13L G40 Boldfresh (+9) vs. Hobo - game 3

  • '12

    @Boldfresh:

    Trying to put me at the mercy of the dice huh?  Ahhh you know my greatest weakness.   :lol:

    what the hell…. i think i’m going for the ukraine.  if i get diced, it will just be another brick in the wall.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Ukraine
                2 armour, 3 artilleries, 2 fighters, 47 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 armour, 3 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 armour, 5 artilleries, 1 factory_minor, 19 infantry and 12 mech_infantrys
                    1 armour owned by the Russians retreated to Bryansk
                    Germans win with 10 armour, 5 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -86
                    Casualties for Germans: 19 infantry and 6 mech_infantrys
                    Casualties for Russians: 1 armour, 3 artilleries, 47 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 armour
                EDIT: Adding units owned by Russians to Rostov: 1 armour
                EDIT: Turning off Edit Mode
                4 aaGuns moved from Bryansk to Russia
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - Russians
                6 artilleries and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

  • '12

    yep, that was epic.  my dice are incredible oh so often.  :lol:

    well, new life for you in a game you were on track to be terribly smothered in.  :wink:

  • '12

    i think i took all mech for you - just clicked through.  feel free to change your casualties however you wish.  :lol:

  • '12

    if you can’t win now, then we know something’s up.  :-o

  • '12

    traded 53 units for 25.  and you came out with an extra 6 mech,
    5 art, and 9 armor.  should be interesting.

  • '12

    for the record, i think it was a smart move what you did.  however you could never have hoped in your wildest dreams for an outcome that sweet!  :wink:

    had it been a tournament game or if i was actually in the runnings for a playoff, i would not have made the attack.  but i’m playing mostly to have fun and try new things and making that attack just plain runs the risk of a major dicing.  on the other hand, the time i ran it in local, i was the one that ended up with about 15 units.  very dicey battle, the type i would normally avoid since the dice typically HATE me.  :lol:


  • It’s interesting you initiate so many battles when the odds aren’t in your favor. You also could have retreated earlier after recalculating odds per round.

    I also find it interesting your perception on games. Maybe it’s just trash talking but you were nowhere near the dominating position you viewed. Even in the first game you were getting killed and had I been caught up with the VC situation with Japan you never would have won that way.

  • '12

    ok if you are so sure of it, let’s start over from R4.

  • '12

    that was a RIDICULOUS dicing anyway.  i mean completely stupid dicing.

  • '12

    or i’m happy to just keep playing from where we are.  still not going to be easy for you.  just play and we’ll see.  :roll:

  • '12

    @hobo:

    It’s interesting you initiate so many battles when the odds aren’t in your favor. You also could have retreated earlier after recalculating odds per round.

    I also find it interesting your perception on games. Maybe it’s just trash talking but you were nowhere near the dominating position you viewed. Even in the first game you were getting killed and had I been caught up with the VC situation with Japan you never would have won that way.

    don’t know what you are referring to as to battles i initiate when odds are not in my favor.  but i will tell you this, if that battle goes to odds, you are DEAD IN THE WATER.  you can’t afford to even come close to trading germans for russians at this point, and that was slated to be roughly a trade.

  • '12

    the safer move for the russians would have been to take 10 inf, 3 art, and the air at your w ukr stack and go sit in russia where you would never have cracked moscow.

    more fun this way, that would have been a complete massacre.  i like a challenge.

  • '12

    if i was playing cow, i would not have made that attack either, i would have just suffocated him.  but i don’t really have anything against you, so i went for it  :-P

  • '12

    plus if the dice are gonna do something that nuts, they could just as easily have done it when you attacked moscow with a 10% shot in a few rounds when you realized it was then or never.  if the dice are gonna go that nuts, there’s nothing you can do.  yeah i coulda retreated after round 1 but i decided i wanted to see if the russians could still win if they traded 3 to 1 for your forward stack.  let’s see.

  • '12

    maybe i’m giving you too much credit, but i took it as a desperate move,
    that you were hoping i would go for the dicey battle and get dice f’d
    because you saw how hopeless it was to go for moscow.  yeah you could have made it an
    economic game if i retreated to moscow but if that battle goes remotely to odds, an
    economic game was not going to develop for you (as you need southern russia to make that happen.

  • '12

    will be a great game if you continue to refine your game and we ever meet in a tournament game.  that would be fun.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                2 infantry moved from Kwangsi to Kwangtung
                2 mech_infantrys moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Malaya
                1 fighter moved from Yunnan to Malaya
                1 bomber moved from Kwangsi to Suiyuyan
                1 bomber moved from Kwangsi to Philippines
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 infantry moved from Hopei to Shensi
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kiangsi

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Celebes from ANZAC, taking Borneo from UK_Pacific, taking Philippines from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Kweichow to Sikang
                1 aaGun moved from Kweichow to Yunnan
                2 artilleries and 3 infantry moved from Hopei to Kweichow
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Shensi to Yunnan
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Kwangtung to 33 Sea Zone
                4 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 bomber moved from Suiyuyan to Yunnan
                3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 bomber moved from Philippines to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 59 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Southeast Mexico to 89 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 89 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 cruiser
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 destroyers moved from 64 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 64 Sea Zone
                1 fighter and 1 tactical_bomber moved from 106 Sea Zone to Eastern United States
                1 bomber moved from 89 Sea Zone to 64 Sea Zone
                1 bomber moved from 64 Sea Zone to 51 Sea Zone
                1 bomber moved from 51 Sea Zone to New Zealand

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                    Casualties for Chinese: 1 fighter and 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

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