States
2 carriers moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 fighters moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
5 transports moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
6 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone -
I fixed my turn via your suggestions, but I’ll need to finish it later.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Holland Belgium to 94 Sea Zone
1 infantry moved from Poland to Eastern Poland
13 infantry moved from Poland to Baltic States
7 infantry moved from Poland to Baltic States
2 carriers moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 fighters moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
5 transports moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
6 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Holland Belgium to 113 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 5 transports
Russians defend with 1 cruiser
Germans roll dice for 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 5 transports in 114 Sea Zone, round 2 : 4/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 cruiser owned by the Germans lost in 114 Sea Zone
Germans win with 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Battle in 94 Sea Zone
Germans attack with 2 bombers
British defend with 1 battleship and 1 transport
Germans roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 94 Sea Zone
1 transport owned by the British lost in 94 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 tactical_bombers in 113 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Karelia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 20 infantry
Russians defend with 1 infantry
Germans roll dice for 20 infantry in Baltic States, round 2 : 1/20 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from 94 Sea Zone to Northern Italy
3 armour moved from Germany to Poland
3 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
2 tactical_bombers moved from 113 Sea Zone to Western GermanyPlace Units - Germans
3 armour, 4 infantry and 3 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 armour
Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 1 armour
Poland : 1 aaGun, 4 armour, 3 artilleries and 3 infantry
Germany : 3 armour, 1 factory_major, 4 infantry and 3 mech_infantrys
Denmark : 2 infantry
Holland Belgium : 1 aaGun and 2 artilleries
Northern Italy : 1 artillery and 2 bombers
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag, 1 aaGun and 20 infantry
Vyborg : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 armour and 3 infantry
Bessarabia : 1 flag, 2 artilleries and 6 infantry
113 Sea Zone : 1 destroyer
114 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 53
Russians : 34 / 37
Japanese : 36 / 38
Americans : 54 / 77
Chinese : 6 / 12
British : 27 / 30
UK_Pacific : 23 / 24
Italians : 16 / 42
ANZAC : 10 / 21
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.775
Median : 4.000
Variance : 1.089
Standard Deviation : 1.043
Total rolls : 80Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.491
Median : 3.000
Variance : 0.696
Standard Deviation : 0.835
Total rolls : 57British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
14 infantry moved from Amur to Korea
4 infantry moved from Amur to Manchuria
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 artilleries and 8 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 6 infantry
Russians win, taking Bessarabia from Germans with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
retreated to Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 2 armour and 3 infantry
Russians win, taking Eastern Poland from Germans with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun, 2 armour and 3 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 aaGun, 3 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
I think I’ve messed up too much for our game. :lol:
I don’t see a way to win now, so I’ll surrender.
Set up the next game where we switch sides. :)





