13L G40 blastherfast (allies+11) vs Amon-Sul (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 battleships, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                6 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter moved from Western Germany to Holland Belgium
                4 armour and 1 mech_infantry moved from France to Holland Belgium
                1 armour moved from France to Southern France
                      Germans take Southern France from French

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 4 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 :  1/6 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 4 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Greece
                    Germans attack with 3 armour and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour and 6 infantry in Greece, round 2 :  1/9 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour and 5 infantry in Greece, round 3 :  3/8 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                Battle in 96 Sea Zone
                    Germans attack with 3 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 3 tactical_bombers in 96 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 cruiser and 1 transport
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Morocco
                    Germans attack with 1 armour and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Morocco, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 infantry in Morocco, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 infantry in Morocco, round 4 :  2/2 hits
                        French roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Germans win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from France to Southern France
                1 aaGun moved from Western Germany to France
                2 artilleries moved from France to Western Germany
                1 bomber moved from 91 Sea Zone to Algeria
                1 tactical_bomber moved from 96 Sea Zone to Western Germany
                2 tactical_bombers moved from 96 Sea Zone to Algeria
                1 battleship moved from 111 Sea Zone to 105 Sea Zone
                1 fighter moved from Southern Italy to 105 Sea Zone
                1 fighter moved from Holland Belgium to 105 Sea Zone

    Place Units - Germans
                2 battleships and 1 carrier placed in 105 Sea Zone
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Morocco : 1 flag, 1 armour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 bomber and 2 tactical_bombers
        Southern France : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 tactical_bomber
        Poland : 3 aaGuns, 3 artilleries and 16 infantry
        Germany : 1 factory_major
        Norway : 1 infantry
        Holland Belgium : 4 armour and 1 mech_infantry
        112 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 4 infantry
        Yugoslavia : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 submarine
        105 Sea Zone : 3 battleships, 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 37 / 37
        Japanese : 32 / 36
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 28 / 37
        UK_Pacific : 13 / 15
        Italians : 13 / 23
        ANZAC : 14 / 34
        French : 4 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.576
            Standard Deviation : 0.759
            Total rolls : 60

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Germans Combat
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.513
            Standard Deviation : 0.716
            Total rolls : 40

    French Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • interesting picture U put hehe :D

    I think i played an interesting move with Germans… Awaiting Russians :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries and 2 infantry moved from Novgorod to Baltic States
                1 armour, 1 fighter, 8 infantry and 1 mech_infantry moved from Belarus to Baltic States
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Ukraine
                1 armour, 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                2 aaGuns, 2 artilleries and 18 infantry moved from Sakha to Amur

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 unit repaired.
                3 infantry moved from Manchuria to Korea
                1 fighter moved from Jehol to Korea
                1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Hopei
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                4 infantry moved from Shan State to Malaya
                2 battleships and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Malaya
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines


  • Awaiting scramble orders for sz 37


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 unit repaired.
                3 infantry moved from Manchuria to Korea
                1 fighter moved from Jehol to Korea
                1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Hopei
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                4 infantry moved from Shan State to Malaya
                2 battleships and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Malaya
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 fighter and 3 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Korea, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Korea, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 4 :  0/2 hits
                        Americans roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 5 :  0/2 hits
                        Americans roll dice for 1 infantry in Korea, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 6 :  0/2 hits
                        Americans roll dice for 1 infantry in Korea, round 6 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 7 :  0/2 hits
                        Americans roll dice for 1 infantry in Korea, round 7 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 8 :  0/2 hits
                        Americans roll dice for 1 infantry in Korea, round 8 :  1/1 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 infantry in Korea, round 9 :  0/1 hits
                        Americans roll dice for 1 infantry in Korea, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Korea, round 10 :  0/1 hits
                        Americans roll dice for 1 infantry in Korea, round 10 :  1/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Americans win with 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                Battle in Kweichow
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    British defend with 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  4/9 hits
                        British roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 1 cruiser owned by the British , 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 34
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
                    ANZAC defend with 1 fighter and 1 infantry; British defend with 2 fighters, 1 harbour and 3 infantry; UK_Pacific defend with 1 airfield; Americans defend with 1 fighter
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Malaya, round 2 :  4/16 hits
                        UK_Pacific roll dice for 4 fighters and 4 infantry in Malaya, round 2 :  3/8 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Malaya, round 3 :  5/13 hits
                        UK_Pacific roll dice for 4 fighters in Malaya, round 3 :  2/4 hits
                        1 fighter owned by the Americans , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 5 infantry
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for British: 2 fighters and 3 infantry
                    Casualties for Americans: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
                2 bombers, 4 fighters and 4 tactical_bombers moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar

    Place Units - Japanese
                5 artilleries, 4 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 aaGun and 4 infantry
        Manchuria : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag, 2 bombers, 6 fighters and 6 tactical_bombers
        Malaya : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        35 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 37 / 37
        Japanese : 44 / 44
        Americans : 53 / 80
        Chinese : 6 / 15
        British : 28 / 37
        UK_Pacific : 6 / 15
        Italians : 13 / 23
        ANZAC : 14 / 34
        French : 4 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 19 times
                3 was rolled 23 times
                4 was rolled 17 times
                5 was rolled 29 times
                6 was rolled 18 times
            Average roll : 3.661
            Median : 4.000
            Variance : 1.075
            Standard Deviation : 1.037
            Total rolls : 121

    Japanese Combat
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 20 times
                6 was rolled 12 times
            Average roll : 3.651
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 86

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.583
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.583
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12


  • what a strange dice in Korea


  • There  is one mistake. I should have 2 figs in Tobruk. You gave me better units  :-D

    Please correct it on USA turn. Thank U :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Central United States to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Central United States to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans win with 1 bomber, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 carrier and 1 submarine

    Non Combat Move - Americans
                2 fighters could not land in 91 Sea Zone and were removed
                1 bomber, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 4 Sea Zone to Korea

    Place Units - Americans
                1 factory_minor placed in Korea
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • Catastrophic outcome for me in sz 91. I simply didnt have the luck  :cry:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow
                4 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow
                4 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery placed in Hunan
                2 artilleries placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                2 infantry moved from Union of South Africa to Rhodesia
                1 tactical_bomber moved from Yunnan to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs;
                British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                2 infantry moved from Union of South Africa to Rhodesia
                1 tactical_bomber moved from Yunnan to Malaya

    Combat - British
                Battle in 94 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 2 fighters
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery and 3 infantry
                    British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                Battle in Malaya
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Malaya to Burma
                1 aaGun moved from Burma to Yunnan
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from New Brunswick Nova Scotia to Gibraltar
                1 fighter moved from Scotland to Gibraltar
                1 tactical_bomber moved from 94 Sea Zone to Gibraltar

    Place Units - British
                2 fighters and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 5 infantry


  • Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
            **  Some Units in India change ownership: 5 infantry**

    Did U do this or the program automatically?


  • I haven’t seen that comment before


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Tobruk to 98 Sea Zone

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