Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs13L G40 blastherfast (allies+11) vs Amon-Sul (axis)
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 battleships, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 111 Sea Zone to 110 Sea Zone
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Western Germany to Holland Belgium
4 armour and 1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Southern France
Germans take Southern France from FrenchCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 4 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 3 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 6 infantry in Greece, round 2 : 1/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 3/8 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 96 Sea Zone
Germans attack with 3 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 3 tactical_bombers in 96 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser and 1 transport
Battle in Morocco
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 4 : 2/2 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
2 artilleries moved from France to Western Germany
1 bomber moved from 91 Sea Zone to Algeria
1 tactical_bomber moved from 96 Sea Zone to Western Germany
2 tactical_bombers moved from 96 Sea Zone to Algeria
1 battleship moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from Southern Italy to 105 Sea Zone
1 fighter moved from Holland Belgium to 105 Sea ZonePlace Units - Germans
2 battleships and 1 carrier placed in 105 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Morocco : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 bomber and 2 tactical_bombers
Southern France : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 tactical_bomber
Poland : 3 aaGuns, 3 artilleries and 16 infantry
Germany : 1 factory_major
Norway : 1 infantry
Holland Belgium : 4 armour and 1 mech_infantry
112 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 4 infantry
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 submarine
105 Sea Zone : 3 battleships, 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 47 / 55
Russians : 37 / 37
Japanese : 32 / 36
Americans : 55 / 80
Chinese : 9 / 15
British : 28 / 37
UK_Pacific : 13 / 15
Italians : 13 / 23
ANZAC : 14 / 34
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.583
Median : 3.500
Variance : 0.576
Standard Deviation : 0.759
Total rolls : 60Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.500
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40French Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
interesting picture U put hehe :D
I think i played an interesting move with Germans… Awaiting Russians :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 2 infantry moved from Novgorod to Baltic States
1 armour, 1 fighter, 8 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 armour, 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
2 aaGuns, 2 artilleries and 18 infantry moved from Sakha to AmurPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
3 infantry moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Shan State to Malaya
2 battleships and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Malaya
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines -
Awaiting scramble orders for sz 37
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
3 infantry moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Shan State to Malaya
2 battleships and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Malaya
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Korea
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Korea, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Korea, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Korea, round 5 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 6 : 0/2 hits
Americans roll dice for 1 infantry in Korea, round 6 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 7 : 0/2 hits
Americans roll dice for 1 infantry in Korea, round 7 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 8 : 0/2 hits
Americans roll dice for 1 infantry in Korea, round 8 : 1/1 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 infantry in Korea, round 9 : 0/1 hits
Americans roll dice for 1 infantry in Korea, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Korea, round 10 : 0/1 hits
Americans roll dice for 1 infantry in Korea, round 10 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/9 hits
British roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 cruiser owned by the British , 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 34
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry; British defend with 2 fighters, 1 harbour and 3 infantry; UK_Pacific defend with 1 airfield; Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Malaya, round 2 : 4/16 hits
UK_Pacific roll dice for 4 fighters and 4 infantry in Malaya, round 2 : 3/8 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Malaya, round 3 : 5/13 hits
UK_Pacific roll dice for 4 fighters in Malaya, round 3 : 2/4 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 2 fighters and 3 infantry
Casualties for Americans: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
2 bombers, 4 fighters and 4 tactical_bombers moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to ChaharPlace Units - Japanese
5 artilleries, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 flag, 1 aaGun and 4 infantry
Manchuria : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 2 bombers, 6 fighters and 6 tactical_bombers
Malaya : 1 flag, 1 airfield, 1 artillery and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 47 / 55
Russians : 37 / 37
Japanese : 44 / 44
Americans : 53 / 80
Chinese : 6 / 15
British : 28 / 37
UK_Pacific : 6 / 15
Italians : 13 / 23
ANZAC : 14 / 34
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 29 times
6 was rolled 18 times
Average roll : 3.661
Median : 4.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 121Japanese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.651
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 86ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.583
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Chinese Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
what a strange dice in Korea
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There is one mistake. I should have 2 figs in Tobruk. You gave me better units :-D
Please correct it on USA turn. Thank U :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Central United States to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Central United States to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans win with 1 bomber, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier and 1 submarineNon Combat Move - Americans
2 fighters could not land in 91 Sea Zone and were removed
1 bomber, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 4 Sea Zone to KoreaPlace Units - Americans
1 factory_minor placed in Korea
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 battleship, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Catastrophic outcome for me in sz 91. I simply didnt have the luck :cry:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
4 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
4 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in Hunan
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Yunnan to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs;
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Yunnan to MalayaCombat - British
Battle in 94 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 3 infantry
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Malaya
British attack with 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 harbour
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Malaya to Burma
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to GibraltarPlace Units - British
2 fighters and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 5 infantry -
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
** Some Units in India change ownership: 5 infantry**Did U do this or the program automatically?
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I haven’t seen that comment before