Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
it seems uk pacific doesnt have ncm phase i had to do it on uk ncm
please move ALL OF MY UNITS from burma to shan state
and from northern territory sz to queensland sz
…
and everything(which moves for 2 spaces) from india to shan state
and 1 inf india to burma
and 1 inf eastern persia to persia
thank _U
i apologise
next time i wont make troubles with uk pacific i figure it out
cheers :)
uk and uk pacific move together so you have to do all the combat moves and ncm together. the only thing that is separated is the economy, but think of their units as one basically.
can you just do the edits? I don’t want to move your units in case I don’t do it 100% as you wished.
ok np
but wait i have one question …
can uk and uk pacific infantry attack together?
their units are the same, take turn together. only thing that is separated is the economy.
it seems that the program is puting new units in india as british and not uk pacific
i ll put all now to be british
don’t worry about the nationality of the units, it is all the same. the program will change it but since both take the turn at once it doesn’t matter.
again, the ONLY difference is the economy is separated. other than that just think of it as ONE country.
here U go and thanks for the patience :)
the name of the map in my language (Croatian) means ˝Hobo now˝ :)
don’t worry about the nationality of the units, it is all the same. the program will change it but since both take the turn at once it doesn’t matter.
again, the ONLY difference is the economy is separated. other than that just think of it as ONE country.
thank U :) Despite my problems with the system i must say i am enjoying this game.
You smashed me there in China, i played poorly, foreseeing a bunch of your aircraft and underarestimating it. Also the brits couldnt jump in, it surely didnt help me hehe
ok awaiting italy
then my french and anzac troops i am ready for germany and russia if u are hehe
please no more mass edits, I get a headache trying to keep up :|
just move all the british units anywhere on the map together and stop changing the nationalities. the game does it for you. also if you DO need to edit, edit at the end of your turn before you post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 55 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by UK_Pacific to 54 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Burma: 2 aaGuns, 1 artillery and 6 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 2 aaGuns, 1 artillery and 6 infantry
EDIT: Removing units owned by British from Shan State: 5 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to Shan State: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Shan State: 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to Shan State: 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber
EDIT: Removing units owned by UK_Pacific from Shan State: 2 aaGuns
EDIT: Adding units owned by British to Shan State: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Shan State: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 54 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Persia from Neutral_Allies to UK_Pacific
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 17 to 19
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Greece
1 armour and 6 infantry moved from Bulgaria to Greece
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 6 infantry
British defend with 6 infantry
Italians win, taking Greece from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 6 infantry
Casualties for Italians: 3 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Greece to Southern Italy
1 armour moved from Southern France to Yugoslavia
2 artilleries and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery, 1 fighter and 2 infantry moved from Northern Territory to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 103 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 103 Sea Zone
Combat - French
Battle in 103 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 2 submarines
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Kenya
1 fighter moved from Trans-Jordan to Kenya
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
russian sub fights or submerges?
fights
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Kenya
1 fighter moved from Trans-Jordan to Kenya
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser
Russians defend with 1 cruiser and 1 submarine
Russians win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Kenya
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Anglo Egyptian Sudan
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
4 aaGuns, 2 armour, 6 artilleries and 18 infantry moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 armour and 11 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
7 infantry moved from Finland to Karelia
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Kenya to Ethiopia
1 tactical_bomber moved from Kenya to Ethiopia
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Sikang to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Sikang to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 3 infantry moved from Novgorod to Archangel
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
5 artilleries and 16 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Volgograd to Vologda
1 armour moved from Bryansk to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Vologda
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Suiyuyan : 1 armour and 1 mech_infantry
Bryansk : 2 aaGuns, 12 artilleries and 25 infantry
Archangel : 2 aaGuns, 3 artilleries and 3 infantry
Russia : 1 airfield, 9 artilleries and 1 factory_major
Ukraine : 1 factory_minor
Vologda : 2 armour and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 49
Russians : 31 / 36
Japanese : 35 / 46
Americans : 52 / 52
Chinese : 6 / 5
British : 25 / 30
UK_Pacific : 19 / 19
Italians : 21 / 33
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3