@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 armour
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Gibraltar to Southern Italy
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery moved from Gold Coast to French West Africa
1 armour moved from Libya to Tunisia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
5 artilleries moved from Ukraine to Bryansk
2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 armour, 11 artilleries, 2 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 11 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
3 artilleries and 5 infantry moved from Novgorod to Archangel
1 bomber moved from Libya to Southern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
10 armour and 3 mech_infantrys moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
when this one’s over, i’d be happy to play it out again from G4 and show you how you could have been slowly smothered if i don’t get that wicked dicing. OR we could play it LL from that point and i will go ahead and make the ukraine attack again and you can see how that plays out. :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Trans-Jordan to Egypt
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
well I need losses for z52. I attacked with 3fig3tac and only got 3 hits. I assumed you took best while keeping your carrier so I have you down for 1des,1cru loss and carrier damaged. do you want to change these losses? I lost all my air.
map
yes i am ok with those losses.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
1 tactical_bomber moved from 37 Sea Zone to 62 Sea Zone
1 fighter moved from 37 Sea Zone to 62 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 infantry moved from Shensi to Kansu
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -43
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 cruiser and 1 transport
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 2 submarines
British defend with 1 destroyer
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the ANZAC forced to land in New South Wales
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
2 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Caroline Islands
3 fighters moved from Kwangsi to Caroline Islands
1 bomber moved from Borneo to Philippines
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour placed in Kiangsu
2 carriers placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
hold up, couple ncm changes
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from New Zealand to 55 Sea Zone
1 bomber moved from 55 Sea Zone to 41 Sea Zone
would you like to scramble into z6?
no I don’t feel so lucky after that last battle :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from New Zealand to 55 Sea Zone
1 bomber moved from 55 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Korea
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour and 1 artillery moved from Central America to 64 Sea Zone
2 infantry and 2 mech_infantrys moved from Central America to 64 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
3 fighters and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 mech_infantrys moved from Central America to Southeast Mexico
2 mech_infantrys moved from Southeast Mexico to Central United States
4 aaGuns moved from Southeast Mexico to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
gonna edit that a bit. will do before doing UK. maybe after the hockey game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 submarine moved from 98 Sea Zone to 80 Sea Zone
3 fighters and 2 tactical_bombers moved from Persia to Kazakhstan
3 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Kazakhstan to Russia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Kenya to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 bomber moved from Belgian Congo to 79 Sea Zone
1 bomber moved from 79 Sea Zone to India
1 fighter moved from 106 Sea Zone to United Kingdom
1 armour moved from Southeast Mexico to 64 Sea Zone
1 armour and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from 106 Sea Zone to Quebec
1 battleship and 1 transport moved from 76 Sea Zone to 79 Sea Zone
3 aaGuns, 10 artilleries and 14 infantry moved from India to Burma
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
2 armour moved from Rostov to Tambov
Combat - Italians
Battle in Alexandria
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Alexandria from British, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Tobruk
1 tactical_bomber moved from Southern Italy to Tobruk
5 fighters moved from Gibraltar to Tobruk
1 fighter moved from Ukraine to Tobruk
1 armour moved from Tunisia to Tobruk
4 infantry moved from Bulgaria to Greece
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
2 transports placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 8 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 fighters moved from Western Germany to Gibraltar
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Alexandria
3 artilleries and 6 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Archangel
11 artilleries moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Caucasus to Tambov
3 mech_infantrys moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Ukraine to Tambov
5 mech_infantrys moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Ukraine to Bryansk
10 armour moved from Rostov to Bryansk
6 mech_infantrys moved from Poland to Belarus
7 mech_infantrys moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Gibraltar
Place Units - Germans
2 armour and 1 infantry placed in Novgorod
1 fighter placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
1 airfield placed in Gibraltar
Germans undo move 3.
Germans undo move 1.
2 armour and 1 infantry placed in Volgograd
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
the reason i left 2 inf back from burma is they were supposed to go to w india. any problem with that?